AoV June 26 Patch: TeeMee Gets Stronger and Jinnar Falls Off
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AoV June 26 Patch: TeeMee Gets Stronger and Jinnar Falls Off

3 MIN READ|ROV META DISPATCH

The jungle gets shaken up

The June 26 Arena of Valor patch rewrites how the jungle works. The Owlgriff camp now shares its buff to nearby teammates when you kill it, and Punish carries two charges starting this patch. If you play an aggressive early-game jungler, these changes pay off immediately in the first clear.

Biggest winners

gets a real cooldown reduction on Pooty Poots, from 6s down to 5s, and both the base and max damage numbers go up. The support meta was already leaning toward TeeMee at high elo; this patch makes the gap wider. Expect him in almost every serious ranked game.

has had underwhelming damage for a few patches. That changes here. Cleave base damage goes from 650+130 per level to 700+140, and the AD scaling ratio increases from 2.8 to 3.0. These numbers stack up fast on a physical build. Maloch into bruiser items should feel noticeably stronger by the midgame.

gets the buff that matters most for tanks: early-game durability. The Redeploy shield jumps from 250+125 per level to 400+120 per level at early ranks, which makes him significantly harder to burst through in lane. The cooldown scales better with levels too. Omega has always been a niche pick, but this might be enough to bring him into B tier play.

sees HP regen go up on Conqueror, which nudges him toward damage-forward builds without needing to stack as many life steal items. A small number change, but it fits the direction Lu Bu players have been building anyway.

gets Lunar Champion cooldown cut from 12(-1/lv)s to 11(-1.5/lv)s. The faster scaling means she reaches good cooldown values earlier, letting her stay aggressive in the midgame rather than waiting on items.

gets the biggest relative buff of this patch. Panda Chariot damage jumps from 100+20/lv to 180+36/lv, and the shield absorption roughly doubles at early ranks. Zuka was already playable as a bruiser; these numbers push him into territory where he can contest the frontline much earlier.

Biggest loser

gets hit on three separate skills. Comet drops from 280+20/lv+0.7MP to 250+18/lv+0.6MP. Force Orbs loses base damage and MP scaling. Exuberance, the passive damage reduction, falls from 25% to 15%. That last change hurts most. In poke exchanges, Jinnar used to absorb a meaningful share of incoming damage. At 15% that cushion is gone.

He will still function in lower elos where players cannot consistently punish his positioning. In Diamond and above, where opponents know how to play around a long-range mage, Jinnar just got a lot more fragile. Expect him to fall off the tier lists over the next week.

New addition: Tamyn

The patch introduces , a warrior jungler. His kit revolves around Cold Light Spear throws and building stacks through enhanced normal attacks, accumulating movement speed and damage as the fight progresses. Too early to place him on a tier list, but he looks like a snowball-dependent carry jungler.

What this means for ranked

The Owlgriff buff-sharing change is the headline. Junglers who contest objectives early and gank often get more out of this than solo-carry types, because the shared buff creates genuine team value on the first clear. Kriknak, Nakroth, and Keera players should feel this immediately.

rising further means bot lane becomes harder to pressure without a hard engage support. Expect more Baldum, Zip, or Zephys pairings to answer that.

dropping off opens space for other long-range mages. If you play Ignis, Ishar, or Preyta, this week is your window to climb.