B TIERsupportSupport / RoamMediumPatch 1.62
Annette portrait

Annette

Control the wind, heal your team, dominate teamfights.

Win Rate
57.9%
Pick Rate
13.3%
Ban Rate
6.3%
Overview

Strengths & Weaknesses

Strengths

  • +Exceptional teamfight presence with AoE damage, CC, and passive healing that scales with skill spam
  • +Wind Cuffs' piercing mechanic creates guaranteed stuns and repositioning for multi-target punishes
  • +Hurricane Wall provides both offensive knockback and defensive wall blocking, enabling flexible playmaking

Weaknesses

  • Vulnerable to early aggression with limited self-peel before Skill 2 comes online
  • Passive healing requires allies below 70% HP and full stacks—unreliable in poke-heavy matchups
  • High skillshot dependency on Skill 2 pierces; missed skill windows remove major damage and CC
Kit

Abilities

Whisperwind ability iconP
PASSIVE

Whisperwind

When Annette casts a skill, she gains a Windmark stack (max 10 stacks). When stacks reach 10, if Annette or nearby allies have HP below 70%, she instantly consumes all stacks to restore HP to herself and nearby allies (triggers every 5s).

Gust Force ability icon1
SKILL 1

Gust Force

Annette summons a whirlwind at the target location, dealing magic damage every 0.25s for 2s (damage increases by 33% every 2 hits). Enemies at the whirlwind's center take bonus magic damage equal to 2% of their max HP and are slowed by 50% for 0.25s.

Wind Cuffs ability icon2
SKILL 2

Wind Cuffs

Annette fires a wind projectile in a direction, dealing magic damage and slowing enemies. If the projectile passes through a first target and hits a second target, it deals bonus magic damage, pulls both targets together, and stuns them for 1s. Passive: When Annette is stunned, this skill's cooldown resets immediately and she gains armor and magic defense for 2s (effect triggers every 45s).

Hurricane Wall ability iconR
ULTIMATE

Hurricane Wall

Annette dashes to the target location and summons a hurricane that knocks nearby enemies away and deals magic damage. The hurricane blocks enemy pathing. Allied heroes in the hurricane gain increased movement speed and attack speed for 3.5s (all crowd control effects are removed from Annette after casting this skill).

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Gust Force
1·3·5·7·9···13··
2Wind Cuffs
·2·4···8·10·12·14·
RHurricane Wall
·····6····11···15
Build

Loadout

Sprint summoner spell icon
Summoner Spell
Sprint
Core Runes
Golden Body rune iconGolden Body
Protect rune iconProtect
Prowess rune iconProwess
Recommended

Standard Build

Glided Greaves item icon1
Glided Greaves
Ring of Terror item icon2
Ring of Terror
Berith's Agony item icon3
Berith's Agony
The Aegis item icon4
The Aegis
Gaia's Standard item icon5
Gaia's Standard
Mail of Pain item icon6
Mail of Pain
Mechanics

Core Combos

01

Initiation Combo

Hurricane Wall ability iconR
Hurricane Wall
Gust Force ability icon1
Gust Force
Wind Cuffs ability icon2
Wind Cuffs

Use Hurricane Wall to gap-close and knock enemies into Gust Force. Chain Skill 2 through grouped targets for stun confirmation. Best for engaging split enemies or enabling all-ins.

02

Poke & Harass

Wind Cuffs ability icon2
Wind Cuffs
AA
Auto
Gust Force ability icon1
Gust Force

Lead with Wind Cuffs for slow, position Gust Force on expected retreat path. Spam for passive stacks. Safe from range, builds toward teamfight healing.

03

Cleanup & Disengage

Hurricane Wall ability iconR
Hurricane Wall
Fl
Flicker
Gust Force ability icon1
Gust Force

Use Hurricane Wall to knock chasing enemies away, Flicker to create distance, then drop Gust Force on pursuit path. Prioritize getting to 10 stacks for healing pulse.

Strategy

Gameplan

Early Game

Levels 1–6
  • Stay behind ADC; use Skill 2 for poke and passive stack generation rather than committing all-ins
  • Respect enemy mage range and avoid overextending—save Hurricane Wall for escaping ganks, not flashy initiations
  • Roam mid at level 4 to set up Skill 2 into mid-laner, stacking passive while enabling gank setup

Mid Game

Post Broken Spear
  • Position around ADC or primary carry in objective trades; prioritize landing Skill 2 through clusters for stun chains
  • Build toward 10 passive stacks before major engages to maximize healing output when enemies poke your team
  • Use Hurricane Wall to lock down choke points in jungle or around towers, forcing enemy repositioning

Late Game

Teamfight phase
  • Position 2-3 range behind frontline; Gust Force should always have overlap with team positioning for AoE value
  • Skill 2 becomes your primary tool for catching split pushing enemies or creating favorable 5v4 fights with stuns
  • Save Hurricane Wall for reactive peels on your carry or aggressive walls to block enemy retreat paths post-fight
Matchups

Matchups

Annette gets countered by

  • Elsu hero icon
    Elsu
    Long-range burst poke prevents Annette from safely stacking passive; can kite away from Hurricane Wall gap-close
  • Yorn hero icon
    Yorn
    Piercing shots delete Annette before she reaches teamfights; Wind Cuffs can't interrupt his ultimate
  • Veres hero icon
    Veres
    Tanky sustained fighter who closes gaps and ignores Skill 2 stun spam through armor scaling

Annette synergizes with

  • Violet hero icon
    Violet
    Benefits from Annette's grouped-enemy stuns to maximize AoE attack speed stacking; teamfight healing sustains her extended trades
  • Zill hero icon
    Zill
    Initiator synergy—Zill dives, Annette follows with Hurricane Wall knockback to lock enemies in Zill's AoE combo
  • Tulen hero icon
    Tulen
    Both stack teamfight damage and healing; Annette's CC enables Tulen's close-range burst while passive heals keep him alive
Tips

Pro Tips

  • Track passive stacks visually and plan all-ins around 8-10 stacks—enemies below 70% HP trigger auto-healing. Use this timing to commit vs. retreating opponents.
  • Skill 2's pierce mechanic punishes grouped enemy positioning harder than other supports; actively angle shots to hit 2+ targets and guarantee stun + pull interactions.
  • Hurricane Wall blocks movement but allies can pass through—use this to separate enemies during teamfights or create fake walls by casting near terrain to bait cooldowns.

Annette is a high-impact teamfight support with deceptive damage and proactive healing that dominates coordinated macro play. Pick her into grouped team compositions lacking mobility; avoid into heavy poke or burst that collapses before passive healing activates. Her 57.9% win rate reflects strong mid-game scaling and ultimate flexibility in both peeling and initiating.