Strengths & Weaknesses
Strengths
- +Exceptional multi-target damage via Lucky Star passive + Light Chaser combo that hits 3 enemies simultaneously
- +Strong kiting and defensive tools with Mighty Shield's 60% movespeed boost, armor scaling, and guaranteed crit next hit
- +Ultimate provides both massive area damage and crowd control utility with variable stun duration based on range
Weaknesses
- −Vulnerable to all-in burst damage before Mighty Shield activates; requires precise timing to survive engages
- −Lucky Star stacking mechanic demands consistent auto-attacking which suffers against mobile/evasive targets
- −Light Chaser's 50% damage reduction to non-primary targets limits pure damage output compared to single-target marksmen
Abilities
PLucky Star
Every 3 auto attacks trigger 3 attacks in 1 shot. Each time Laville attacks, her attack speed increases.
1Light Chaser
Buff self to hit 3 targets. This skill synergizes with Lucky Star. Non-primary targets take 50% damage.
2Mighty Shield
Gain 60% movement speed, decaying over 1.5 seconds. Auto attacks slow enemies, and the next attack is guaranteed to crit for 100%. Laville gains armor for 1.5 seconds. If damaged while shielded, Laville becomes briefly invulnerable.
RDouble Trouble
Fire a light projectile in a chosen direction, dealing physical area damage and stunning targets for 0.5 - 3.5 seconds based on distance hit.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1Light Chaser | 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · |
2Mighty Shield | · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · |
RDouble Trouble | · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Abyssal Dragon Lane
1
2
3
4
5
6Core Combos
Multi-target Execute
Activate Mighty Shield for guaranteed crit, stack Lucky Star with autos, then Light Chaser to burst 3 targets. Use when enemies group or during team fights where you can position safely.
Teamfight Initiation
Cast Double Trouble at max range for longest stun, immediately Mighty Shield to close distance safely while guaranteeing crit on stunned targets, then Light Chaser chains through grouped enemies.
Kite and Punish
Use Mighty Shield when enemies approach, kite backward while stacking Lucky Star, then Light Chaser to damage while maintaining distance. Repeatable every time shield resets.
Gameplan
Early Game
Levels 1–6- →Farm safely in duo lane; prioritize auto-attacking minions to stack Lucky Star passive naturally and scale attack speed early
- →Use Mighty Shield defensively when enemy initiator approaches rather than aggressively; the movespeed helps maintain spacing
Mid Game
Post Broken Spear- →Position in team fights to hit multiple enemies with Light Chaser; avoid frontline unless Mighty Shield shields you from burst
- →Rotate to objectives where you can abuse multi-target damage advantage; group camps and jungle skirmishes where Lucky Star scaling matters
Late Game
Teamfight phase- →In late-game fights, focus on proper positioning behind your frontline to maximize Light Chaser hitting all 3 targets at primary damage
- →Save Double Trouble for maximum range stuns on priority targets; use it to initiate or peel depending on enemy team composition
Matchups
Laville gets countered by
QuillenStealth prevents Laville from stacking Lucky Star or predicting Light Chaser targets; burst damage ignores Mighty Shield timing
YornSuperior range and burst; can kite Laville's Mighty Shield engages and one-shot before shield armor applies
FlorentinoMobility and invincibility frames dodge Light Chaser multi-hits; burst combo kills before Mighty Shield resets
Laville synergizes with
ZipStun setup allows Laville to position safely for max-range Double Trouble and guaranteed Light Chaser hits on grouped targets
ChaugnarCC chaining extends Laville's kiting window; Chaugnar's grouping naturally sets up 3-target Light Chaser execution
OmenFrontline engage creates distance for Laville to stack Lucky Star safely; Omen's disruption enables consistent multi-target damage
Pro Tips
- →Lucky Star's attack speed stacking is non-linear damage—stack it before committing Light Chaser to massive single-target burst; don't waste stacked autos early
- →Mighty Shield's next-hit guaranteed crit triggers on Light Chaser's primary target AND its secondary shots; coordinate this for 3-target crit damage
- →Double Trouble stun scales 0.5-3.5s by range; learn the distance thresholds to max stun on mobile threats like assassins or to min-stun low-priority targets
Laville excels in A-tier meta as a teamfight-oriented marksman with superior multi-target scaling and survivability tools. Pick into grouped comps or when your team needs sustained damage dealer who can kite safely. Struggles against high-burst assassins and mobile duelists who don't allow Lucky Star ramp-up time.
