Strengths & Weaknesses
Strengths
- +Reliable AoE stun with Miser and Debauchery provides excellent teamfight control
- +Passive shield generation on every ability cast allows sustained tanking without items
- +4th auto attack knockback (The Touch) creates spacing opportunities and interrupts enemy positioning
Weaknesses
- −Debauchery's 3.5s channel is easily interrupted, requiring careful positioning and timing
- −Low base mobility outside of Siege dash; vulnerable to kites and ganks during channel
- −High mana reliance limits spam potential; poor mana scaling forces item efficiency choices
Abilities
PThe Touch
The 4th hit of a basic attack combo knocks the target backwards and deals magic damage. Additionally, all abilities cast grant temporary shield.
1Siege
Gildur dashes forward and deals physical damage to enemies hit. The next basic attack becomes an empowered attack.
2Miser
Gildur fires gold at enemies, dealing magic damage and stunning them in a wide area.
RDebauchery
Gildur summons a golden magic circle that deals magic damage and stuns enemies around him each hit. (This ability requires 3.5s to activate. Moving or using other abilities after 1s will interrupt it.)
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1Siege | 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · |
2Miser | · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · |
RDebauchery | · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Standard Build
1
2
3
4
5
6Core Combos
Initiation Combo
Lead with Siege to close distance, auto for The Touch knockback, then Miser stun. Follow with channeled Debauchery for maximum AoE coverage in teamfights.
Defensive Rotation
Use Miser to stun incoming threats, then trigger The Touch knockback with autos to create space while building passive shields without committing to Debauchery channel.
Channel Setup
After Siege engages and gaps distance, immediately anchor Debauchery when enemies are nearby. Requires teammates nearby to protect channel or enemies already locked down.
Gameplan
Early Game
Levels 1–6- →Farm safely with Miser prokes to harass and maintain mana for rotation plays
- →Avoid committing to Debauchery channel until mid-game when you have items; use Siege + Miser for early teamfight presence
- →Position as secondary initiator rather than primary frontline to protect your channel setup
Mid Game
Post Broken Spear- →Map positioning is critical—channel Debauchery only when teammates can protect your flanks or enemies are already engaged
- →Rotate with team to secure objectives; your stun combo (Miser) enables burst from carries
- →Build tankiness over raw damage to sustain longer in protracted mid-game fights
Late Game
Teamfight phase- →Anchor fights with Debauchery if enemies commit; the AoE stun can turn teamfights despite low DPS
- →Use Siege reactively to reposition away from threats rather than aggressive engages
- →Peel for carries using Miser stun when enemies dive; coordinate ult timing with your team's damage windows
Matchups
Gildur gets countered by
RazHigh burst and mobility allow interruption of Debauchery channel; silences prevent skill cast
VeeraStun immunity frames and mobility let her ignore Miser/Debauchery while dealing massive burst
NakrothEngages too fast to predict Debauchery setup; silences and burst delete you before channel lands
Gildur synergizes with
YornYour stuns lock enemies for guaranteed ulti hits; both need time to set up, so complementary engage timing
ButterflyYour Debauchery stun into her burst combo guarantees kills; you enable her window significantly
CaphenyMiser stun allows her free attacking phase; Debauchery channel gives her positioning safety to output sustained damage
Pro Tips
- →Channel Debauchery preemptively in chokepoints before fights form—enemies cannot interrupt if they don't know it's coming, and repositioning mid-channel only costs 1s setup time
- →Track enemy cooldowns before committing; if their CC is down, Siege into Debauchery channel is nearly unkillable, but one interrupt wastes your most powerful tool
- →The Touch knockback on your 4th auto scales in value during extended fights—abuse it to separate enemy carries or disrupt enemy tank positioning for your DPS
Gildur is a niche control tank with high impact stuns but low DPS, requiring disciplined positioning around Debauchery's channel. His low 33% win rate and 4% pick rate suggest meta carries and assassins exploit his limited mobility and channel vulnerability. Pick him into immobile or disorganized enemies where you can safely channel and against teams lacking reliable burst interrupts.