Allain — Patch 1.63 Verdict
[Web: S | Web: B | Web: C | Web: B] Ranked S on zathong.com. Ranked B on metatierlist.com. Ranked C on pillarofgaming.com. Ranked B on commonsensegamer.com.
Allain — Warrior Guide
Key Insights
- Each auto deals two damage instances (physical and magical), so on-hit items like Omni Arms effectively contribute damage on both instances.
- The 4th-stack auto deals true damage, making it your primary tool for punishing tanks. Showing up at zero stacks is the single most common mistake at Diamond.
- Tier 4 Meteor Strike produces a five-hit airborne window. Panic-canceling early is the most common mistake since the later hits deal the majority of the damage.
- W dashes to the first enemy hit, not a fixed distance. Aim slightly to the side of a dodging target to compensate for lateral movement.
- R's true damage scales off the target's current HP, so landing R earlier on high-HP tanks is stronger than front-loading your full combo first.
Strengths
Howling Sword's dual damage makes him impossible to itemize against with one stat.
Death at Sunset's HP-scaled true damage threatens full-health bruisers.- Two
Moonflash charges give chase and escape options most warriors lack. - Max-stack
Meteor Strike airbornnes long enough to chain into a full combo.
Weaknesses
- Miss
Moonflash's root and the entire combo falls apart. - Low stacks at fight start means
Meteor Strike fires at tier 1 or 2.
Death at Sunset commits you to melee range; one displacement strands you.- Poke lanes like Florentino and Veres whittle him down before he can stack.
Matchups
Abilities
PHowling Sword
Allain accumulates power from auto attacks, up to 4 stacks. Each auto attack deals both physical and magic damage (2 instances total) and grants 1 stack. The final attack deals true damage. With each attack, Allain takes reduced damage and gains 1 second of armor penetration. At the 8th attack, restore 8% of lost HP. At 16 attacks, restore 2x the amount.
1Meteor Strike
4-stage ability based on power stacks from auto attacks. Stage 1: Thrust sword in chosen direction, deal magic damage and knockup target. Stage 2: Attack 3 times, deal physical and magic damage and knockup. Stage 3: Attack 5 times, deal physical and magic damage and knockup. Stage 4: Attack 9 times, deal all damage types and knockup target. Allain is CC-immune during this ability and can choose direction for the final strike.
2Moonflash
Dash in chosen direction, deal physical damage and stun the first target hit for 1 second. This ability can be used twice.
RDeath at Sunset
Lock onto target and disappear for 1.5 seconds, then reappear and slash around you, dealing true damage based on target's current HP, increased by 25% per target hit (max 50%). If used on enemies: slow them and grant Allain a shield. If used on allies: grant them movement speed and a shield. If used on butterfly (NPC): grant ally benefits but also grant CC immunity.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · | |
| · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · | |
| · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Jungle
1
2
3
4
5
6Core Combos
Full Stack Burst
The standard all-in: build four passive stacks on a nearby minion or in a bush poke, W to root the target, immediately fire tier-4 Q (the airborne extends your follow-up window), weave one auto during the Q hits, then R to finish with true damage on a chunked target.
Hard Engage with Flicker
Use against a target sitting at max W range. Dash W, Flicker mid-flight to close any remaining gap, fire a tier-3+ Q to airborne, auto once during, then slam R before they land.
Ally Ult Support Entry
Cast R on an initiating ally (Maloch, Arduin diving in) to grant them the shield and speed boost, then immediately W onto a priority target, Q to airborne, and clean up. Best used when you have incomplete stacks and need utility over burst.
Double-W Chase
Against a target who flashes away mid-combo, use the first W dash to stick, Q at whatever tier you have, then spend the second W charge to close the re-gap, auto to rebuild, and R to close out.
Expert Video Guide
RoV: Allain คู่มือกากสู่การเป็นเทพอัลเลน สิ่งที่อัลเลนไม่ควรทำเพื่อที่จะทำให้เก่งขึ้น!! — ARASTi
Gameplan
Allain's first real spike is the moment he completes Soulreaver, which turbocharges the magical component of his passive autos and makes his tier-3 and tier-4 Q's visibly swing trades. His second and sharpest spike is Claves Sancti combined with Omni Arms. The crit chance on Claves is multiplied by the passive's double-hit architecture, and Omni Arms' on-hit bonus procs twice. He is strongest in mid-game skirmishes at full items three through five. He is weakest before level 4 (before W has two charges) and in the very late game against teams that have built layered crowd control, which prevents him from stacking safely at all.
Early Game
Levels 1–6- →Spend levels 1 to 3 last-hitting under tower or in safe bushes. You want to reach level 4 (second W charge) before trading seriously, as W single-charge is punishable in an extended fight.
- →Use the W dash into minion waves (not champions) to stack Howling Sword to tier 4 before walking up for a level-4 all-in. The passive true-damage hit on the fourth stack is a lethal opener in an early solo kill.
- →If the enemy jungler shows top-side, back off immediately. Allain has zero hard CC to peel a two-versus-one before he has Soulreaver.
Mid Game
Post Broken Spear- →After Soulreaver and Gilded Greaves, look to rotate to the nearest Dragon fight. Death at Sunset's AoE amplification (25% per additional target) makes Dragon pit skirmishes one of his best damage environments.
- →Split-push only when you have confirmed the enemy jungler's position. Use W's double charge to test bushes safely and retreat. Do not over-commit on a side wave when the enemy mid can rotate in under 10 seconds.
- →Coordinate with your jungler to stack Howling Sword on the lane minion wave right before a gank so you show up to the 2v1 with tier-4 Q already loaded.
Late Game
Teamfight phase- →In full teamfights, your highest-value target is the enemy carry. Do not waste R's true-damage scaling on a tank unless they are the sole win condition. Identify and pre-plan your dive path before the fight starts.
- →Use Death at Sunset on an ally frontliner during the enemy's hard initiation to nullify their burst window with the shield, then pivot to the backline with both W charges.
- →If you are ahead, rotate between the slayer lane and the jungle camps to deny the enemy's frontliner recovery gold. Allain's W mobility makes him one of the better solo-clear warriors once Omni Arms is complete.
Pro Tips
- →Against opponents who watch your passive stack count (experienced players at Diamond+), deliberately auto a minion to tier 3 in the lane bush, then walk up and bait an aggression with only tier-3 showing, immediately stacking to tier 4 during their committed animation to fire the five-hit Q they did not prepare for.
- →Moonflash's root is directional but the dash travels to the first enemy hit, not a fixed distance. Aim slightly to the side of a dodging target rather than directly at them to compensate for lateral movement, especially against Butterfly.
- →You can store W charges during the Death at Sunset vanish window. Decide your escape path before pressing R so that both W charges are available the moment you reappear, either to chase or to flee depending on how the fight played out.
- →Omni Arms' on-hit bonus benefits from Allain's passive double-hit architecture, meaning the item contributes damage on both the physical and magical auto instances. Pick it over Hyoga's Edge if you are against a mobile, low-health composition where the slow from Hyoga adds less value than raw on-hit throughput.
Allain is the pick for slayer players who want genuine mechanical depth disguised inside a deceptively simple button layout. If you are willing to internalize stack management and W-timing, he rewards you with one of the cleanest one-versus-one kill patterns in the game. He thrives when drafted around reliable external CC and struggles against dashers who can escape mid-combo, so know your matchup list before locking him in. The single most important habit to build is arriving at every fight, whether a solo trade or a five-versus-five, with at least three Howling Sword stacks already loaded. Do that consistently, and Allain will carry you through Diamond.
Allain — Frequently Asked Questions
Is Allain good in the current ROV patch?+
Allain is solidly A tier on the Thai server this patch. A meta full of medium-HP bruisers suits him well because his true-damage-on-current-HP ultimate punishes that profile hard. He is not the safest solo-queue pick since two popular slayer-lane counters (Butterfly, Florentino) are frequently played, but in a coordinated draft he is a genuine win-condition.
What is the best build for Allain?+
The core path is Soulreaver into Gilded Greaves, then Claves Sancti and Omni Arms as your damage foundation. Those two items interact exceptionally well with his passive's dual physical-and-magical auto-attack architecture. Round out the build with Hyoga's Edge for chase potential and Blade of Eternity as your survival insurance in late-game teamfights.
How do you counter Allain?+
Pick a hero who can interrupt his stack-building phase or dodge his W root. Butterfly's passive dodge, Florentino's blink, and Murad's displacement all prevent him from executing his combo cleanly. Positioning-wise, never stand still in a bush where he can silently stack Howling Sword to tier 4 before engaging you.
Is Allain hard to play / good for beginners?+
Allain is rated Medium difficulty. His buttons are not mechanically demanding individually, but managing passive stack count in real time while deciding when to commit a W charge is the kind of resource management that punishes new players heavily. Beginners will get value out of him in normal games, but the gap between a player who ignores stack count and one who optimizes it is enormous at Diamond and above.

