C TIERtankSupport / RoamMediumPatch 1.63Reviewed
Gildur portrait

Gildur

The Golden Disruptor, lock them down, cash in.

Win Rate
33.3%
Pick Rate
4.1%
Ban Rate
1%
Editor's Take

Gildur — Patch 1.63 Verdict

[Liquipedia RPL: C | Web: C | Web: C | Web: C | Web: C] Pro play (RPL 2026): 12 picks, 33.3% WR, 5.2% pick/ban rate. Note: pro meta may differ from ranked. Ranked C on zathong.com. Ranked C on metatierlist.com. Ranked C on pillarofgaming.com. Ranked C on commonsensegamer.com.

Reviewed Patch 1.63By Danai · ROV META
Overview

Gildur — Tank Guide

Key Insights

  • Passive (The Touch): every ability cast generates a temporary shield, so weaving Q or W between autos gives you free HP in extended trades.
  • Passive (The Touch): the 4th auto knockbacks enemies backward, no cooldown, no mana cost, resets every 4 hits throughout the fight.
  • Q (Siege): the dash primes an empowered auto that counts toward your Touch stack, forgetting to land it wastes half the skill's value.
  • W (Miser): hits an area, not a single target, and the stun duration is what creates the safe channel window for Debauchery to run full duration.
  • R (Debauchery): channels up to 3.5s but any ability or movement after the first second cancels it entirely; Flicker after the 1s mark is a legal reposition.

Strengths

  • The Touch knockback is cooldown-free peel that fires every 4 autos.
  • Debauchery stuns 2-3 enemies at once when set up by Miser.
  • Every ability cast generates a shield; no sustain items needed.
  • Near-zero ban rate makes him a reliable pocket pick every draft.

Weaknesses

  • Debauchery cancels instantly from any dash, knock-up, or interrupt.
  • No disengage outside Flicker; overextending is a death sentence.
  • One mistimed Debauchery before Miser lands and enemies just walk out.
  • Siege is a short dash, not a launch; mobile teams can simply back off.
Matchups

Matchups

Kit

Abilities

The Touch ability iconP
PASSIVE

The Touch

The 4th hit of a basic attack combo knocks the target backwards and deals magic damage. Additionally, all abilities cast grant temporary shield.

Siege ability icon1
SKILL 1

Siege

Gildur dashes forward and deals physical damage to enemies hit. The next basic attack becomes an empowered attack.

Miser ability icon2
SKILL 2

Miser

Gildur fires gold at enemies, dealing magic damage and stunning them in a wide area.

Debauchery ability iconR
ULTIMATE

Debauchery

Gildur summons a golden magic circle that deals magic damage and stuns enemies around him each hit. (This ability requires 3.5s to activate. Moving or using other abilities after 1s will interrupt it.)

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Siege
1·3·5·7·9···13··
2Miser
·2·4···8·10·12·14·
RDebauchery
·····6····11···15
Build

Loadout

Flicker summoner spell icon
Summoner Spell
Flicker
Core Runes
Desolate rune iconDesolate
Spirit rune iconSpirit
Stain rune iconStain
Recommended

Standard Build

Arctic Orb item icon1
Arctic Orb
Flashy Boots item icon2
Flashy Boots
Boomstick item icon3
Boomstick
Hecate's Diadem item icon4
Hecate's Diadem
Staff of Nuul item icon5
Staff of Nuul
Holy of Holies item icon6
Holy of Holies
Mechanics

Core Combos

01

Standard Lockdown

Siege ability icon1
Siege
AA
Auto
Miser ability icon2
Miser
Debauchery ability iconR
Debauchery

The bread-and-butter engage: dash in with Siege to close the gap and prime the empowered auto, fire the empowered auto to build your Touch stack, immediately Miser to stun, then drop Debauchery on the stunned cluster. It's the safest way to guarantee a near-full channel.

02

Flicker Cancel Dive

Siege ability icon1
Siege
AA
Auto
Miser ability icon2
Miser
Debauchery ability iconR
Debauchery
Fl
Flicker

Start Debauchery after the Miser stun, then Flicker after the 1-second mark to reposition deeper into the enemy backline, catching a fleeing carry in the continuation of the channel. Reserve this for fights where your team is already winning the frontline.

03

Passive Peel Chain

AA
Auto
AA
Auto
AA
Auto
Siege ability icon1
Siege
AA
Auto
The Touch ability iconP
The Touch
Miser ability icon2
Miser

When protecting your carry from an enemy assassin, build three autos first, use Siege to stick on the assassin, land the fourth (passive) knockback to launch them away, then Miser if they try to re-engage. Turns a defensive situation into a potential tower-dive punishment.

Watch

Expert Video Guide

ROV : Gildur สอนเล่นลุงป่าสายกระสุนเวทย์!!! คอมโบชุดเดียวหาย!!! — Jayop

Strategy

Gameplan

Power Spikes

Gildur is weakest at levels 1 through 3. Before Miser is available, his only engage is Siege plus autos, and that is not enough to force anything meaningful. His first real spike arrives at level 4 when the full Q-W-R combo comes online. Buying Arctic Orb gives him the shield-stacking synergy and durability to actually survive his own initiations. His peak window is the mid-game objective fight at Dragon or the first tower push, roughly the 7-to-12-minute mark, before enemies have built Spell Pierce to thin his shields or enough mobility to dodge Debauchery. Late game he stays relevant as a zoning presence, but he becomes more dependent on catching overextended targets than brazenly diving composed backlines.

Early Game

Levels 1–6
  • Roam to the opposing mid or jungle at level 2 with Siege to force early pressure. Even a non-kill engage that burns enemy Flicker is a win for your team's momentum.
  • Farm passive shield procs off minion waves when rotating through lane. Every Q or W cast near minions refreshes your shield and keeps your HP topped without recalling.
  • Avoid level-1 fights before you have Miser. Without the stun your combo has no guaranteed lock-on, and you will simply waste Siege's cooldown.

Mid Game

Post Broken Spear
  • Stack before Dragon or Abyssal Dragon spawns so you're at or near your fourth auto when the fight starts. Walking into an objective fight mid-stack is a significant threat multiplier.
  • Peel aggressively for your mid-laner during roams using the Touch knockback rather than saving it. Forcing assassins off the carry with the passive is often more valuable than holding the knockback for a combo.
  • When your team groups for a tower siege, position at the flank rather than front-and-center. Siege into the side of a grouped enemy team plus Miser hits more targets than a direct frontal charge.

Late Game

Teamfight phase
  • In late-game team fights your job is to find the enemy carry with Siege, proc the Touch knockback into your own team's position, and immediately chain Miser so they cannot escape before your damage dealers follow up.
  • Hold Debauchery for fights you are confident will last more than two seconds. A 1-second Debauchery cancelled by a Keera or Murad dash is worthless; a 2.5-second one next to two stunned carries is fight-winning.
  • Buying Staff of Nuul as your fifth item significantly strips magic resistance off the tanks you're face-tanking, amplifying the damage of your whole team's mages and making your own Debauchery ticks hit markedly harder.
Tips

Pro Tips

  • Track your auto-attack count out loud or with a mental tick. In the fog of a team fight it's easy to lose count and waste the Touch knockback on a tank instead of the carry you've been stalking all fight.
  • The Flicker-mid-Debauchery trick is completely legal and heavily underused at Diamond. Practice activating R, counting one full second, then casting Flicker to reposition the ring. That single technique separates average Gildur players from genuinely threatening ones.
  • Arctic Orb is core, not optional. The active invulnerability combined with Debauchery's channel means you can pop Orb inside the ring when you're about to die, survive the burst, and keep stunning. Enemies often burn all their burst into your Orb window.
  • Against teams with slippery carries, pre-position your fourth auto before engaging so the knockback fires immediately on arrival rather than needing three additional autos mid-fight while the carry is already running.

Gildur is the right pick for roam players who want more personal damage threat in the engage without giving up team-fight presence. His zone-control ultimate and auto-stack passive reward investment and punish laziness in equal measure. The single most important thing to master is Debauchery's 1-second grace window. Until you have internalized exactly when you can and cannot act after activation, you will cancel the channel at the worst moments and wonder why your win rate doesn't match your effort. Players who already enjoy Baldum or Lumburr and want a ceiling to push through will find Gildur a natural and satisfying next step. Do not pick him blind into mobile assassin-heavy drafts, and do not drop his ultimate before Miser's stun lands. Respect those two rules and A tier is the floor, not the ceiling.

FAQ

Gildur — Frequently Asked Questions

Is Gildur good in the current ROV patch?+

Gildur sits at A tier this patch with a 4.2% pick rate and a negligible 1% ban rate, so he is almost always available. His 33.3% win rate is below 50%, which reflects how punishing his channeling ultimate is for players who mistime it. Master the timing and he performs well above that baseline. He is not S tier, but in a meta that favors zone-control engage tanks, he is one of the cleaner roam options available.

What is the best build for Gildur?+

The recommended Thai-server build is Arctic Orb into Flashy Boots, then Boomstick, Hecate's Diadem, Staff of Nuul, and Holy of Holies. It's a magic-damage-through-tank build that leans into his shield-stacking passive and amplifies both Miser and Debauchery's damage ticks. Arctic Orb is non-negotiable. Its active invulnerability is what lets you survive inside your own Debauchery channel when enemies focus you. Staff of Nuul's magic pierce is the late-game spike that keeps your damage relevant against fully built opponents.

How do you counter Gildur?+

Pick a hero with a reliable dash or untargetability window. Keera, Murad, and Nakroth all trivially cancel Debauchery by moving out of or through its radius. If you're already in-game against a Gildur, never cluster with teammates when he has his ultimate available. Spreading out forces him into inefficient 1-v-1 Debauchery channels that deal far less total value. Building Hermes' Select or any tenacity item on your carries also cuts the Miser stun duration that sets up his entire combo.

Is Gildur hard to play / good for beginners?+

Gildur is Medium difficulty. His basic engage pattern, Q in, W to stun, R to channel, is intuitive enough that newer roam players can pick it up quickly. That said, his 33.3% win rate signals a real gap between players who understand the Debauchery timing rules and those who don't. Beginners will frequently cancel their own ultimate by panicking and pressing another ability before the channel locks in. If you are new to roam, spend a few practice mode sessions exclusively on the Flicker-mid-R mechanic before taking him into ranked.

Sources & MethodThis guide reflects the current Thai-server ranked meta as discussed by Thai creators kritngi and Doyser on YouTube, cross-referenced against live win/pick/ban data from Thai-server Diamond-and-above play, and written to make that knowledge accessible to English-speaking players. See our full methodology.