A TIERwarriorSolo LaneMediumPatch 1.62
Allain portrait

Allain

Stack power, unleash devastation

Win Rate
0%
Pick Rate
0%
Ban Rate
0%
Overview

Strengths & Weaknesses

Strengths

  • +Dual damage scaling (physical + magic) from Howling Sword makes him flexible with itemization and hard to itemize against
  • +Death at Sunset true damage ult scales with enemy HP, making him exceptionally strong against tanky comps and late-game teamfights
  • +Moonflash stun chain (2 charges) provides reliable cc for initiations and peeling, enabling playmaking potential

Weaknesses

  • Passive power stacking requires auto-attack rhythm; easily disrupted by ranged poke and forced disengages early game
  • High ult cooldown windows make him vulnerable if Death at Sunset whiffs or lands suboptimally on low-value targets
  • Moderate mobility means he can be kited by cc-heavy teams; lacks reliable gap closure without Moonflash
Kit

Abilities

Howling Sword ability iconP
PASSIVE

Howling Sword

Allain accumulates power from auto attacks, up to 4 stacks. Each auto attack deals both physical and magic damage (2 instances total) and grants 1 stack. The final attack deals true damage. With each attack, Allain takes reduced damage and gains 1 second of armor penetration. At the 8th attack, restore 8% of lost HP. At 16 attacks, restore 2x the amount.

Meteor Strike ability icon1
SKILL 1

Meteor Strike

4-stage ability based on power stacks from auto attacks. Stage 1: Thrust sword in chosen direction, deal magic damage and knockup target. Stage 2: Attack 3 times, deal physical and magic damage and knockup. Stage 3: Attack 5 times, deal physical and magic damage and knockup. Stage 4: Attack 9 times, deal all damage types and knockup target. Allain is CC-immune during this ability and can choose direction for the final strike.

Moonflash ability icon2
SKILL 2

Moonflash

Dash in chosen direction, deal physical damage and stun the first target hit for 1 second. This ability can be used twice.

Death at Sunset ability iconR
ULTIMATE

Death at Sunset

Lock onto target and disappear for 1.5 seconds, then reappear and slash around you, dealing true damage based on target's current HP, increased by 25% per target hit (max 50%). If used on enemies: slow them and grant Allain a shield. If used on allies: grant them movement speed and a shield. If used on butterfly (NPC): grant ally benefits but also grant CC immunity.

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Meteor Strike
1·3·5·7·9···13··
2Moonflash
·2·4···8·10·12·14·
RDeath at Sunset
·····6····11···15
Build

Loadout

Flicker summoner spell icon
Summoner Spell
Flicker
Core Runes
Awake rune iconAwake
Spirit rune iconSpirit
Dragon's Claw rune iconDragon's Claw
Recommended

Jungle

Soulreaver item icon1
Soulreaver
Glided Greaves item icon2
Glided Greaves
Claves Sancti item icon3
Claves Sancti
Omni Arms item icon4
Omni Arms
Hyoga's Edge item icon5
Hyoga's Edge
Blade of Eternity item icon6
Blade of Eternity
Mechanics

Core Combos

01

Full Stack Burst

AA
Auto
AA
Auto
AA
Auto
AA
Auto
Meteor Strike ability icon1
Meteor Strike
Moonflash ability icon2
Moonflash

Max out Howling Sword stacks with autos, then unleash Meteor Strike at 4 stacks for true damage conversion, follow with Moonflash for guaranteed cc

02

Ult Execute Chain

Death at Sunset ability iconR
Death at Sunset
Moonflash ability icon2
Moonflash
AA
Auto
Meteor Strike ability icon1
Meteor Strike

Lock target with Death at Sunset, chain Moonflash stun on exit to prevent escape, reposition with autos before next q for extended damage

03

Kite & Stack

Moonflash ability icon2
Moonflash
AA
Auto
Moonflash ability icon2
Moonflash
AA
Auto

Use Moonflash's 2-charge mechanic to kite backwards while maintaining stack generation; resets engagement tempo

Strategy

Gameplan

Early Game

Levels 1–6
  • Farm safely in lane with short autos to build Howling Sword stacks; avoid extended trades without full power
  • Use Moonflash for poke/reset rather than all-in; prioritize cs over forced fights before level 4
  • Ward against jungle ganks—your lack of mobility makes you vulnerable to cc chains

Mid Game

Post Broken Spear
  • Group for objectives with ult ready; Death at Sunset becomes primary damage tool against grouped enemies
  • Stack before major fights; use Moonflash to control enemy positioning and create picks on squishy backline
  • Itemize based on enemy comp: if building vs burst, prioritize defense; vs tanks, rush true damage scaling items

Late Game

Teamfight phase
  • Position as secondary initiator behind tankline; ult should target highest-HP enemy for maximum true damage output
  • Use Moonflash stun chains to lock priority targets while your team follows up; peel for carries if needed
  • Leverage ult cooldown management—if Death at Sunset on cooldown, maintain auto-attack rhythm for sustained damage through Howling Sword
Matchups

Matchups

Allain gets countered by

  • Kilgroth
    Ranged poke denies Allain safe stacking; cc-heavy kit prevents engagement windows
  • Lindis hero icon
    Lindis
    Superior mobility and sustained ranged damage kite Allain effortlessly; Moonflash can't close the gap reliably
  • Grakk hero icon
    Grakk
    Hook chains lock Allain down before he builds stacks; short cc windows reset his passive progress

Allain synergizes with

  • Capheny hero icon
    Capheny
    Allain's Moonflash stuns enable guaranteed Capheny all-in combos; dual physical damage scaling gives consistent pressure
  • Raz hero icon
    Raz
    Allain's cc setup chains into Raz's engage potential; both benefit from mid-game grouping and frontline control
  • Thane hero icon
    Thane
    Synergistic tankline initiation; Allain's true damage complements Thane's cc lock, allowing clean follow-up wipes
Tips

Pro Tips

  • Meter management: Track your 4-stack passive visually; don't waste q at low stacks. The damage multiplier at max stacks is exponential—patience pays off
  • Ult timing vs cc-heavy teams: Use Death at Sunset's 1.5s invisibility to bait hard cc before teamfights (ulti baits cc, then your team engages)
  • Moonflash double charge is a reset tool, not just cc—use 1 charge for poke, save 1 for escape/engage plays in pivotal moments

Allain is a high-value pick into tanky/hp-stacking meta comps where his true damage scaling shines. His A-tier status reflects his dual-scaling flexibility and ult power against grouped enemies, though his reliance on auto-attack pacing makes him vulnerable to poke and cc chains. Best played in coordinated ranked where teammates can capitalize on Moonflash cc setup.