S TIERassassinJungleHardPatch 1.63Reviewed
Nakroth portrait

Nakroth

Four hits to fly, Nakroth punishes every mistake with airtime.

Win Rate
50%
Pick Rate
8.3%
Ban Rate
1.7%
Editor's Take

Nakroth — Patch 1.63 Verdict

[Liquipedia RPL: C | Web: A | Web: A | Web: A | Web: S | Web: S | Web: S+] Pro play (RPL 2026): 24 picks, 50.0% WR, 10.0% pick/ban rate. Note: pro meta may differ from ranked. Ranked A on zathong.com. Ranked A on metatierlist.com. Ranked A on pillarofgaming.com. Ranked S on commonsensegamer.com. Ranked S on 1v9.gg. Ranked S+ on richmanshop.com.

Reviewed Patch 1.63By Danai · ROV META
Overview

Nakroth — Assassin Guide

Key Insights

  • Dread Judge knocks up on the 4th auto; any ability hit grants 50% attack speed, so always open with a skill, not raw autos.
  • Jury Fury has two casts: use the first to engage and the second to escape or extend chase; never burn both unless the kill is confirmed.
  • Dominating's backward leap can dodge horizontal skillshots if timed correctly, so it doubles as a brief evasion tool mid-fight.
  • Executioner's Blade grants full CC immunity for its duration and ends with a knock-up; pop it into Maloch or Baldum's lockdown, never as an opener.
  • Passive stacks carry over to minions, so at 3 stacks redirect the next auto onto the enemy hero or you waste the knock-up proc on a creep.

Strengths

  • Dread Judge knocks up every 4th auto at no ability cost.
  • Executioner's Blade CC immunity lets him dive support-heavy lines.
  • Jury Fury's dual cast gives real commit-or-escape flexibility.
  • Two items (Broken Spear + Omni Arms) already one-shots squishies.

Weaknesses

  • Jury Fury spent = no escape; one root after the dash often kills him.
  • Dashes like Airi's or Butterfly's reset the Dread Judge stack count.
  • No sustain; pre-Soulreaver 1v1s vs Kil'Groth or Taara are losses.
  • Executioner's Blade is stationary; enemy peel wastes the whole ult.
Matchups

Matchups

Kit

Abilities

Dread Judge ability iconP
PASSIVE

Dread Judge

Every 4th auto attack lifts the target airborne. Additionally, when a skill hits a target, Nakroth's attack speed increases by 50%.

Jury Fury ability icon1
SKILL 1

Jury Fury

Nakroth dashes forward and lifts the target airborne, dealing physical damage. This skill can be recast within 5 seconds of initial use.

Dominating ability icon2
SKILL 2

Dominating

Nakroth backflips and converts his auto attacks within 3 seconds into sweeping attacks, dealing physical damage.

Executioner's Blade ability iconR
ULTIMATE

Executioner's Blade

Nakroth savagely slashes enemies in range, dealing physical damage with each hit and becoming immune to crowd control during the skill. The final attack lifts enemies airborne.

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Jury Fury
1·3·5·7·9···13··
2Dominating
·2·4···8·10·12·14·
RExecutioner's Blade
·····6····11···15
Build

Loadout

Punish summoner spell icon
Summoner Spell
Punish
Core Runes
Rage rune iconRage
Spirit rune iconSpirit
Essense Reaver rune iconEssense Reaver
Dragon's Claw rune iconDragon's Claw
Recommended

Standard Build

Soulreaver item icon1
Soulreaver
Glided Greaves item icon2
Glided Greaves
Broken Spear item icon3
Broken Spear
Omni Arms item icon4
Omni Arms
Claves Sancti item icon5
Claves Sancti
Blade of Eternity item icon6
Blade of Eternity
Mechanics

Core Combos

01

Standard Kill Combo

Jury Fury ability icon1
Jury Fury
AA
Auto
AA
Auto
AA
Auto
Dread Judge ability iconP
Dread Judge
Dominating ability icon2
Dominating
AA
Auto
Executioner's Blade ability iconR
Executioner's Blade

The bread-and-butter all-in: Q triggers the attack-speed buff, three autos proc the passive knock-up while the target is grounded, W's cleave autos bridge into R's CC-immune flurry for a clean kill window on any squishy target.

02

R-Immunity Tank Dive

Jury Fury ability icon1
Jury Fury
Executioner's Blade ability iconR
Executioner's Blade
AA
Auto
AA
Auto
AA
Auto
Dread Judge ability iconP
Dread Judge
Dominating ability icon2
Dominating
Jury Fury ability icon1
Jury Fury

Lead with Q to enter and fire R immediately to absorb incoming CC from supports, then auto to the passive knock-up, finish with W cleave and the second Q cast to exit. Best used when diving a protected carry with a Baldum or Grakk nearby.

03

Poke-and-Burst

Jury Fury ability icon1
Jury Fury
AA
Auto
Dominating ability icon2
Dominating
AA
Auto
AA
Auto
Dread Judge ability iconP
Dread Judge
Jury Fury ability icon1
Jury Fury
Executioner's Blade ability iconR
Executioner's Blade

Use the first Q to poke and apply the attack-speed buff, W's leap to safely extend your auto range without overcommitting, reach the passive knock-up, then confirm the kill with a second Q re-engage into R. Works well against enemies who respect the full-combo threat and try to disengage early.

Watch

Expert Video Guide

RoV : Nakroth สอนเล่นเกมตามแบบเล่นได้จริง ความคิดแบบโซโล่แรงค์ — BeckGamerOnline

Strategy

Gameplan

Power Spikes

Nakroth is at his weakest from levels 1 to 3, before Jury Fury's double-cast is online. Skip contested early objectives and rush clear speed to Soulreaver. His first real spike is level 4 with Soulreaver done, where his burst already threatens squishies. The window that matters is Soulreaver plus Broken Spear, usually around the 8 to 11 minute mark. Force every Dragon, every pick, every tower dive you can get in that window. Late game, once enemies build tankier and CC chains stretch longer, his safe entry windows shrink and he shifts to cleanup behind the frontline instead of solo initiating.

Early Game

Levels 1–6
  • Start blue buff to maintain mana, then sweep your side of the jungle efficiently. Nakroth's clear with W's cleave autos is fast enough to hit level 4 before most junglers contest the first Dragon.
  • Avoid dueling the enemy jungler before Soulreaver. If you spot an early invade, fall back and tax the nearest lane rather than fighting a losing 1v1.
  • Look for a gank in a lane where the enemy is pushed up and overextended. Q's knock-up and Dread Judge's passive are enough to guarantee a kill if your laner has any follow-up CC.

Mid Game

Post Broken Spear
  • With Soulreaver completed, prioritize Dragon control and rotate to the lane with the most pressure. Your two-item burst deletes any squishy hero who isn't shielded or healed.
  • Build toward Broken Spear as fast as possible and time your most aggressive objective dives for the moment it completes. This two-item window is the decisive phase of the match for Nakroth.
  • Use the second Q cast defensively after every kill. Reset your position behind your team immediately rather than chasing a routed enemy into a potential ambush.

Late Game

Teamfight phase
  • Stop trying to solo-dive the enemy carry through an intact frontline. Wait for your own initiator like Maloch or Baldum to create the opening, then Q in to clean up exposed targets.
  • In teamfights, position to hit the enemy carry with your full passive combo inside R's CC immunity window, not to frontline. Blade of Eternity gives you a second life if the dive goes wrong.
  • If the game goes to a base-siege scenario, use W's cleave autos to quickly shred turret shields or clustered defenders while Q is held in reserve as a hard escape.
Tips

Pro Tips

  • Auto-attack count awareness applies to minion waves too. If you're at three passive stacks walking into a gank, redirect one auto onto the enemy hero before finishing any nearby minion. Hitting the minion wastes the knock-up proc.
  • W's backward leap travels enough vertically to dodge horizontal skillshots like Violet's ultimate or Laville's burst. In those matchups, time W as a defensive reaction, not just an offensive cleave setup.
  • Against tanks with large HP pools like Maloch or Arduin, activate R earlier in the combo so the CC immunity eats their retaliatory burst while you deal damage, rather than saving R as a finisher when you're already low.
  • Omni Arms' on-hit effect triggers on the cleave autos from W, meaning a fully-stacked Omni Arms in an AoE fight multiplies your effective damage well beyond the stat sheet. Take it over Claves Sancti if you're ahead and expecting teamfight scenarios.

Nakroth is for mechanically confident junglers who want real outplay ceiling, not a one-button kill. His whole identity lives in the interplay between Dread Judge's passive counter, the in-or-out flexibility of Jury Fury's dual cast, and the CC-immune burst on Executioner's Blade. Until you can run all three together, you are leaving most of his win condition on the table. The one thing to master is the passive auto count. Lose track of it and you lose both your damage and your kill setup. If that precision sounds fun instead of annoying, he pays you back.

FAQ

Nakroth — Frequently Asked Questions

Is Nakroth good in the current ROV patch?+

Yes. Nakroth is A tier on the Thai server this patch on a 50% win rate and an 8.4% pick rate, numbers that reflect steady high-rank play rather than hype. His CC immunity on Executioner's Blade keeps him relevant in a CC-heavy meta, and his two-item spike arrives before the usual mid-game objective fights. He is not S-tier broken, but in good hands he is one of the more reliable jungle carries available.

What is the best build for Nakroth?+

Core build is Soulreaver, Gilded Greaves, Broken Spear, Omni Arms, Claves Sancti, Blade of Eternity. Soulreaver and Broken Spear are non-negotiable and should be rushed. Most players under-invest in Omni Arms, but its on-hit proc on W's cleave autos makes it very efficient in AoE trades. Blade of Eternity is the safety net that lets you take the dives that define his win condition.

How do you counter Nakroth?+

Pick a hero who can interrupt or escape his four-hit passive stack. Butterfly's dodge, Airi's blink, and Quillen's vanish all reset his setup and leave him with a spent Q. In fights, one targeted stun, root, or knockback right after his first Jury Fury dash shuts him down before R is up. In lane, track his Q cooldown: with both casts down he has no reliable gap-close and you can poke freely.

Is Nakroth hard to play / good for beginners?+

He is Hard, and earned. His damage depends on managing the passive auto count, timing two separate Q casts, and picking the right moment to spend R's CC immunity instead of burning it for nothing. Beginners die fast before the kit clicks. New to jungle? Learn Kriknak or Kil'Groth first, then come back to Nakroth once auto-weaving and cooldown tracking under pressure feel natural.

Sources & MethodThis guide reflects the current Thai-server ranked meta as documented by Thai content creators kritngi and Doyser, cross-referenced with live win/pick/ban rate data from Thai-server Diamond-and-above ranked play, written specifically for English-speaking players who can't access those primary sources directly. See our full methodology.