A TIERmarksmanMarksman / ADCMediumPatch 1.63Reviewed
Laville portrait

Laville

Three shots, one window, Laville punishes mistakes instantly.

No ranked data for this patch yet
Editor's Take

Laville — Patch 1.63 Verdict

[Web: A | Web: A | Web: A | Web: B | Web: A] Ranked A on zathong.com. Ranked A on metatierlist.com. Ranked A on pillarofgaming.com. Ranked B on commonsensegamer.com. Ranked A on 1v9.gg.

Reviewed Patch 1.63By Danai · ROV META
Overview

Laville — Marksman Guide

Key Insights

  • Lucky Star fires a burst of 3 rapid shots every third auto, each hit procs on-hit effects (lifesteal, Ifrit's Claw, slows) separately.
  • Light Chaser deals 50% damage to secondary targets, so wave-clear is slow, but in a 2v2 the off-target bleed pressure is real.
  • Mighty Shield has two modes: burn it proactively for a 60% movement burst plus guaranteed crit, or hold it to absorb a hit and trigger a brief immortality frame.
  • Immortality only triggers when damage lands while the shield is active, so against telegraphed abilities like Nakroth's E you must wait for the moment of impact, not pre-cast.
  • Double Trouble stun scales with distance: 0.5s point-blank up to 3.5s at max range, firing it at a melee target in your face is almost always a wasted cooldown.

Strengths

  • Lucky Star plus Light Chaser deletes a squishy carry in one rotation.
  • Mighty Shield's immortality frame hard-punishes diving assassins.
  • Double Trouble's 3.5-second stun makes Laville a real draft pick.
  • W movement burst lets him play aggressively without peel support.

Weaknesses

  • Burst is front-loaded; dodge or cleanse Lucky Star and he's empty.
  • Double Trouble is useless at close range, only 0.5 seconds of stun.
  • W is both his escape and damage setup, forcing constant trade-offs.
  • Light Chaser's 50% secondary penalty leaves his wave-clear weak.
Matchups

Matchups

Kit

Abilities

Lucky Star ability iconP
PASSIVE

Lucky Star

Every 3 auto attacks trigger 3 attacks in 1 shot. Each time Laville attacks, her attack speed increases.

Light Chaser ability icon1
SKILL 1

Light Chaser

Buff self to hit 3 targets. This skill synergizes with Lucky Star. Non-primary targets take 50% damage.

Mighty Shield ability icon2
SKILL 2

Mighty Shield

Gain 60% movement speed, decaying over 1.5 seconds. Auto attacks slow enemies, and the next attack is guaranteed to crit for 100%. Laville gains armor for 1.5 seconds. If damaged while shielded, Laville becomes briefly invulnerable.

Double Trouble ability iconR
ULTIMATE

Double Trouble

Fire a light projectile in a chosen direction, dealing physical area damage and stunning targets for 0.5 - 3.5 seconds based on distance hit.

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Light Chaser
1·3·5·7·9···13··
2Mighty Shield
·2·4···8·10·12·14·
RDouble Trouble
·····6····11···15
Build

Loadout

Sprint summoner spell icon
Summoner Spell
Sprint
Core Runes
Rage rune iconRage
Spirit rune iconSpirit
Dragon's Claw rune iconDragon's Claw
Recommended

Abyssal Dragon Lane

War Boots item icon1
War Boots
Claves Sancti item icon2
Claves Sancti
Ifrit's Claw item icon3
Ifrit's Claw
Bow of Slaughter item icon4
Bow of Slaughter
Muramasa item icon5
Muramasa
Blade of Eternity item icon6
Blade of Eternity
Mechanics

Core Combos

01

Standard Burst

AA
Auto
AA
Auto
Light Chaser ability icon1
Light Chaser
Lucky Star ability iconP
Lucky Star
Mighty Shield ability icon2
Mighty Shield
AA
Auto

Build two auto-attacks in lane, activate Q for cleave, trigger the Lucky Star triple-shot, then immediately W for the movement repositioning and guaranteed-crit follow-up. The entire sequence fires in under two seconds and is Laville's bread-and-butter all-in during laning phase.

02

Anti-Dive Counter

Mighty Shield ability icon2
Mighty Shield
Lucky Star ability iconP
Lucky Star
AA
Auto
Light Chaser ability icon1
Light Chaser
AA
Auto

Hold W until the assassin commits their gap-closer into you, absorb the hit with the shield to trigger immortality, then counter-fire the triple-shot proc into them while they're committed and can't back out. This is the sequence that makes Laville genuinely punishing for Nakroth or Murad players.

03

Long-Range Teamfight

Double Trouble ability iconR
Double Trouble
Light Chaser ability icon1
Light Chaser
Lucky Star ability iconP
Lucky Star
Mighty Shield ability icon2
Mighty Shield
AA
Auto

Open from maximum range with R to land the full 3.5-second stun on a priority target, walk in under Q's cleave buff, proc Lucky Star into the stunned target, then W forward for the crit finisher. Use this when your team is collapsing so the stun duration does not go to waste.

04

Sprint Escape / Reset

Mighty Shield ability icon2
Mighty Shield
Double Trouble ability iconR
Double Trouble
AA
Auto
Light Chaser ability icon1
Light Chaser
Lucky Star ability iconP
Lucky Star

When caught in an unexpected collapse, W immediately for the movement burst and fire R backwards to stun the closest pursuer. That buys enough distance to reset the passive counter and re-engage on your own terms.

Watch

Expert Video Guide

Rov : การเดินเกมของ Laville อันดับ1ไทย แครี่สายยิงฟรีที่หลายคนมองข้าม Season29 — ManueL

Strategy

Gameplan

Power Spikes

Laville's first real spike is completing Claves Sancti. The crit rate synergizes with W's guaranteed-crit auto and makes skirmishes punishing for anyone who steps up. He becomes most dangerous at two items (Claves Sancti plus Ifrit's Claw), where the on-hit stacking from the triple-shot proc starts melting tanks as well as carries. Mid-game dragon lane skirmishes around the 8-12 minute mark are his sweet spot; push 2v2 fights here relentlessly. His late-game power is real but depends on positioning. If he reaches the four-item mark safely, he is a legitimate teamfight carry. One death that delays Muramasa, though, and he falls behind fast.

Early Game

Levels 1–6
  • Focus entirely on passive management in the first four levels. Track your auto-attack count out loud if needed and avoid wasting the Lucky Star proc on minions when the enemy laner is within range.
  • Use W offensively in the level-3 skirmish to bait the enemy support's CC ability into your shield, trigger the immortality frame, and immediately swing the trade. Most supports at this rank will not expect the counter-attack.
  • Shove the wave fast before each Dragon rotation using Q's cleave to maintain lane priority. The clear is slower than ideal, but losing Dragon due to a frozen lane erases your mid-game spike.

Mid Game

Post Broken Spear
  • Rotate to Dragon fights at 8-10 minutes with Claves Sancti completed. This is your first real power spike and 2v2 skirmishes around objective spawns are where you build the gold lead that funds Ifrit's Claw.
  • Use Double Trouble from outside vision in mid-game ambushes rather than as a reactive tool. A 3-second stun on an enemy jungler walking through river is a free kill that your team should be drafting around.
  • Conserve W charges by not panic-burning the ability for minor movement. Save it specifically for the immortality bait or the guaranteed-crit follow-up, as using it purely for repositioning wastes half its value.

Late Game

Teamfight phase
  • Position at the absolute maximum range of Double Trouble at the start of every Baron or Dark Slayer contest and fire R onto the enemy carry before anyone can react. 3.5 seconds of stun on their damage dealer effectively wins the teamfight before it starts.
  • With Muramasa completed, your armor penetration means you can shift priority to the enemy frontline if their carry is too well-protected. The Ifrit's Claw plus triple-shot interaction makes tanks surprisingly easy to burst.
  • Never walk into the Baron pit. Stay at the entrance and use your range advantage. One mis-positioned step ends games at this stage since you have no true escape tool once W is on cooldown.
Tips

Pro Tips

  • Track your passive counter visually at all times and deliberately delay Q activation by a half-second so the triple-shot proc and the three-target cleave fire in the same damage frame. This single mechanical habit separates high-rank Laville players from average ones.
  • The Mighty Shield immortality frame is very short, so pre-aim your next auto-attack target before the incoming damage lands. That way the counter-attack fires the moment invulnerability ends with zero delay.
  • Double Trouble's projectile is slow enough that firing at a target retreating directly away is more reliable than firing at someone moving perpendicular. Lead slightly ahead of their path rather than aiming at their current position.
  • In ranked above Diamond, experienced enemies will hold their gap-closer until after your W animation starts since the speed burst is visible. Mix in occasional W-for-repositioning activations that don't commit to a fight, conditioning them to misread the animation before the fight where you actually need the immortality bait.

Laville is the right pick for dragon-lane players who want a marksman with a decisive mechanical identity rather than a safe, passive-scaling carry. Learn the Lucky Star rhythm and treat Mighty Shield as an offensive bait instead of a panic button, and he pays off in ranked at a level few A-tier marksmen match. His Double Trouble CC and burst-trade dominance make him draft-relevant at Diamond and above, not just a pub-stomp pick. The single most important thing to master is the Q-into-passive-proc timing. Until that fires as one clean action, you are playing a noticeably weaker version of this hero. Main Laville if you enjoy high-risk two-second kill windows and want to understand exactly why the Thai server ranks him so highly.

FAQ

Laville — Frequently Asked Questions

Is Laville good in the current ROV patch?+

Yes. Laville sits at A tier on the Thai server this patch, with a strong but not dominant pick rate in Diamond-and-above ranked play. The current meta's prevalence of dive assassins like Nakroth and Murad creates frequent opportunities for Mighty Shield's immortality counter to swing skirmishes, and Double Trouble CC makes him draft-valuable in a way that pure auto-attack marksmen are not. He is not S tier largely because his wave-clear deficit and front-loaded damage model make him easier to play around in coordinated high-rank drafts.

What is the best build for Laville?+

War Boots into Claves Sancti into Ifrit's Claw into Bow of Slaughter into Muramasa into Blade of Eternity is the established Thai-server standard. Do not deviate from it significantly. Claves Sancti into Ifrit's Claw is the sequence that unlocks his two-item power spike. Muramasa's armor penetration is mandatory once the enemy frontline starts itemizing armor in response to your damage. Blade of Eternity provides the defensive safety net that covers for his lack of a true escape, giving you a second life when W is on cooldown.

How do you counter Laville?+

The most reliable counters are isolation divers. Murad in particular pulls Laville away from allied peel and cycles through burst faster than Mighty Shield can reset. Butterfly achieves a similar result by surviving the immortality window and continuing the kill sequence afterward. At the draft level, any composition that can exhaust Laville's W cooldown before committing the real damage, forcing him to burn the shield on a decoy engage, will find him extremely killable for the rest of that cooldown window.

Is Laville hard to play / good for beginners?+

Laville is rated Medium difficulty. His basic mechanics are approachable, but his ceiling is genuinely high. A beginner can press W reactively and land Double Trouble on slow targets without much practice. The hard part is passive management: knowing exactly when Lucky Star is about to proc and building your entire rotation around that single moment. Players new to marksmen should learn the passive rhythm in normal games before taking him into ranked, because mismanaging the triple-shot window in a real skirmish effectively means fighting with zero burst damage.

Sources & MethodThis guide reflects the current Thai-server ranked meta as covered by Thai creators kritngi and Doyser and aggregated live win/pick/ban data from Diamond-and-above ranked play, written specifically for English-speaking players who cannot access those primary Thai-language sources directly. See our full methodology.