Florentino — Patch 1.63 Verdict
[Liquipedia RPL: S | Web: S | Web: S | Web: B | Web: S | Web: S+ | Web: S+] Pro play (RPL 2026): 36 picks, 50.0% WR, 50.9% pick/ban rate. Note: pro meta may differ from ranked. Ranked S on zathong.com. Ranked S on metatierlist.com. Ranked B on pillarofgaming.com. Ranked S on commonsensegamer.com. Ranked S+ on 1v9.gg. Ranked S+ on richmanshop.com.
Florentino — Warrior Guide
Key Insights
- Passive (Shuffle): post-stab window gives 50% movement speed and CC immunity, so stagger your autos to keep it primed.
- Q (Blossom): collecting even one flower instantly resets W cooldown and converts your next auto into a passive stab hit.
- Triple Threat's each hit deals percentage max-HP true damage scaled off bonus physical attack, and each hit on a hero reduces Q cooldown by 1s.
- W (Triple Threat): always complete all three hits, the third applies a knockup and skipping it forfeits the Q cooldown-reduction procs.
- R (Gentleman's Duel): killing the marked target grants a permanent 20% physical damage bonus that stacks across the whole game.
Strengths
Gentleman's Duel locks out all peel, letting Florentino kill even deep.
Triple Threat's % max-HP true damage ignores armor and HP stacking.
Shuffle's CC immunity makes Florentino nearly impossible to kite.
Blossom flower resets loop W endlessly; skilled players deal far more than tooltips show.
Weaknesses
- Entirely single-target; teams can ignore his R bubble and collapse on allies.
- Losing
Blossom flowers to displacement kills the W reset loop cold. - Pre-level-4 he is strong but not dominant; early duelists can deny his snowball.
- Hard CC before
Shuffle's immunity window triggers breaks his combo entirely.
Matchups
Abilities
PShuffle
When out of combat, the next auto attack becomes a pierce that deals 80 (+125% bonus AD) physical damage (scales +8 per level). For a short duration after, the next attack deals 20% increased damage. If the pierce hits a hero, restore 75 (+90% bonus AD) HP (scales +7 per level). After piercing, Florentino can dash in a designated direction, gain crowd control immunity, and move 50% faster for 0.5s.
1Blossom
Florentino throws a flower at an enemy, dealing 280 (+120% bonus AD) physical damage and stunning for 0.75s. 3 flowers then bloom around the target for 5s. Walking through a flower restores 100 energy to Florentino and converts the next auto attack into a pierce, resetting Skill 2's cooldown.
2Triple Threat
Florentino attacks 3 times, each dealing true damage equal to 3 (+1% bonus physical damage)% of the enemy's max HP. Passive skills trigger on each attack hit. Hitting a hero with an attack reduces Skill 1's cooldown by 1s. 1st Attack: Deals 250 physical damage and slows by 50% for 1s. 2nd Attack: Deals 250 physical damage and launches the target for 0.75s. 3rd Attack: 2 consecutive hits, each dealing 200 physical damage.
RGentleman's Duel
Florentino dashes to attack and marks the target with Duel for 5s. During this time, the marked target loses 15% armor and takes 20% increased damage. Florentino takes 50% reduced damage and gains crowd control immunity from unmarked enemies. If the marked target dies while Dueled, Florentino permanently gains 20 physical damage (max 10 stacks, lasting until end of game).
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · | |
| · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · | |
| · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Standard Build
1
2
3
4
5
6Core Combos
Standard Lane Trade
Open with the Shuffle stab to trigger healing and CC immunity, immediately land Blossom on the stunned target, collect a flower to reset W, then complete the full Triple Threat chain. Use in any 1v1 slayer lane trade where you have Shuffle primed.
Full Duel Assassination
Pop Gentleman's Duel first to apply the 15% armor reduction before any damage lands, immediately follow with Shuffle stab into Q into flower pickup for a second W reset. This is your committed kill combo used on the enemy carry in a mid-game skirmish.
Flicker Initiation
Use Flicker to close an unexpected gap onto a backline carry, immediately lock the duel before they can react, then chain the full Q-flower-W loop while your R bubble absorbs incoming peel. Reserved for when enemies are grouped and you need to reach a specific squishy target.
Flower Reset Loop
The pure high-skill expression combo: after the first Q lands and you collect a flower to reset W, complete the three-hit chain, use the passive stab from flower pickup, then immediately Q again into a second W. This double-W loop is what separates high-rank Florentino players from the average.
Expert Video Guide
Rov : สอนเล่น Florentino ฉบับ เริ่มใหม่-เม็ดส้ม สอนครบทุกอย่าง ทุกเทคนิค ดูจบรำเป็น 100% — Nini T GameR
Gameplan
His first real spike is level 4, when Gentleman's Duel unlocks and he can properly commit to all-in duels. Damage becomes genuinely threatening once Broken Spear is finished, since its bonus AD feeds both the Shuffle passive stab and Triple Threat's true damage percentage. The strongest window is the 12 to 18 minute zone: two core items are done, both Q and W are frequently resetable, and towers are still falling, so slayer-lane dominance converts directly into objective pressure. He stays relevant late, but he needs a clean single target. Once fights turn into chaotic five-on-five scrambles with no isolation, his impact drops noticeably.
Early Game
Levels 1–6- →Play the first three levels carefully to farm efficiently with auto attacks and save Q for guaranteed stun hits rather than poke. Burning Blossom on a mobile enemy who dodges the flowers wastes your primary trade tool.
- →Identify whether the enemy slayer is aggressive pre-4. If so, hold your passive Shuffle stab as a defensive disengage tool rather than a trade opener, using its movement speed and CC immunity to escape ganks.
- →At level 4 when R is available, immediately look for your first duel. If the enemy slayer has burned a defensive spell or is overextended past the midpoint of the lane, Gentleman's Duel plus the full combo should convert to a kill.
Mid Game
Post Broken Spear- →After your first core item Broken Spear, rotate aggressively to the nearest contested objective, Dark Slayer side if applicable, and use Gentleman's Duel to 1v1 whoever the enemy sends to contest, banking the permanent damage bonus from a duel kill.
- →In mid-game skirmishes, always identify your R target before the fight begins. Ideally the enemy marksman or mage, not a tanky front-liner who will survive the duel window and leave you exposed.
- →Use the slayer lane's inherent isolation to keep trading with whoever re-spawns into your lane, snowballing your permanent AD stacks from R kills and building toward a Hercules's Madness timing spike.
Late Game
Teamfight phase- →In late-game fights, apply R to the enemy's highest-damage dealer the instant the teamfight begins. Do not wait for them to use abilities first, as the armor reduction and damage amplification front-loaded onto them will melt their HP before they can output enough to matter.
- →If the enemy team is heavily grouped around a tower or Dark Slayer, use Flicker plus R to reach the backline rather than fighting into the front. Florentino's single-target focus becomes a liability against a wall of tanks.
- →Remember that your CC immunity from Shuffle only lasts briefly after the passive stab. Against a fed enemy support or jungler with long-duration CC, time your re-engagements so Shuffle is always freshly primed when you dive into a dangerous position.
Pro Tips
- →Against enemies who space out after taking Q to prevent flower pickup, use Shuffle's post-stab dash to chase the flower position rather than the enemy. Securing the W reset is worth more than landing an extra auto on a retreating target.
- →The permanent damage bonus from killing a Gentleman's Duel target stacks all game. Prioritize using R on enemies you are confident you can kill rather than using it on a tank who will survive the duel window and deny you the stack.
- →In the jungle-invade meta on the Thai server, Florentino can steal buffs at level 1 using the Shuffle stab burst on the buff monster, then immediately disengage with the post-stab dash before the enemy jungler arrives. The passive is not just a combat tool.
- →When landing Blossom near terrain, aim Q so the target gets pressed against a wall at impact. The three flowers spawn in a triangle around the target's position and clustering them near impassable geometry makes collection nearly instantaneous, which is the difference between a reset that happens and one that gets kited away.
Florentino is the slayer lane's definitive S-tier pick for players who want to win through individual mastery rather than being team-carried. If you can execute the Blossom flower-reset loop cleanly and choose your Gentleman's Duel target with discipline, he is one of the most consistently rewarding carries on the Thai server right now. He fits mechanically hungry players at Diamond and above who are comfortable making split-second calls about when to commit and when to abort a duel. The single most important thing to master is flower pickup positioning. Until collecting those three petals feels automatic regardless of terrain and enemy spacing, you are leaving a large portion of your damage potential on the ground.
Florentino — Frequently Asked Questions
Is Florentino good in the current ROV patch?+
Yes. Florentino is firmly S tier on the current Thai server. His 38.3% ban rate shows how much high-ranked lobbies fear him, more than his raw 50% win rate does on its own. When he does reach the game, he is one of the most oppressive slayer-lane heroes in the meta.
What is the best build for Florentino?+
The current Thai-server consensus is Broken Spear into Sonic Boots, then Hercules's Madness, Omni Arms, Fenrir's Tooth, and Blade of Eternity as your six-item build. Broken Spear is non-negotiable first. Its bonus AD multiplies both the Shuffle passive stab damage and Triple Threat's true damage percentage at the same time.
How do you counter Florentino?+
Pick heroes with evasion or displacement that interrupt his flower-collection loop. Butterfly's miss chance collapses his W resets, and Murad can drag him into a dimension where the Gentleman's Duel bubble becomes irrelevant. Hard point-and-click CC applied before he triggers Shuffle's brief CC immunity is also consistently effective.
Is Florentino hard to play / good for beginners?+
Medium difficulty. The basic combo is accessible, but the high skill ceiling comes from understanding flower-pickup geometry, Shuffle CC immunity timing, and picking the right Gentleman's Duel target in chaotic teamfights. Beginners can pick him up and feel impactful. Mastery takes dedicated practice to pull off the double-W reset loops that make him truly dominant at Diamond and above.


