Krizzix — Patch 1.63 Verdict
[Liquipedia RPL: B | Web: S | Web: A | Web: B] Pro play (RPL 2026): 22 picks, 68.2% WR, 13.1% pick/ban rate. Note: pro meta may differ from ranked. Ranked S on zathong.com. Ranked A on metatierlist.com. Ranked B on commonsensegamer.com.
Krizzix — Support Guide
Key Insights
- Passive (Sneak Attack) requires 3 full seconds out of enemy vision; trigger it in sight and eat a 10s cooldown.
- Q (In Plain Sight) grants 40% movement speed and personal stealth, but cloak drops the instant you deal damage from any source other than Q's own pass-through hit.
- Q also strips armor on enemies it passes through, which is a separate job from the stealth, decide before casting which of the three uses you actually need.
- W (Gravitational Pull) has a 2-second charge before the pull-and-stun fires, and grants 500 flat armor to nearby allies only if the final damage connects.
- Concealment cloaks the whole team but has a 1-second delay before stealth applies, and any attack or CC from any teammate instantly breaks the cloak.
Strengths
Concealment is the only team-wide stealth in the game.
In Plain Sight's armor shred amplifies physical carries mid-fight.
Sneak Attack's AOE slow punishes dive assassins without CC items.- Q stealth plus movespeed lets him roam and exit safely every cycle.
Weaknesses
Gravitational Pull is telegraphed; mobile enemies just walk out.
Concealment's 1-sec delay and cloak-breaks-on-action require perfect team discipline.- Passive misuse triggers a 10-sec
Sneak Attack cooldown, gutting his threat. - No hard CC and no heal; poke comps zone him out with no recovery tool.
Matchups
Abilities
PSneak Attack
When Krizzix leaves enemy sight for 3s, his next auto attack deals bonus Magic Damage 300 (+45% Magic Power) and slows enemies in an area. However, if Krizzix auto attacks while in enemy sight, this ability's cooldown increases to 10s.
1In Plain Sight
Krizzix cloaks for 4s, gaining 40% movement speed. Enemies he passes through take Magic Damage 450 (+60% Magic Power) and have their armor reduced by 25% for 4s. Cloaking is cancelled if Krizzix damages enemies through other means.
2Gravitational Pull
Krizzix creates a magic field around him for 2s, dealing Magic Damage 100 (+15% Magic Power) to nearby enemies every 0.5s. After 2s, the field pulls enemies to the center, dealing Magic Damage 400 (+60% Magic Power) and stunning for 1s. Allied heroes in the field gain 500 (+100% Magic Power) armor on successful hit.
RConcealment
Krizzix grants nearby allied heroes 30% movement speed. After 1s, they cloak for up to 4s. Cloaking is cancelled by attacking or applying crowd control to enemies. While using this ability, Krizzix gains vision of the nearest enemy hero.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · | |
| · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · | |
| · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Standard Build
1
2
3
4
5
6Core Combos
Standard Engage
Approach under Q stealth, drop W on top of the target, let the ring tick for both the armor buff and slow, then exit stealth range to trigger the Sneak Attack proc the moment the 2-second pull fires. The AOE slow keeps enemies inside the stun for the full burst window.
Full Team Ambush
Use Concealment to move the entire team into position, then weave Q for personal stealth repositioning and drop W at the center of the enemy backline just as the cloaks expire. The staggered reveal forces the enemy to fight without being able to cleanly target the cloaked allies.
Flicker Engage
Drop W on yourself in plain sight of distracted enemies, immediately Flicker through a wall or over a ledge so the ring's center snaps to your new position, catching enemies who were dodging the original ring location. The Sneak Attack slow then covers the stun landing.
Anti-Dive Peel
When an assassin dives your carry, lead with the pre-charged Sneak Attack auto to slow them immediately, layer W to force a stay-or-flee decision, then use Q's stealth to reposition between the carry and the diver. If they try to back off, deny the escape with W's pull.
Expert Video Guide
RoV : เล่น Krizzix ยังไงให้ขั้นเทพ ? แจกสกินฟรียกเซิฟ Krizzix JujutsuKaisen โคตรน่ารัก — 4YES
Gameplan
Krizzix's first power spike arrives the moment Ring of Terror completes. The item synergizes with his magic damage passive and gives him enough bulk to roam aggressively. His absolute peak window is levels 4-8 with Ring of Terror and Gilded Greaves finished: Concealment is online, W's armor buff stacks with Aegis builds, and the enemy team lacks the vision control to play around his cloaking. In the late game he shifts into a frontline peel-and-utility unit rather than a fight-initiator. Once carries have items, your job moves from enabling ambushes to keeping the team alive through Gravitational Pull's armor shield and zoning with W. Force fights at Dragon and Dark Slayer during his mid-game peak. Play slower in the pre-6 laning phase.
Early Game
Levels 1–6- →Start in the bottom lane bush and look for a level-2 invade on the enemy jungler's second camp. Q stealth plus a pre-charged passive auto can burn Flash on a solo jungler before the first Dragon spawns.
- →Roam to mid at every opportunity between wave clears: the armor strip from Q's pass-through meaningfully helps your mid laner trade even if you don't commit to a full kill attempt.
- →Ward the river tribush and enemy jungle entrances yourself. Krizzix's Q stealth makes him the safest warding support in the game, and deep vision early directly powers Concealment's ambush potential.
Mid Game
Post Broken Spear- →Stack presence around Dragon: use Concealment to approach from the side river bush and convert Dragon fights into 5v4 situations by cloaking your team before the enemy can set a defensive formation.
- →Rotate to gank any lane where the enemy laner has overextended past the river. Q into W is a guaranteed kill threat and forces defensive recalls that open tower pressure windows for your team.
- →Start building The Aegis immediately after Gilded Greaves so that your W's armor grant begins scaling meaningfully for your entire team in mid-game skirmishes.
Late Game
Teamfight phase- →Play as the last-second Concealment initiator at Dark Slayer: wait until your team is stacked and the enemy has vision on you, then R to cloak everyone and let the carries walk into the enemy backline unseen.
- →Use Gaia's Standard's regeneration to sustain through extended sieges. Your role is now purely W peel, passive slows, and keeping your frontline alive rather than proactive roaming.
- →If the game goes to base-siege, Q through the enemy formation to strip armor on their frontliners and immediately W to anchor their backstepping carries. You are the reason siege fights extend into winnable positions.
Pro Tips
- →You can delay the Sneak Attack proc on purpose: enter Q stealth near a bush, exit the bush without casting Q's pass-through, let the 3-second out-of-vision timer run out, then walk onto the enemy and auto for maximum burst without dropping Q stealth.
- →The vision from Concealment (Krizzix sees the nearest enemy hero) is a free Oracle-level reveal. Ping that hero's position the moment you cast, because your invisible team can redirect onto that target before the enemy knows they've been spotted.
- →Flicker's interaction with W goes beyond a gap-close trick. In objective fights you can Flicker over the Dragon or Slayer pit wall with W active so the ring pulls low-health enemies attempting to steal, dragging them over the wall directly into your team.
- →In Plain Sight's armor reduction stacks multiplicatively with physical carry itemization. Coordinate with your marksman to hold their burst for the 4-second shred window instead of front-loading damage before Q's pass-through lands.
Krizzix is the best roam support in the current Thai-server meta for players who can manage vision discipline and team communication. His kit combination can't be replicated by any other hero on the roster, and his S-tier status is earned. He rewards patient, methodical play over flashy mechanics: the player who knows when NOT to cast Concealment will outperform the player who pops it on cooldown every game. Main him if you're a high-game-sense support player who wants to dictate the tempo of every objective fight in Diamond and above. The single most important thing to master is the passive reset. Control your vision exposure, and everything else in his kit falls into place.
Krizzix — Frequently Asked Questions
Is Krizzix good in the current ROV patch?+
Krizzix is firmly S-tier this patch with a 68.2% win rate and 5.4% ban rate in Thai-server Diamond-plus ranked play. He is consistently winning games and being respected enough to ban in coordinated lobbies. His strength comes from the team-wide Concealment ultimate, which has no direct equivalent in the current hero pool and creates objective-fight scenarios the enemy simply cannot plan around. If he is available in your draft, picking or banning him is rarely wrong.
What is the best build for Krizzix?+
The current meta build is Ring of Terror into Gilded Greaves, then The Aegis, Gaia's Standard, Mail of Pain, and Blade of Eternity. It prioritizes magic pen on Ring of Terror to make his passive and Q deal meaningful damage, then stacks defensive items that benefit from Gravitational Pull's on-hit armor grant. Blade of Eternity in the sixth slot gives him a pseudo-revive that keeps him alive long enough to deliver a second Concealment in extended team fights, which is often the game-deciding play.
How do you counter Krizzix?+
The most reliable way to counter Krizzix is AOE CC that fires faster than his W's 2-second delay and breaks team stealth on cast. Lumburr and Arum are the two hardest counters in the current roster for exactly this reason. At the macro level, deny him out-of-vision resets by holding constant vision control with wards on river bushes and jungle entrances, forcing him to extend the 3-second passive window in exposed positions. Never group tightly during objective fights if the enemy has Krizzix. The Concealment dive into W pull is a pure envelopment play that destroys clustered teams.
Is Krizzix hard to play / good for beginners?+
We rate Krizzix as Medium difficulty, but that rating specifically reflects passive management discipline. The 10-second cooldown penalty for triggering Sneak Attack in vision is a harsh punishment that beginners will repeatedly trigger without understanding why they feel weak. For players already comfortable with roam-support timing and vision control, the mechanical ceiling is not that high. The complexity is mental, not mechanical. We would not recommend him as a first roam hero, but any player with 20-plus ranked games on a CC support will find the transition to Krizzix straightforward.





