Strengths & Weaknesses
Strengths
- +Exceptional teamfight presence with AoE damage, CC, and passive healing that scales with skill spam
- +Wind Cuffs' piercing mechanic creates guaranteed stuns and repositioning for multi-target punishes
- +Hurricane Wall provides both offensive knockback and defensive wall blocking, enabling flexible playmaking
Weaknesses
- −Vulnerable to early aggression with limited self-peel before Skill 2 comes online
- −Passive healing requires allies below 70% HP and full stacks—unreliable in poke-heavy matchups
- −High skillshot dependency on Skill 2 pierces; missed skill windows remove major damage and CC
Abilities
PWhisperwind
When Annette casts a skill, she gains a Windmark stack (max 10 stacks). When stacks reach 10, if Annette or nearby allies have HP below 70%, she instantly consumes all stacks to restore HP to herself and nearby allies (triggers every 5s).
1Gust Force
Annette summons a whirlwind at the target location, dealing magic damage every 0.25s for 2s (damage increases by 33% every 2 hits). Enemies at the whirlwind's center take bonus magic damage equal to 2% of their max HP and are slowed by 50% for 0.25s.
2Wind Cuffs
Annette fires a wind projectile in a direction, dealing magic damage and slowing enemies. If the projectile passes through a first target and hits a second target, it deals bonus magic damage, pulls both targets together, and stuns them for 1s. Passive: When Annette is stunned, this skill's cooldown resets immediately and she gains armor and magic defense for 2s (effect triggers every 45s).
RHurricane Wall
Annette dashes to the target location and summons a hurricane that knocks nearby enemies away and deals magic damage. The hurricane blocks enemy pathing. Allied heroes in the hurricane gain increased movement speed and attack speed for 3.5s (all crowd control effects are removed from Annette after casting this skill).
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1Gust Force | 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · |
2Wind Cuffs | · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · |
RHurricane Wall | · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Standard Build
1
2
3
4
5
6Core Combos
Initiation Combo
Use Hurricane Wall to gap-close and knock enemies into Gust Force. Chain Skill 2 through grouped targets for stun confirmation. Best for engaging split enemies or enabling all-ins.
Poke & Harass
Lead with Wind Cuffs for slow, position Gust Force on expected retreat path. Spam for passive stacks. Safe from range, builds toward teamfight healing.
Cleanup & Disengage
Use Hurricane Wall to knock chasing enemies away, Flicker to create distance, then drop Gust Force on pursuit path. Prioritize getting to 10 stacks for healing pulse.
Gameplan
Early Game
Levels 1–6- →Stay behind ADC; use Skill 2 for poke and passive stack generation rather than committing all-ins
- →Respect enemy mage range and avoid overextending—save Hurricane Wall for escaping ganks, not flashy initiations
- →Roam mid at level 4 to set up Skill 2 into mid-laner, stacking passive while enabling gank setup
Mid Game
Post Broken Spear- →Position around ADC or primary carry in objective trades; prioritize landing Skill 2 through clusters for stun chains
- →Build toward 10 passive stacks before major engages to maximize healing output when enemies poke your team
- →Use Hurricane Wall to lock down choke points in jungle or around towers, forcing enemy repositioning
Late Game
Teamfight phase- →Position 2-3 range behind frontline; Gust Force should always have overlap with team positioning for AoE value
- →Skill 2 becomes your primary tool for catching split pushing enemies or creating favorable 5v4 fights with stuns
- →Save Hurricane Wall for reactive peels on your carry or aggressive walls to block enemy retreat paths post-fight
Matchups
Annette gets countered by
ElsuLong-range burst poke prevents Annette from safely stacking passive; can kite away from Hurricane Wall gap-close
YornPiercing shots delete Annette before she reaches teamfights; Wind Cuffs can't interrupt his ultimate
VeresTanky sustained fighter who closes gaps and ignores Skill 2 stun spam through armor scaling
Annette synergizes with
VioletBenefits from Annette's grouped-enemy stuns to maximize AoE attack speed stacking; teamfight healing sustains her extended trades
ZillInitiator synergy—Zill dives, Annette follows with Hurricane Wall knockback to lock enemies in Zill's AoE combo
TulenBoth stack teamfight damage and healing; Annette's CC enables Tulen's close-range burst while passive heals keep him alive
Pro Tips
- →Track passive stacks visually and plan all-ins around 8-10 stacks—enemies below 70% HP trigger auto-healing. Use this timing to commit vs. retreating opponents.
- →Skill 2's pierce mechanic punishes grouped enemy positioning harder than other supports; actively angle shots to hit 2+ targets and guarantee stun + pull interactions.
- →Hurricane Wall blocks movement but allies can pass through—use this to separate enemies during teamfights or create fake walls by casting near terrain to bait cooldowns.
Annette is a high-impact teamfight support with deceptive damage and proactive healing that dominates coordinated macro play. Pick her into grouped team compositions lacking mobility; avoid into heavy poke or burst that collapses before passive healing activates. Her 57.9% win rate reflects strong mid-game scaling and ultimate flexibility in both peeling and initiating.