Strengths & Weaknesses
Strengths
- +Exceptional sustained damage output with high attack scaling and lifesteal mechanics
- +Strong teamfight presence with crowd control and gap-closing abilities
- +Flexible itemization allows adaptation to both offensive and defensive team compositions
Weaknesses
- −Vulnerable to kite-heavy compositions that prevent melee engagement
- −High cooldown windows create exploitable downtime in skirmishes
- −Item-dependent hero requiring specific builds to reach peak effectiveness
Abilities
PFloating Light
Arthur is blessed by the heavens and gains 88 armor (scales with hero level).
1Holy Light
Arthur powers up, raising his movement speed by 30%. During his next normal attack, Arthur leaps at his target, dealing 180/205/230/255/280/305 (+1.0 AD)ˀ physical damage and slowing their movement speed by 90% for 1 second. The target damaged by this ability will be marked for 5 seconds. Marked enemies will suffer additional damage from Arthur’s normal attacks and abilities equal to 1% of their maximum HP as magic damage. This ability also raises the movement speed of nearby ally heroes for 5 seconds.
180
205
10
9
1Void Portal
Arthur summons divine blades that circle around him, dealing 100/125/150/175/200/225 (+0.4 AD) (+0.4 AP) magic damage per hit for 5 seconds.
100
125
12
11.4
1Sacred Ground
Arthur jumps up high and crashes towards his target, dealing 750/1000/1250 (+1.3 AD) physical damage and knocks surrounding enemies into the air for 0.5 seconds. Enemies caught in the blast radius suffer 100/125/150 (+0.35 AD) physical damage every second for 5 seconds.
750
1000
100
125
42
35
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1Holy Light | 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · |
2180 | · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · |
R10 | · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout
Core Combos
Extended Trade Combo
Use when trading in lane with proper wave position; maximizes sustained damage while maintaining escape window
All-In Engage
Execute when enemy backline is exposed or low HP; commit fully after Flicker guarantees landing Ultimate for guaranteed damage
Kite Escape
Use when forced to disengage; chain mobility to maintain distance while dealing damage to pursuers
Gameplan
Early Game
Levels 1–6- →Farm safely and avoid unnecessary trades until level 4; focus on securing CS over aggressive plays
- →Position near jungle entrances to collapse on enemy ganks or coordinate with jungler for counterganks
- →Build early tankiness through starter items to maximize trading potential without dying
Mid Game
Post Broken Spear- →Rotate to grouping locations 10-15 seconds before major objective timings; Arthur's strength lies in coordinated 5v5 fights
- →Use ultimate to initiate when team has followup CC; single-target initiation without backup is high-risk
- →Pressure sidelanes to force enemy response while maintaining threat in teamfight area
Late Game
Teamfight phase- →Position as primary or secondary frontline depending on team comp; peel for carries when necessary
- →Itemize for durability over pure damage; extended fights favor high-sustainability warriors
- →Use ultimate as zoning tool in chokepoints rather than committing to isolated targets
Matchups
Arthur gets countered by
AnnetteRoot duration and slows prevent engagement; sustained poke from distance denies Arthur's melee advantages
LilianaSilence + charm completely negates Arthur's combo execution and team initiation potential
GrakkSuperior CC chain and crowd control lock down Arthur before he reaches backline effectively
Arthur synergizes with
YenaFollow-up burst after Arthur's initiation guarantees kills; both thrive in extended skirmishes
LaurielHealing and protection amplify Arthur's durability; combo initiation with guaranteed follow-up damage
ThaneDual frontline creates unkillable engage; both scale similarly into lategame with sustained damage
Pro Tips
- →Manage cooldown timings carefully—respect enemy engage windows when your Q is unavailable; play safer positioning
- →Stack attack speed items strategically; lifesteal effectiveness multiplies with attack speed, enabling solo carry potential
- →Track enemy CC chains before committing ultimate; getting CC'd mid-R wastes your strongest initiation tool
Arthur remains a tier-A flex pick in current meta due to reliable sustained damage and teamfight control. Pick into squishy compositions lacking peel or heavy CC tools. Avoid blind-picking into dedicated kite setups (heavy ranged + roots) where Arthur struggles to close gaps effectively.