Strengths & Weaknesses
Strengths
- +Exceptional engage/disengage with Devil's Chain (w) for reliable positioning control
- +Scaling HP pool via Devil's Chain stacks allows solo survivability without pure defense items
- +Area denial through Earthquake (q) and World Devourer (r) limits enemy repositioning
Weaknesses
- −Devil's Chain (w) is single-target, leaving Grakk vulnerable to coordinated 5v5 engages
- −Passive Blood Ritual requires significant damage intake to trigger, unreliable for proactive plays
- −Lacks mobility after chain usage; vulnerable to ranged harassment and kite-heavy teams
Abilities
PBlood Ritual
When taking damage exceeding 10% of current HP in a single hit, triggers an explosion (CD 2s) dealing magic damage. After Grakk dies, he explodes after 3s dealing magic damage.
1Earthquake
Grakk stomps the ground, summoning wandering spirits to cleanse enemies. Deals magic damage and reduces enemy movement speed by 30% for 2s. Enemies near him take double damage and double movement speed reduction.
2Devil's Chain
Grakk swings a chain hook at an enemy and pulls them in front of him. Deals magic damage. Passive: Each time Grakk kills or assists with this ability, his maximum HP increases by 125 (stacks up to 20 times).
RWorld Devourer
After casting a skill, Grakk creates a Void hole that damages all enemies in the area, dealing magic damage and granting him a shield during the skill.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1Earthquake | 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · |
2Devil's Chain | · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · |
RWorld Devourer | · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Standard Build
1
2
3
4
5
6Core Combos
Engage Chain
Pull target with chain, follow with ground slam for slow. Chain ensures distance control before committing to damage zone.
Teamfight Ult Combo
Open with World Devourer for AoE shield and damage, layer Earthquake for sustained zone control, then chain priority targets for finishing pressure.
Gameplan
Early Game
Levels 1–6- →Farm safely with Earthquake (q) spam; prioritize Devil's Chain hits for HP stacking to scale advantage early
- →Rotate with jungler for confirmed chain pulls on isolated targets—2v1 chains guarantee kills
Mid Game
Post Broken Spear- →Stack Devil's Chain to 10-15 for significant tankiness before major objective fights (dragon/tower)
- →Use Earthquake as a zoning tool around choke points; force enemies into unfavorable angles before committing chain
Late Game
Teamfight phase- →Position behind frontline, chain enemy backline divers into your team; leverage high HP stacks for unkillable presence
- →Ultimate on cooldown during teamfights to deny enemy repositioning; maintain chain as emergency escape/peel for carries
Matchups
Grakk gets countered by
ButterflyDodges Devil's Chain with evasion; repositions faster than Grakk can react, nullifying his control tools
YornLong-range harassment forces Grakk to overextend for chain pulls; benefits from kiting Grakk's immobility
Grakk synergizes with
RazGrakk chains pull enemies into Raz's dash combos for guaranteed burst damage and kills to stack Devil's Chain
LaurielEarthquake slows enable Lauriel's skill rotation; World Devourer shield timing aligns with her ult engage windows
Pro Tips
- →Bait damage with positioning to trigger Blood Ritual passive bursts in extended teamfights—the damage zone forces repositioning from grouped enemies
- →Chain cooldown priority: secure kills/assists for max stacking efficiency. Each stack (125 HP × 20) = 2500 free HP by late game—outscales pure tank builds
- →vs. heavy poke: build Mantle of Ra early to convert sustained damage into passive procs; World Devourer shield timing negates burst windows
Grakk is a niche control tank with extreme scaling potential via Devil's Chain stacking. Pick him into low-mobility, single-threat teams where chain pulls dictate fights. Current B-tier reflects his unreliability in chaotic teamfights and reliance on correct positioning—excels in coordinated play with clear engage patterns.