Omen — Patch 1.63 Verdict
[Liquipedia RPL: A | Web: S | Web: S | Web: A | Web: A] Pro play (RPL 2026): 29 picks, 65.5% WR, 22.7% pick/ban rate. Note: pro meta may differ from ranked. Ranked S on zathong.com. Ranked S on metatierlist.com. Ranked A on pillarofgaming.com. Ranked A on commonsensegamer.com.
Omen — Warrior Guide
Key Insights
- Thirst activates on a full meter: 25% attack speed + true damage autos for 5s, each auto also cuts 1s off Q and W cooldowns.
- Death's Beckon is hero-only, so it never wastes on minions but can't clear waves; a 25% slow on the pulled target locks the fight in your favor.
- Untouchable's damage reflection inherits your item buffs including Fafnir's Talon armor pen, so the reflected hits shred just like your own autos do.
- Death's Embrace dashes to the first hero hit and drops a 5-second arena trap; mis-directing through minions or a crowd still detonates the trap in a wasted position.
- During a full Thirst window, double-hit procs each trigger separate Q and W cooldown reductions, so your rotation resets faster than the tooltip suggests.
Strengths
Death's Beckon pulls heroes only, giving reliable pick potential in the slayer lane.
Thirst true-damage autos plus CDR flip extended trades in his favor.
Death's Embrace's 5-second trap gives teammates a huge follow-up window.
Untouchable reflects damage scaled by items, punishing auto-reliant duelists.
Weaknesses
- No escape tool; R dashes toward enemies, so without Flicker he is a free collapse target.
Death's Beckon has a readable wind-up; mobile heroes like Butterfly and Murad sidestep it.- Pre-Mantle of Ra he lacks burst and sustain to win aggressive lanes.
Death's Embrace only reduces damage, not CC; burst mages ignore the trap value.
Matchups
Abilities
PThirst
Each auto attack against an enemy grants 1 Thirst stack. When fully stacked, Omen gains 60 movement speed and 25% attack speed for 5s. Afterwards, each auto attack deals additional true damage and reduces the cooldown of Death's Beckon and Untouchable by 1s each. Omen has a chance to attack twice in one hit, with the second hit dealing 50% reduced damage.
1Death's Beckon
Omen pulls an enemy hero towards him with his whip sword, dealing physical damage and slowing movement speed by 25%.
2Untouchable
Omen enters a state of alert, reducing damage taken and increasing movement speed for 2s. Additionally, Omen reflects auto attack damage back to attackers as physical damage and slows them by 50%. Reflected damage is affected by items and buffs. Can reflect attacks from each enemy only once.
RDeath's Embrace
Omen dashes in a designated direction, dealing physical damage to the first enemy hero hit. He then calls down cursed swords to pin enemies in place for 5s. Pinned enemies deal reduced damage.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · | |
| · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · | |
| · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

1
2
3
4
5
6Core Combos
Standard All-In
Open with R to close the gap and drop the trap, immediately confirm the pull with Q so the target is dragged back to the trap's center, then toggle W and auto through Thirst stacks. This is your bread-and-butter solo kill pattern in the slayer lane.
Thirst Burst Trade
When Thirst is already near full from minion farming or a previous skirmish, pre-stack autos before committing Q so the pull immediately triggers the true-damage window. The trade lands much faster than opponents expect.
Flicker Gap-Close
Against targets with gap-closers who can dodge a raw R dash, fire Q first to pull them toward you and interrupt their movement, then Flicker into melee range and drop R to trap before they can re-orient. This saves R for the lockdown rather than the approach.
Teamfight Initiation
Dive the priority carry with R, yank them back into your team with Q before they can exit the trap radius, and pop W so any emergency auto-attacks from their teammates are reflected. Your team collapses on an isolated, debuffed target.
Expert Video Guide
RoV : สอนเล่น Omen พร้อมเทคนิคการเลี้ยงสกิล + เทคนิคการเดินเกม ครบจบในคลิปเดียว ! — HBX
Gameplan
Omen's first spike is Mantle of Ra, which gives his sustained melee pattern enough damage and HP to go even in most trades. The real breakpoint is Fafnir's Talon: now his Untouchable reflections actually hurt, his Thirst true-damage autos shred tanks, and he can look for solo kills in the slayer lane. His peak is the mid-game window between two and three core items, where the lockdown-plus-damage combo is decisive before opponents have the magic resist or HP to eat a full rotation. Late game he stays relevant but needs peel, since he gets kited if he can't chain Q into R cleanly.
Early Game
Levels 1–6- →Farm efficiently under tower if the matchup is unfavorable. Omen's pre-first-item damage is not good enough to force trades against most slayer-lane opponents, and dying early removes your mid-game spike entirely.
- →Stack Thirst on minions during laning to learn your meter rhythm. Arriving at a level-3 skirmish with a near-full Thirst bar means your Q pull immediately leads into true-damage autos rather than having to build the passive from zero.
- →Ward the river bush closest to the enemy jungle entrances. Omen's lack of escape makes him the most punishable lane pick for a level-3 jungle gank, and dying to a collapse rather than a duel is the most avoidable mistake in early laning.
Mid Game
Post Broken Spear- →Once Mantle of Ra is done, start pressuring the tower and look for roam opportunities to the mid lane. Death's Embrace's trap is devastating on mid-lane mages who have no escape and are often caught face-checking brushes.
- →Prioritize Fafnir's Talon as your second item without deviation. The armor penetration converts Omen from a decent trader into a genuine threat to both squishies and tanks, and every fight you take before it is complete should be weighed accordingly.
- →Contest objectives after successful picks. Omen's kit generates picks rather than sustained team-fight presence, so your mid-game plan is kill a priority target, then convert the numbers advantage into Dragon or tower.
Late Game
Teamfight phase- →In five-on-five teamfights, don't open with R on the nearest target. Wait for your front line to make contact first, then dive the backline carry with R and Q to yank them into the fight's chaos rather than to safety.
- →If you're behind, Untouchable's damage reflection is still worth something as a defensive tool. Popping W when a fed marksman tries to melt you punishes their commit and may still turn a losing fight.
- →Peel for no one. Late-game Omen's job is assassination, not protection. Trust your support to handle the back line and focus exclusively on deleting the highest-threat carry with every R cooldown.
Pro Tips
- →Use R's dash direction to angle the landing trap off-center from the target. Place the trap slightly behind the enemy and their instinct to backpedal walks them deeper into the ring rather than out.
- →Untouchable's reflection inherits on-hit item effects. At full build, even a Mantle of Ra burn procs back on the attacker. Activate W while standing in a bush and bait an auto-attack all-in and the enemy can end up killing themselves on the reflection.
- →Thirst's double-hit proc has no internal cooldown. In a prolonged Thirst-window trade against tanky opponents, each double-hit also generates two separate Q and W cooldown reductions, so your rotation resets faster than the tooltip implies.
- →Against opponents with hard disengage like Violet or Laville, save Q for after R rather than using it to initiate. If you Q first and they burn their escape on the pull, R's dash into the trap leaves them no second tool to get out with.
Omen is for players who want a slayer warrior with real lockdown authority, not just raw burst. His kit rewards aggression timed around Thirst and item spikes rather than pure reflexes. He is best played by someone who reads the enemy's escape tools before committing R, and worst when played as a mindless dive bot. The thing to master is R-then-Q sequencing: Death's Embrace to close, then immediately Death's Beckon to drag the target back into the trap. That is the mechanical core separating high-win-rate Omen players from everyone else.
Omen — Frequently Asked Questions
Is Omen good in the current ROV patch?+
Yes. Omen is A tier this patch on a 65.5% win rate in Thai-server Diamond-and-above play, one of the highest sustained win rates among slayer warriors. His 12.5% ban rate shows opponents respect the pick, but he is rarely banned out compared to S-tier carries, so he is available in most drafts.
What is the best build for Omen?+
Core is Mantle of Ra into Gilded Greaves, then Fafnir's Talon as your damage spike, then Shield of the Lost and Muramasa for armor-pen scaling, with Medallion of Troy rounding it out. Fafnir's Talon is non-negotiable in this order. Don't delay it for a defensive item unless you are getting repeatedly dived before it completes.
How do you counter Omen?+
Pick a hero who can sidestep Death's Beckon or escape the R trap with a movement ability. Butterfly's invincibility frames, Murad's dimensional ultimate, and Quillen's clone all hard-counter his lockdown. If you are stuck into him, build Hermes' Select for the active movement-speed burst to walk out of Death's Embrace before he confirms the Q pull.
Is Omen hard to play / good for beginners?+
Medium. His damage pattern and build are straightforward enough that new players get value, but the full kit needs precise Q aiming under pressure and a read on when to commit the R dash without a guaranteed escape. Not a first slayer hero, but players who already have positioning fundamentals on a simpler warrior pick him up fast.




