Tel'Annas — Patch 1.63 Verdict
[Liquipedia RPL: C | Web: A | Web: A | Web: B | Web: B] Pro play (RPL 2026): 10 picks, 40.0% WR, 3.4% pick/ban rate. Note: pro meta may differ from ranked. Ranked A on zathong.com. Ranked A on metatierlist.com. Ranked B on pillarofgaming.com. Ranked B on commonsensegamer.com.
Tel'Annas — Marksman Guide
Key Insights
- Elven Instinct extends her base attack range beyond virtually every other marksman; walking in closer than necessary throws that edge away.
- Arrow of Chaos is her primary poke tool; the source flags spamming it onto a tank as the top mana-waste mistake, aim for the backline or carry instead.
- Elven Arrow pierces through multiple targets and hits champions behind a minion wave, something most marksmen cannot do.
- Multishot is a channel; a stun from Aleister or a knock-up from Maloch interrupts it and negates the entire damage window.
- Pre-channel Multishot about half a second before the enemy frontline arrives so damage is already going out when the fight is fully joined.
Strengths
- Elven Instinct gives her the longest auto range in the game.
Arrow of Chaos and Elven Arrow poke a real HP gap before objectives spawn.- Multishot shreds grouped enemies in long teamfights with no interrupts.
- Range edge makes Dragon lane trades one-sided against most melee matchups.
Weaknesses
- Zero mobility: no dash, no blink, one dive usually means death.
- Multishot's channel gets wiped by a single stun or knock-up.
- Skill shots go unreliable against high-mobility or minion-screened comps.
- Dive-heavy meta forces her to need dedicated peel or she's near unplayable.
Matchups
Abilities
PThe Morning Star
พลังโจมตีเพิ่ม 10% เมื่ออยู่ข้างพันธมิตร
1Eagle Eye
สกิลติดตัว :: ลดความเร็วเคลื่อนที่ของศัตรู 6% ในการโจมตีปกติ (สูงสุด 5 ครั้ง) กดใช้ :: เพิ่มระยะ, ความเร็วโจมตีและเพิ่มพลังโจมตีเวทลงไปในการโจมตีปกติ(The Morning Star จะส่งผล 2 เท่าชั่วคราว)
2Piercing Shot
ยิงลูกศรออกไปด้านหน้า 3 ดอก สร้างความียหายกายภาพและสโลวศัตรูโดยจะมากขึ้นตามจำนวนศรที่โดนเป้าหมาย
RArrow of Chaos
ชาร์จยิงศรแห่งความมืดออกไปเป็นเส้นตรง สร้างความเสียหายกายภาพ, ผลักและสตั๊นศัตรู พร้อมทั้งทำให้ Tel'Annas เคลื่อนที่เร็วขึ้นชั่วคราว
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · | |
| · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · | |
| · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Standard Build
1
2
3
4
5
6Core Combos
Standard Poke Rotation
Used in laning to get the most damage per mana spent. Q opens the trade, auto attacks weave between skill casts to get value from passive range, and W extends the poke before the enemy can close the gap.
Teamfight Multishot Setup
Use W to slow or debuff grouped enemies as they cluster, Q to spike a primary target's HP, then activate Multishot from max range while the enemy team is still in formation. The channel does maximum value when enemies can't instantly scatter.
Flicker Escape into Poke
When a dive assassin closes the gap and your support can't peel, burn Flicker to create distance immediately, then re-enter the poke pattern from a safe angle. Do not tunnel on damage before confirming you are out of burst range.
Expert Video Guide
ROV : Tel'Annas สอนเล่นเทล เซ็ตของแพทซ์ล่าสุดของเต็ม 2นัดแตก!!! — Jayop
Gameplan
Tel'Annas is weakest in the first few minutes before her first damage item, where she pokes but can't actually threaten HP bars. Her first real spike is that first full attack-damage item, when her poke starts eating HP instead of just annoying people. Her best window is mid-game teamfights at Dragon and Dark Slayer, where the range advantage matters most. She falls off in the ultra-late game once the enemy has stacked enough armor and sustain to walk through her damage.
Early Game
Levels 1–6- →Play at absolute maximum auto-attack range from the start of laning. Use your passive range edge to chip the enemy dragon laner every time they step up to last-hit, building a slow HP deficit that compounds into an unanswerable lead by level 5.
- →Use W through minion lines to poke enemies who think they are safe behind their wave. This is free damage most opponents don't respect until they are already low.
- →Push the wave quickly after a successful trade so you can back, buy, and return without losing tower plates. Tel'Annas has no comeback mechanic if she falls behind early.
Mid Game
Post Broken Spear- →Rotate to dragon spawns with your team and use your range advantage to apply damage from outside their engagement range. Let your frontline initiate, then channel Multishot from the back.
- →If the enemy assassin is roaming, call it out and stay grouped. Never split-push or lurk in a side lane alone without vision. You will die for free with no escape tool.
- →Use Q and W in skirmishes around the jungle to pick off targets who overextend, then convert the tempo advantage into a tower or objective rather than chasing.
Late Game
Teamfight phase- →In late-game teamfights, identify the enemy's interrupt or dive threat before activating Multishot. Begin the channel only when that threat is dead, CC'd by your team, or committed to a bad position.
- →Stay behind your team's frontline at all times and let them absorb incoming crowd control before you deal damage. A Tel'Annas who dies in the first three seconds of a dark slayer fight is a five-versus-four.
- →Target the enemy carry or primary damage dealer with your Q poke before the full teamfight begins. If you can bring them to half HP during the approach phase, Multishot becomes a cleanup tool rather than a gamble.
Pro Tips
- →Learn to pre-channel Multishot. Start casting half a second before the enemy frontline reaches your team so that when the fight is fully joined you're already dealing damage, not burning channel time on a reactive cast.
- →Against comps with one hard-engage initiator, track that hero's ultimate cooldown in your head and only activate Multishot during the window when their CC is confirmed to be on cooldown.
- →Use W through the minion wave as a harassment tool even when the enemy is standing several steps behind their caster line. The piercing trajectory means you can hit champions the enemy thinks are safely screened, and consistent chip from this pattern snowballs a Dragon lane advantage without overextending.
- →At high ranks, opponents will watch for the Multishot animation and immediately dash in the moment it begins. Learn to angle the channel toward terrain choke points so fleeing enemies funnel back into the cone rather than just sidestepping out.
Tel'Annas is for Diamond-plus players who already hold a high positional standard and want range as a macro advantage. Her B tier is an honest read of the meta, not a flaw in the hero. In a slower or more poke-friendly draft she climbs higher. The thing to master is the exact moment to fire Multishot: too early and you get interrupted, too late and the fight is already decided. Get that read right and she is worth a lot more than her 40% win rate suggests.
Tel'Annas — Frequently Asked Questions
Is Tel'Annas good in the current ROV patch?+
She sits at B tier on a 40% win rate on the Thai server, so viable in the right draft but not a blind-pick. The dive-heavy meta this patch specifically drags her win rate down. She works, but she asks more of your team comp and your positioning than most marksmen do.
What is the best build for Tel'Annas?+
Prioritize attack damage and crit to get the most from her extended auto range and the Multishot channel. Standard marksman offensive builds apply, but check current item stats in the client since patch-to-patch tuning shifts the order. Add at least one survivability item if the enemy has two assassins.
How do you counter Tel'Annas?+
Pick a stealth or high-mobility assassin like Quillen or Murad and kill her before teamfights form. She has no escape and will burn Flicker early under pressure. A hard-engage support like Maloch also works; interrupting the Multishot channel with CC kills her whole damage window.
Is Tel'Annas hard to play or good for beginners?+
Medium difficulty. Landing the skill shots is straightforward, but the positioning and game-sense bar is high because she has no mobility to fix mistakes. Beginners still learning to hold safe distance under pressure will struggle. Players with solid marksman fundamentals get a consistent, rewarding pick.




