Wonder Woman — Patch 1.63 Verdict
[Web: S+ | Web: S | Web: A | Web: S] Ranked S+ on zathong.com. Ranked S on metatierlist.com. Ranked A on pillarofgaming.com. Ranked S on commonsensegamer.com.
Wonder Woman — Warrior Guide
Key Insights
- Passive (Amazon Shield): every 3rd auto throws a shield dealing true damage and slowing the enemy, plus heals Wonder Woman.
- Sword & Shield Q: shield-bash deals bonus damage equal to 5% of the target's max HP, hurting tanks and squishies equally.
- Sword & Shield Q: also grants a 3-second damage reduction window, so press Q and step into the enemy, not away.
- Sword & Shield W: reactivate after Q to thrust the sword; landing the sweetspot (blade tip) deals double physical damage.
- Lasso of Truth: above 50% HP it dashes Wonder Woman to the target; below 50% HP it yanks the target to her instead.
Strengths
Amazon Shield's true damage punishes armour-stacking tanks without pen items.
Lasso of Truth dashes to healthy targets and pulls low-HP ones for kills.
Bracelets of Submission AoE stun plus ally move-speed wins teamfights.- Q damage reduction and
Amazon Shield healing beat poke-heavy laners.
Weaknesses
- W sweetspot is hard to land on mobile heroes like Airi or Butterfly.
- No escape: a misread
Lasso of Truth leaves her stranded in enemy lines. - Slow to ramp early; Taara and Veres bully her before Frost Cape.
Lasso of Truth whiffs in chaos when the target hides behind minions.
Matchups
Abilities
PAmazon Shield
Wonder Woman's 3rd auto attack throws her shield, dealing true damage and slowing enemies hit for 0.5s. Shield hits restore health to Wonder Woman (doubled if hitting enemy heroes).
1Sword & Shield
Wonder Woman bashes enemies with her shield, dealing physical damage (+5% target's max HP) and slowing them. She takes reduced damage for 3s.
2Sword & Shield
Can be recast to thrust with her sword, dealing physical damage equal to the shield hit (doubled if striking the center of the enemy).
RLasso of Truth
Wonder Woman whips the Lasso of Truth at enemy heroes. If target's health is above 50%, she pulls herself to the target, dealing physical damage. If target's health is below 50%, she pulls the target to her, dealing physical damage. (Cooldown reduced by 3s if hitting enemy heroes.)
1Bracelets of Submission
Wonder Woman charges a wave of power, hitting all enemies in range for physical damage and stunning for 1s. Wonder Woman and allies behind her gain a shield (+12% of their max HP) and 80% move speed for 1s. (Her armor increases significantly while charging.)
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | · | · | · | |
| · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | · | · | |
| · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Standard Build
1
2
3
4
5
6Core Combos
Standard Lane Trade
Open with Q to apply the slow and damage reduction, weave two autos to proc the Amazon Shield throw on the third hit, then reactivate W at the sweet spot. Use this in every 1v1 trade from level 4 onward.
All-In Engage (Flicker Extension)
Target a healthy (above 50% HP) backline carry with R, immediately Flicker to close any remaining gap at an unexpected angle, then execute the full lane-trade chain. Best used when your team is already moving in.
Lasso Execute
Burn the target below 50% HP with the trade combo first, then throw R to yank them back to you if they try to disengage. The pull delivers the kill to your sword rather than letting them escape.
Bracelets Teamfight Opener
Use Bracelets of Submission Q to stun the cluster, proc passive mid-skirmish, R onto any fleeing carry above 50% HP, then W sweetspot the isolated target. This sequence is specifically for 5v5 objectives around Abyssal Dragon.
Expert Video Guide
ROV : Wonder woman สอนเล่นวันเดอร์ หนึ่งในป่าที่ดาเมจโคตรแรง+ถึกจัด!!! — Jayop
Gameplan
Wonder Woman's first real power spike is level 4, when both Q and W are available together and you can run the full Q-into-W sweetspot combo in lane trades. She gets genuinely dangerous once Frost Cape is done; the chill proc chains with Amazon Shield's slow, making kiting her nearly impossible. Her peak is the Frost Cape plus Hercules's Madness window in the mid-game, when she is nearly unkillable in a sustained fight and deals respectable burst. Late game she stays strong but scales less explosively than pure damage carries, so force objectives and teamfights between the 12- and 20-minute mark rather than waiting for a six-item fantasy.
Early Game
Levels 1–6- →Focus on last-hitting with your auto-attack rhythm; never waste the Amazon Shield passive proc on a minion when the enemy laner is within range, as the true damage and heal are your primary sustain tools.
- →Level W at level 2 to unlock the Q to W combo and immediately pressure the enemy laner with full trades; most slayer opponents cannot match your burst-plus-heal pattern at this stage.
- →Track the enemy jungler's starting position and ward the river brush at minute 2. Wonder Woman has no escape, so an early gank without Flicker available is almost always fatal.
Mid Game
Post Broken Spear- →Rush Frost Cape as your second item after Gilded Greaves; once it completes, look to force side-lane 1v1s and 2v2s where the chill slow combined with Amazon Shield makes trading overwhelmingly in your favour.
- →Use Lasso of Truth to engage on enemy mages and marksmen rotating through the mid lane. R above 50% HP gets you there instantly, and your team should be following the sound of your engage.
- →Contest every Abyssal Dragon with Bracelets of Submission; the AoE stun and ally move-speed make her one of the strongest dragon-fight initiators in the slayer pool.
Late Game
Teamfight phase- →Identify the enemy team's highest-damage carry and dedicate your R to locking them down each teamfight, either diving to them above 50% HP or pulling them to your team below it.
- →With Blade of Eternity in your build, play more aggressively than your HP bar suggests; the revive changes the math on dives that would normally be suicidal.
- →Avoid split-pushing as a primary strategy in the late game. Wonder Woman's teamfight stun and engage are too valuable to waste in a sidelane when your team needs an initiator.
Pro Tips
- →Keep a mental count of your auto attacks at all times. Deliberately hold the third auto for a moment to make sure the Amazon Shield throw lands on the enemy hero rather than a minion or tower; it is one of the highest-value micro habits you can build on this hero.
- →When using R to dive a backline carry above 50% HP, cast it at a slight angle so you land beside rather than directly in front of them. That puts you behind their own frontline and forces the enemy team to walk through their allies to reach you.
- →Frost Cape's slow stacks with the Amazon Shield passive slow and the Q slow simultaneously. Landing all three in the same moment drops an enemy's movement speed so severely that even mobile assassins cannot walk away from your W sweetspot.
- →Against teams with a strong revive or sustain (Hercules's Madness users, Sephera pairings), save your Lasso pull for the moment after their revive triggers. Pulling them back to your team while they have low HP from the revive proc almost always converts into a double kill.
Wonder Woman is one of the cleanest S-tier picks for any Diamond-or-above player who wants a slayer warrior that contributes to every phase of the game without leaning on team-composition crutches. Her ceiling is defined almost entirely by how well you read HP thresholds in real time: a player who has internalized the Lasso of Truth's pull-versus-dash logic always finds value, and a player who hasn't always feeds. Master the W sweetspot and the auto-attack count and the rest of the kit falls into place naturally. If you want a hero to climb with in the current Thai-server meta, she is the answer.
Wonder Woman — Frequently Asked Questions
Is Wonder Woman good in the current ROV patch?+
Yes. Wonder Woman is firmly S tier in the current Thai-server meta, with high pick and ban pressure across Diamond and above. Her combination of true damage, built-in sustain, and a point-and-click ultimate that works as both a gap-closer and an execute makes her one of the most complete slayer-lane picks available. If she is not banned in your lobby, she is almost always worth locking in.
What is the best build for Wonder Woman?+
Current Thai-server consensus core is Gilded Greaves, Broken Spear, Frost Cape, Hercules's Madness, Fenrir's Tooth, Blade of Eternity. Frost Cape is the item that turns her from a lane bully into a teamfight threat, so treat it as your non-negotiable second item. Blade of Eternity in the sixth slot gives you the safety net to make the aggressive Lasso dives that define her late-game playstyle.
How do you counter Wonder Woman?+
The most effective counters are heroes who can either burst her before her Q damage reduction activates or dodge her W sweetspot entirely; Butterfly's invincibility frames and Murad's dimensional shift are the cleanest options. Deliberately keeping your HP below 50% (risky but viable against a bad Wonder Woman) inverts her Lasso and forces her to pull you rather than dive you, which is far easier for your team to handle. CC-immunity items like Cleansing Enchant can also break her Bracelets of Submission chain if she is played as an AoE initiator.
Is Wonder Woman hard to play / good for beginners?+
Medium. Her kit is approachable enough that a new player contributes immediately, but the HP-threshold read on Lasso of Truth and the W sweetspot positioning take genuine practice to execute consistently under pressure. Beginners get value from her passive sustain and Q burst right away, but mastering the ult's dual-mode mechanic and tracking auto-attack count mid-fight is what separates good Wonder Woman from great. She is a rewarding long-term investment rather than a one-session hero.

