Strengths & Weaknesses
Strengths
- +Ultimate provides massive utility: 30% MS boost + 4s invisibility for entire team, enabling picks and disengages
- +Skill 2 is a powerful teamfight tool with continuous damage, armor shred, and hard CC pull that zones enemies
- +Passive + Skill 1 combo enables aggressive roaming with burst damage and slow, punishing isolated targets
Weaknesses
- −Squishy support with limited self-defense once invisibility ends; vulnerable to burst damage and hard CC
- −Skill 2's 2s channel is easily interrupted by enemy skills, reducing teamfight impact if caught out
- −Lacks traditional peel for backline carries; better at enabling dives than protecting from frontal assault
Abilities
PSneak Attack
When Krizzix leaves enemy sight for 3s, his next auto attack deals bonus Magic Damage 300 (+45% Magic Power) and slows enemies in an area. However, if Krizzix auto attacks while in enemy sight, this ability's cooldown increases to 10s.
1In Plain Sight
Krizzix cloaks for 4s, gaining 40% movement speed. Enemies he passes through take Magic Damage 450 (+60% Magic Power) and have their armor reduced by 25% for 4s. Cloaking is cancelled if Krizzix damages enemies through other means.
2Gravitational Pull
Krizzix creates a magic field around him for 2s, dealing Magic Damage 100 (+15% Magic Power) to nearby enemies every 0.5s. After 2s, the field pulls enemies to the center, dealing Magic Damage 400 (+60% Magic Power) and stunning for 1s. Allied heroes in the field gain 500 (+100% Magic Power) armor on successful hit.
RConcealment
Krizzix grants nearby allied heroes 30% movement speed. After 1s, they cloak for up to 4s. Cloaking is cancelled by attacking or applying crowd control to enemies. While using this ability, Krizzix gains vision of the nearest enemy hero.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1In Plain Sight | 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · |
2Gravitational Pull | · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · |
RConcealment | · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Standard Build
1
2
3
4
5
6Core Combos
Roaming Execute
Activate Skill 1 to move unseen toward isolated target, proc Passive on first auto, chain Skill 2 for pull and guaranteed burst. Use after leaving ward vision or during minion wave for surprise engagement.
Teamfight Initiate
Cast ultimate on team before engagement, immediately chain Skill 2 into high-value target zone, use Skill 1 during their counter-engage to reset positioning. Best when enemies are grouped 5v5.
Escape & Re-engage
When caught, Skill 1 grants MS to reposition, Flicker away from danger, then ultimate teammates back in for collapse. Timing is crucial—use before enemy cooldowns refresh.
Gameplan
Early Game
Levels 1–6- →Play vision control and ward rotations; avoid extended trades due to low early tankiness
- →Roam with jungler to side lanes using Skill 1 after 3s out-of-vision—leverage Passive burst on priority targets
Mid Game
Post Broken Spear- →Position around objective skirmishes; hold Skill 2 to interrupt enemy engagement and punish grouping
- →Use ultimate preemptively before team commits to fights; the 30% MS advantage often secures positioning advantage
Late Game
Teamfight phase- →Peel is secondary—focus on strategic ultimate placement for major objectives (Dragon, Gold Mine) to enable engage windows
- →Stay at medium range to chain Skill 2 safely; backline Skill 1 invisibility for repositioning, not initiation
Matchups
Krizzix gets countered by
YenaHer interrupts and close-range damage threaten Krizzix's channeling on Skill 2; invulnerability frames negate ultimate engage value
TeemeeProvides superior teamfight peel and utility while dealing burst damage; Teemee's CC consistency counters Krizzix's skill-shot reliance
RiktorLong-range stun interrupts Skill 2 easily; his tankiness and damage reduction tools make Krizzix's burst unreliable
Krizzix synergizes with
ButterflyUltimate's 30% MS boost and invisibility enable her to chain dives with guaranteed crit repositioning; Skill 2 zones defenders away- ElandorrInvisibility pairs with his burst window; Krizzix's armor shred from Skill 1 maximizes his physical damage output
DextraUltimate MS boost accelerates her already high mobility for chase potential; Skill 2 pull sets up her crowd control chains
Pro Tips
- →Track enemy vision timers: after being out of sight 3s, your next auto-attack procs Passive burst. Use this to punish predictable rotations and isolated targets in side lanes.
- →Skill 2 radius is larger than it appears—stand slightly off-center when channeling to maximize hit zone while remaining harder to interrupt from one angle.
- →Ultimate has a 1s delay before invisibility applies. Cast it slightly before engagements peak, not during; this lets teammates burst through CC while invisible, and you'll actually be hidden by the time enemies counter-engage.
Krizzix is a premier S-tier pick at 68.2% win rate due to his ultimate's unmatched teamfight utility and Skill 2's zone control. Pick him into grouping comps and when your team needs mobility to close fights. He struggles against mobile burst assassins and teams with reliable hard CC—avoid into heavy interrupt lineups.
