Strengths & Weaknesses
Strengths
- +True damage scaling with Triple Threat (S2) makes him a tank shredder regardless of enemy armor builds
- +Passive Shuffle provides sustain and burst when resetting out of combat, enabling hit-and-run harassment
- +Gentleman's Duel (R) creates 1v1 windows where he takes 50% reduced damage while applying -15% armor and 20% increased damage vulnerability
Weaknesses
- −Requires extended fights and resets to maximize damage; easy to burst before combos complete against coordinated teams
- −Energy-dependent kit with long skill cooldowns early game, making him vulnerable in prolonged skirmishes without Blossom (Q) energy generation
- −Falls off without proper itemization and lacks reliable teamfight initiation compared to other S-tier warriors
Abilities
PShuffle
When out of combat, the next auto attack becomes a pierce that deals 80 (+125% bonus AD) physical damage (scales +8 per level). For a short duration after, the next attack deals 20% increased damage. If the pierce hits a hero, restore 75 (+90% bonus AD) HP (scales +7 per level). After piercing, Florentino can dash in a designated direction, gain crowd control immunity, and move 50% faster for 0.5s.
1Blossom
Florentino throws a flower at an enemy, dealing 280 (+120% bonus AD) physical damage and stunning for 0.75s. 3 flowers then bloom around the target for 5s. Walking through a flower restores 100 energy to Florentino and converts the next auto attack into a pierce, resetting Skill 2's cooldown.
2Triple Threat
Florentino attacks 3 times, each dealing true damage equal to 3 (+1% bonus physical damage)% of the enemy's max HP. Passive skills trigger on each attack hit. Hitting a hero with an attack reduces Skill 1's cooldown by 1s. 1st Attack: Deals 250 physical damage and slows by 50% for 1s. 2nd Attack: Deals 250 physical damage and launches the target for 0.75s. 3rd Attack: 2 consecutive hits, each dealing 200 physical damage.
RGentleman's Duel
Florentino dashes to attack and marks the target with Duel for 5s. During this time, the marked target loses 15% armor and takes 20% increased damage. Florentino takes 50% reduced damage and gains crowd control immunity from unmarked enemies. If the marked target dies while Dueled, Florentino permanently gains 20 physical damage (max 10 stacks, lasting until end of game).
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1Blossom | 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · |
2Triple Threat | · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · |
RGentleman's Duel | · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Standard Build
1
2
3
4
5
6Core Combos
Poke & Disengage
Use Blossom to stun and collect flowers for energy while maintaining distance. Flicker away after auto-attack to reset Shuffle stacks. Repeat to wear targets down.
Duelist Execute
Initiate with Gentleman's Duel to reduce enemy armor and damage intake. Chain Triple Threat attacks to apply true damage and reset Blossom cooldown. Only use when you can secure the kill or disengage.
Mid-Game Burst
Lead with Blossom stun, immediately commit with ultimate for damage reduction, then unleash Triple Threat. Works best when enemy is isolated or caught out of position.
Gameplan
Early Game
Levels 1–6- →Farm safely with Blossom; use flowers for energy sustain and avoid extended trades without Shuffle reset windows
- →Abuse Shuffle passive in lane matchups—disengage after poking, reset, then re-engage with buffed auto-attacks for superior trade efficiency
- →Avoid committing to all-ins before level 4; your power spikes at R when you unlock Gentleman's Duel
Mid Game
Post Broken Spear- →Play around Shuffle windows in sidelane skirmishes; establish dominance by repeatedly cycling in and out of trades
- →Rotate to secure objectives when enemy lacks armor items; your true damage becomes exponentially more valuable against non-built defenses
- →Use Gentleman's Duel to isolate and execute priority targets in 1v1s before full teamfights, then reset on weaker targets
Late Game
Teamfight phase- →Avoid front-line positioning; play clean-up role or pick off isolated targets using Blossom + Shuffle cycles
- →Coordinate Duel timings with team engages to maximize damage reduction window and true damage application against their carry
- →Build AD/crit to scale passive Shuffle bonus; rely on assassination chains rather than prolonged teamfight presence
Matchups
Florentino gets countered by
PaineRanged utility with armor shred and mobility to kite Florentino's melee range; CC-heavy kit prevents extended fight chains.
AtaEarly aggression and CC lock shut down Florentino's hit-and-run Shuffle patterns before power spikes.
HayateSuperior burst damage and mobility outpaces Florentino's ramp-up time; can reset away from duels.
Florentino synergizes with
YornYorn's CC chains set up Florentino's Blossom stun and Duel lockdowns; true damage synergizes with armor shred.
AllainTanky frontline allows Florentino to safely execute hit-and-run patterns while Allain controls teamfight space.
LaurielSustained damage and CC follow up on Florentino's initiations; both scale similarly into armor-heavy defenses.
Pro Tips
- →Master Shuffle timing: exit combat deliberately after trades to ensure next auto-attack applies the 80+ bonus physical damage plus 20% amplification. This is your primary sustained damage tool.
- →Blossom flower collection is critical for energy management—always path through flowers after stun to maintain S2 spam. Missing flowers starves your combo potential.
- →Use Gentleman's Duel defensively against burst heroes (50% damage reduction is massive) rather than always offensively; the armor shred still applies to allies' damage.
Florentino is a high-skill true damage duelist best into tanky/armored compositions where his S2 scaling dominates. His current S-tier status and 38% ban rate reflect his oppressive 1v1 nature, but team coordination, CC-heavy lineups, and early pressure counter his dependency on resets. Pick him into fighter/tank-heavy meta; avoid into dive-heavy or CC-lockdown compositions.