Veres — Patch 1.63 Verdict
[Liquipedia RPL: C | Web: S | Web: S | Web: A | Web: A | Web: A] Pro play (RPL 2026): 1 picks, 0.0% WR, 0.3% pick/ban rate. Note: pro meta may differ from ranked. Ranked S on zathong.com. Ranked S on metatierlist.com. Ranked A on pillarofgaming.com. Ranked A on commonsensegamer.com. Ranked A on 1v9.gg.
Veres — Warrior Guide
Key Insights
- Bloody Kiss fires on every 4th auto as an AoE nuke with lifesteal that scales toward 100% at low HP.
- Bloody Fangs fires two spread strands; both must connect for the 1-second stun, and each hero hit grants a Serpent's Blood stack.
- Serpent's Embrace pushes enemies who are close and pulls enemies who are farther away, one button, opposite results based on your positioning.
- Venom deals true damage scaled off missing HP; casting it inside the Bloody Kiss window extends Enrage from 4s to 6s and adds 15% armor penetration.
- Enrage lasts 10 seconds if Venom kills the target, but only 4 seconds if the target survives, so save R for already-chunked enemies.
Strengths
Bloody Kiss lifesteal scales toward 100% at low HP, so she wins desperation trades.
Bloody Fangs double-strand stun is real solo CC, no setup support needed.
Venom deals true damage off missing HP, cuts through armor-stacking tanks.- Fourth-auto passive can reset Q and W almost immediately, making her relentless.
Weaknesses
Bloody Fangs stun needs both strands to land, which fails in open terrain.- No gap-closer outside R's dash, so ranged kite comps deny her fourth auto entirely.
- Four-auto rhythm is readable; Diamond players disengage before
Bloody Kiss fires. - Enrage's 10s window needs a kill on the R target, so a surviving enemy kills her momentum.
Matchups
Abilities
PBloody Kiss
Gain Serpent's Blood on auto attacks. At 4 stacks, deal 250 (+150% AD) physical damage to nearby enemies and drain 10% of damage dealt as HP (increased up to 100% based on missing HP). Reduce cooldowns of abilities 1 and 2 by 1s, and ability 3 by 2s. While this ability is active, Veres gains 35% movement speed and immunity to crowd control.
1Bloody Fangs
Veres' snake splits into 2 lines and strikes, dealing 130 (+70% AD) physical damage and slowing targets by 50% for 2s. If both lines hit the same target, stun them for 1s. Veres gains Serpent's Blood if the attack hits a hero.
2Serpent's Embrace
Veres launches a snake in a straight line, pushing nearby enemies away and pulling distant enemies toward him, applying a brief stun and dealing 100 (+50% AD) physical damage. Veres gains Serpent's Blood for each hero hit.
RVenom
Veres dashes and commands his snake to strike from the ground, dealing 300 (+12(LV+3)) true damage equal to 1% of enemy's missing HP. If hitting a hero, enter Enrage, gaining 30% attack speed, 150 armor, and 15% armor penetration for 4s (10s if enemy dies to this ability). When Bloody Kiss is active, Enrage duration increases by 2s for each hero hit.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | · | · | · | |
| · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | · | · | |
| · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Standard Build
1
2
3
4
5
6Core Combos
Full Burst (Standard All-In)
Stack three autos into Q (which adds two stacks if both strands hit), finish the fourth auto to fire Bloody Kiss, then cast R inside the passive window to extend Enrage by 2 seconds and enter the Enrage buff fully loaded.
Hard Engage with CC Lock
Use W to pull a fleeing or ranged target back into melee range, then immediately land the double-strand Q for a stun and chain into autos. Best used when the enemy is already at mid-to-low HP so Venom closes the kill.
Flicker Stun Opener
Flash point-blank to guarantee both Bloody Fangs strands connect for the stun, then cycle autos and W to accelerate stacks before dumping R on a now-stunned and chunked target. Reserved for ganks or when a key squishy has no escape.
Passive-Extended Enrage
Pop passive first to lock in the +2s Enrage extension on R, then use Q and W purely to refresh stacks and sustain the Enrage window. This is the correct rotation when you are deep in a teamfight with multiple targets rather than hunting one carry.
Expert Video Guide
ROV : สอนเล่นแบบจริงจังด้วย"เวเรสออฟเลน"ในแรงค์กลอเรียส — บอมคนป่า
Gameplan
Veres's first real spike is level 4, when all three abilities are available and the full combo is online. Her sharper spike is Frost Cape, which pairs with her passive AoE to punish stacked enemies and gives her enough tankiness to survive the dive into range. Spear of Longinus accelerates the armor-shred synergy with Enrage's 15% penetration. She is weakest in the opening two levels before she has Q and R, and when caught mid-cycle with zero Serpent's Blood stacks, which is the exact window her laner should force a trade.
Early Game
Levels 1–6- →Focus on last-hitting and learning the four-auto rhythm safely. Harass with the passive proc only when the laner has no immediate engage tool, and back off after each proc to avoid trading on empty stacks.
- →Look to land both Bloody Fangs strands near walls or bushes at level 3 for a kill attempt. If the terrain does not allow it, skip the trade rather than forcing a single-strand slow that leaves you CC-less.
- →Ward the river entrance to the slayer lane early. Veres has no escape and a jungler gank during a mid-combo cycle is almost always fatal.
Mid Game
Post Broken Spear- →After Frost Cape completes, rotate to Dragon or objectives where your passive AoE can hit multiple targets, activating the full lifesteal value and making you very hard to kill in teamfights.
- →Use R on the enemy carry during fights, not as an opener but after they've been chunked by at least one passive proc. Getting the kill means a 10-second Enrage window and your team fights a 4v5 for over 8 seconds.
- →If ahead, contest turret dives by standing inside turret range and using Serpent's Embrace to pull divers into turret fire while your passive ticks toward proc.
Late Game
Teamfight phase- →Position in the second rank of a teamfight initiation. Let your tank engage, then dive the back line with Flicker into Q stun to isolate the enemy marksman or mage for a Venom kill.
- →With Blade of Eternity in the build, your post-revive window is strong: Enrage from a pre-death R kill can still be active when you come back, so play aggressively into the revive item timing.
- →In close games, prioritize Dark Slayer over kill-chasing. Veres hits hard but she is not a clean AoE teamfighter. Use her pick potential to create numbers advantages before objective fights rather than trading hits mid-fight.
Pro Tips
- →Track your Serpent's Blood count as a habit. Glance at the stacks before every trade decision, because entering a fight on zero stacks with no Q ready means no CC and no passive sustain for the next four autos.
- →W's push-or-pull threshold can be used intentionally: step inside point-blank range before casting to knock a diving assassin away, or stay at max range to pull a backline target. The same button does opposite things depending on where you're standing.
- →Firing R while Bloody Kiss is actively animating is the frame timing that separates average Veres players from good ones. The passive window is short, and the R cast must land inside it to get the +2s Enrage extension.
- →Against enemies who build Spear of Longinus (common in Thai ranked), slot Medallion of Troy earlier than its listed position to absorb the magic-damage secondary. Veres's dive path frequently eats mixed damage from AoE mages who follow up on her engages.
Veres is the slayer pick for players who want a true duelist with a self-contained sustain loop and a real late-game carry threat through true damage and armor shred. She rewards players who think in short rhythmic cycles rather than raw speed. Internalize the four-auto count and the rest of the kit opens up. The thing to master is firing Venom inside the Bloody Kiss window for the +2s Enrage extension. Without that habit you are playing a weaker version of this hero every time. Invest thirty games into that one interaction and she stops feeling like a niche pick and starts feeling like an A-tier carry.
Veres — Frequently Asked Questions
Is Veres good in the current ROV patch?+
Yes. She is a legitimate A-tier pick on the Thai server, which means she wins games in the right hands. Her 0.4% pick rate is low, but that reflects a mastery requirement rather than any weakness in the kit. Players who put time into the passive rhythm consistently extract value from her above Diamond rank.
What is the best build for Veres?+
Thai-server consensus core is Gilded Greaves into Frost Cape into Spear of Longinus. The first two items turn her from a fragile auto-attacker into a durable brawler who can actually stick to targets. Mail of Pain, Medallion of Troy, and Blade of Eternity round out the build with survivability and a safety-net revive that fits her dive playstyle.
How do you counter Veres?+
Pick mobile assassins like Butterfly or Nakroth who dodge her auto-attack stacking phase or deny both Bloody Fangs strands in open terrain, cutting off her primary CC. In lane, force trades right after her passive proc fires: her stacks reset to zero and she has no sustain or CC for the next three to four autos, which is her entire vulnerability window.
Is Veres hard to play / good for beginners?+
Medium, and fair. The core loop of counting to four and firing R inside the passive window is easy to understand but harder to execute consistently under pressure. Beginners can feel the fantasy early, but optimizing the W push-pull, the Flicker-Q stun, and the passive-into-R timing extension takes real repetition before it is reliable in ranked.


