A TIERassassinJungleHardPatch 1.62
Nakroth portrait

Nakroth

Relentless blade dancer with untargetable burst potential

Win Rate
50%
Pick Rate
8.4%
Ban Rate
1.6%
Overview

Strengths & Weaknesses

Strengths

  • +Exceptional sustained damage through Dread Judge passive (4th auto knockup) enabling extended trades and combo chains
  • +High mobility and safety with dual dash tools (Skill 1 recast, Skill 2 backflip) allowing aggressive repositioning without commitment
  • +CC immunity during Executioner's Blade ultimate creates reliable kill windows against kited matchups and enables tower dives

Weaknesses

  • Heavily reliant on ability rotation timings; missed Skill 1 recast or Skill 2 windows leaves extended gaps in damage
  • Vulnerable to hard CC before ultimate channel since no inherent defensiveness until invulnerability phase activates
  • Falls off if itemization lags or fights occur near enemy towers where CC immunity cannot be leveraged
Kit

Abilities

Dread Judge ability iconP
PASSIVE

Dread Judge

Every 4th auto attack lifts the target airborne. Additionally, when a skill hits a target, Nakroth's attack speed increases by 50%.

Jury Fury ability icon1
SKILL 1

Jury Fury

Nakroth dashes forward and lifts the target airborne, dealing physical damage. This skill can be recast within 5 seconds of initial use.

Dominating ability icon2
SKILL 2

Dominating

Nakroth backflips and converts his auto attacks within 3 seconds into sweeping attacks, dealing physical damage.

Executioner's Blade ability iconR
ULTIMATE

Executioner's Blade

Nakroth savagely slashes enemies in range, dealing physical damage with each hit and becoming immune to crowd control during the skill. The final attack lifts enemies airborne.

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Jury Fury
1·3·5·7·9···13··
2Dominating
·2·4···8·10·12·14·
RExecutioner's Blade
·····6····11···15
Build

Loadout

Punish summoner spell icon
Summoner Spell
Punish
Core Runes
Rage rune iconRage
Spirit rune iconSpirit
Essense Reaver rune iconEssense Reaver
Dragon's Claw rune iconDragon's Claw
Recommended

Standard Build

Soulreaver item icon1
Soulreaver
Glided Greaves item icon2
Glided Greaves
Broken Spear item icon3
Broken Spear
Omni Arms item icon4
Omni Arms
Claves Sancti item icon5
Claves Sancti
Blade of Eternity item icon6
Blade of Eternity
Mechanics

Core Combos

01

All-In Burst

Jury Fury ability icon1
Jury Fury
AA
Auto
AA
Auto
Executioner's Blade ability iconR
Executioner's Blade

Initiate with Skill 1 to gap close and knockup, land guaranteed autos to proc passive, transition immediately into Executioner's Blade for untargetable damage. Use when target is isolated or teammate nearby.

02

Kite-Breaker

Dominating ability icon2
Dominating
AA
Auto
AA
Auto
Jury Fury ability icon1
Jury Fury
Executioner's Blade ability iconR
Executioner's Blade

Backflip to dodge incoming CC, sweep auto-attacks to trigger passive knockup, recast Skill 1 to chase, then ult for guaranteed cleanup. Optimal against ranged heroes or when enemies are separated.

03

Passive Stack Reset

AA
Auto
AA
Auto
AA
Auto
Jury Fury ability icon1
Jury Fury
AA
Auto

Build passive stacks safely with early autos, use Skill 1 to trigger 4th-hit knockup mid-trade, extend combo without abilities. Enables sustained dueling in sidelanes.

Strategy

Gameplan

Early Game

Levels 1–6
  • Farm efficiently under tower and respect jungle threats; Nakroth lacks early teamfight scaling compared to meta warriors
  • Trade with Skill 1 → auto resets only when cooldown allows escape (Skill 2 available), avoiding overextend into ganks
  • Stack passive knockup during favorable skirmishes to establish kill pressure before mid-game objectives spawn

Mid Game

Post Broken Spear
  • Position in sidelane to duel isolated targets; your combo rotation outduels most matchups when enemies are split
  • Use Skill 2 backflip to gap-close and initiate team fights only when teammates are collapsing—ult into 3+ enemies without follow-up is punishable
  • Itemize Frostbite or Mantle early if facing burst/AP; your 50% AS buff from Dread Judge doesn't scale defensively

Late Game

Teamfight phase
  • Become primary initiator in team fights; enter with Skill 1 into ult combo to guarantee 4-5 second untargetable window for team to follow up
  • Control pacing of fights by managing Skill 1 recast timing—force enemies to respond to dual dash threat rather than react
  • Peel for carries if ahead; Dread Judge knockup every 4 autos locks down divers effectively late-game
Matchups

Matchups

Nakroth gets countered by

  • Wiro hero icon
    Wiro
    Passive shield negates Nakroth's burst rotation and Skill 2 backflip doesn't escape Doomful Hex cast range; Mirror Shield reflects damage
  • Veres hero icon
    Veres
    Superior sustained dueling through passive lifesteal, Skill 1 knockup matches your mobility, and ult immune frames last longer during your combo window
  • Teemee hero icon
    Teemee
    Stun lock and damage amp prevent Skill 1 recast escape and CC immunity ult cannot cleanse crowd control already applied

Nakroth synergizes with

  • Grakk hero icon
    Grakk
    Grakk hook chains with your Skill 1 knockup into guaranteed ult channel; both thrive on isolated picks
  • Tulen hero icon
    Tulen
    Your knockup combo guarantees Tulen combos land (Skill 2 → Skill 3), amplifying team fight damage while you bait CC
  • Rouie hero icon
    Rouie
    Rouie's hook follow-up off your Skill 1 initiates creates unescapable 2v1 duel scenarios in sidelane rotation
Tips

Pro Tips

  • Track Skill 1 recast cooldown mentally (5 sec window) to separate real engage tools from bait attempts—enemies will respect double dash more than single
  • Use Skill 2's backward hop to kite into terrain/walls, positioning teammates behind you to turn untargetable ult dives into 3v1 scenarios
  • Delay ult activation by 0.5 seconds after Skill 1 knockup to bait enemy CC, then activate mid-animation for guaranteed untargetable frames while they whiff

Nakroth is a positioning-reliant skirmisher best into immobile or melee-heavy compositions where his duel potential and CC immunity shine. At 50% winrate in A-tier, he lacks the raw teamfight tempo of meta warriors but punishes sidelane isolation and tower-dive scenarios—pick into fragmented enemy teams and avoid scaling vs. balanced squad comps.