C TIERtankSupport / RoamMediumPatch 1.62
Arum portrait

Arum

Summon the pack. Control the fight.

Win Rate
0%
Pick Rate
0.4%
Ban Rate
0%
Overview

Strengths & Weaknesses

Strengths

  • +Beast summoning provides sustained damage and passive healing from Ravenous Beast, enabling extended engagements
  • +Snare ultimate creates guaranteed lockdown for 2.5s with shared damage, enabling team follow-up without CC immunity interference
  • +Multiple beasts trigger Uncaged repeatedly, applying stacking slow effects and gaining movespeed for repositioning

Weaknesses

  • Heavily reliant on beast spawn uptime; losing beasts reduces damage output and healing sustain significantly
  • Snare locks Arum in place, making him vulnerable to ranged burst during the 2.5s duration with no escape tools
  • Low base tankiness without items; early game requires careful positioning as healing scales with beast hits on heroes
Kit

Abilities

Ravenous Beast ability iconP
PASSIVE

Ravenous Beast

When Arum's wild spirits hit enemy heroes, they deal magic damage and restore Arum's health (restoration is reduced when hitting minions).

Lion Tamer ability icon1
SKILL 1

Lion Tamer

Arum roars, dealing magic damage to nearby enemies and summoning wild spirits. Re-casting this ability and hitting enemy heroes reduces its cooldown by 50%. (Maximum 3 wild spirits can be summoned.)

Uncaged ability icon2
SKILL 2

Uncaged

Arum commands all wild spirits to deal magic damage and gains increased movement speed temporarily. Lions leap and attack based on the number of spirits summoned. 1st hit: Reduces enemy movement speed by 50% for 1s. 2nd hit: Reduces enemy movement speed by 90% for 1s. 3rd hit: Stuns enemy for 1s.

Snare ability iconR
ULTIMATE

Snare

Immobilizes target enemy hero, preventing both Arum and the target from moving for 2.5s (cannot be interrupted). Damage taken by each side affects the other. During this time, Arum cannot auto attack or use abilities. After the ability ends, Arum summons 3 wild spirits.

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Lion Tamer
1·3·5·7·9···13··
2Uncaged
·2·4···8·10·12·14·
RSnare
·····6····11···15
Build

Loadout

Flicker summoner spell icon
Summoner Spell
Flicker
Core Runes
Golden Body rune iconGolden Body
Protect rune iconProtect
Prowess rune iconProwess
Recommended

Standard Build

Leviathan item icon1
Leviathan
Sonic Boots item icon2
Sonic Boots
Medallion of Troy item icon3
Medallion of Troy
Odin's Will item icon4
Odin's Will
Mail of Pain item icon5
Mail of Pain
Rock Shield item icon6
Rock Shield
Mechanics

Core Combos

01

Beast Stack Engage

Lion Tamer ability icon1
Lion Tamer
AA
Auto
Lion Tamer ability icon1
Lion Tamer
AA
Auto
Lion Tamer ability icon1
Lion Tamer

Spawn 3 beasts by alternating Q and autos on enemies. Each beast hit reduces Q cooldown 50%, enabling rapid beast generation for Uncaged setup

02

Ultimate Lockdown

Lion Tamer ability icon1
Lion Tamer
Lion Tamer ability icon1
Lion Tamer
Lion Tamer ability icon1
Lion Tamer
Uncaged ability icon2
Uncaged
Snare ability iconR
Snare

Max beasts, trigger Uncaged slows, then Snare isolated target. Shared damage prevents kiting while team capitalizes on 2.5s freeze

03

Kite & Heal

Lion Tamer ability icon1
Lion Tamer
AA
Auto
Uncaged ability icon2
Uncaged

Summon beast, auto for Ravenous healing, then Uncaged for movespeed and dual slow stacks. Maintain distance while sustaining

Strategy

Gameplan

Early Game

Levels 1–6
  • Farm safely; prioritize hitting minions and poke with Q for healing. Avoid extended trades without 2+ beasts spawned
  • Help jungle secure scuttle crab with beast poke damage. Snare is strongest zoning tool—don't waste it on non-priority targets early

Mid Game

Post Broken Spear
  • Rotate to teamfights with 3 beasts pre-stacked. Uncaged movespeed enables engage initiation while Snare secures priority kills
  • Use Snare to lock down enemy carries 2.5s; positioning behind allies prevents burst elimination. Time it when enemies stack for maximized shared damage value

Late Game

Teamfight phase
  • Peel squishy carries by Snaring threats at cost of personal vulnerability. Ensure ally damage output can capitalize before Snare duration ends
  • Beast uptime is critical—space Q usage to always maintain threat of Uncaged. A 0-beast Arum is a dead tank in late teamfights
Matchups

Matchups

Arum gets countered by

  • Quillen hero icon
    Quillen
    Stealth negates beast targeting and Snare lockdown, enabling uncontested assassination on immobilized Arum
  • Tel'Annas hero icon
    Tel'Annas
    Range and crit damage burst Arum before beasts spawn; Flicker escape counters Snare engagement attempts
  • Grakk hero icon
    Grakk
    Superior hook range and crowd control chain Arum before beast generation, with healing denial preventing sustain

Arum synergizes with

  • Lauriel hero icon
    Lauriel
    Snare lockdown guarantees Lauriel ultimate hit; shared damage amplification multiplies her burst on frozen targets
  • Veres hero icon
    Veres
    Arum Snare immobilizes enemies for guaranteed Veres close-range combo. Beast poke softens targets for her execute threshold
  • Raz hero icon
    Raz
    Snare provides free setup for Raz ultimate channeling; both heroes scale with extended teamfights where healing + lockdown dominate
Tips

Pro Tips

  • Shared damage on Snare means building magic defense items increases your tankiness exponentially—every point negates damage for both you and snarled target
  • Beast auto attacks reset your AA timer; chain Q→AA→Q→AA to maximize healing procs per rotation. Against squishies, this sustain outdamages expected DPS
  • Snare at max range before walking into enemy team; the freeze duration is long enough for teammates to collapse. Snareing too close to backline risks burst deletion

Arum is a niche teamfight control tank struggling in the current C-tier meta due to high mechanical execution demands and reliance on beast uptime for sustained value. Pick into brawl-heavy comps where his Snare lockdown and passive healing create win conditions; avoid against burst-heavy assassin lineups that delete him during Snare's immobility.