S TIERmageMid LaneMediumPatch 1.63Reviewed
Tulen portrait

Tulen

Five bolts. One blink. Zero survivors.

Win Rate
25%
Pick Rate
1.4%
Ban Rate
0%
Editor's Take

Tulen — Patch 1.63 Verdict

[Liquipedia RPL: C | Web: A | Web: S+ | Web: S | Web: A | Web: S | Web: S+] Pro play (RPL 2026): 4 picks, 25.0% WR, 1.4% pick/ban rate. Note: pro meta may differ from ranked. Ranked A on zathong.com. Ranked S+ on metatierlist.com. Ranked S on pillarofgaming.com. Ranked A on commonsensegamer.com. Ranked S on 1v9.gg. Ranked S+ on richmanshop.com.

Reviewed Patch 1.63By Danai · ROV META
Overview

Tulen — Mage Guide

Key Insights

  • Thunderclap fires on the 5th charge and always snaps to heroes first, so never let Q hit only minions.
  • Repeat Thunderclap hits within 1s deal 20% reduced damage, so reposition slightly between procs in teamfights.
  • Ion Prisms bonus 30% damage per extra bolt stacks when all three hit the same target, so cast at close range, not max.
  • Lightning Strike hits at origin and landing point, double-procing the 90% slow if the same enemy is caught by both within 5s.
  • Thunderbird's missing-HP bonus is strongest below 50% HP; on a kill it resets with 80% cooldown reduction, enabling chain executes.

Strengths

  • Lightning Strike lets him hard-engage and still keep Flicker in reserve.
  • Thunderclap scales through extended fights and always hits heroes first.
  • Thunderbird's missing-HP multiplier enables a kill-reset chain through an entire backline.
  • 0% ban rate at S tier, free first-pick in nearly every Diamond+ draft.

Weaknesses

  • Thunderbird is body-blocked by any hero standing between Tulen and his target.
  • No hard CC; the 90% slow from Lightning Strike needs two hits within five seconds.
  • Ion Prisms at max range generates far fewer charges and deals sharply less damage.
  • Orb of the Magi core delays his power spike, he can be poked out pre-first-back.
Matchups

Matchups

Kit

Abilities

Thunderclap ability iconP
PASSIVE

Thunderclap

Whenever Tulen hits an enemy with a skill, he gains a Lightning Charge. After accumulating 5 charges, he attacks nearby enemies with lightning, dealing magic damage. Lightning targets heroes first. If the same enemy is hit multiple times within 1s, subsequent hits deal 20% reduced damage. (Lightning only hits minions if that minion hits Tulen.)

Ion Prisms ability icon1
SKILL 1

Ion Prisms

Tulen fires 3 lightning bolts in a cone, dealing magic damage to enemies in the area. Enemies hit by more than 1 bolt take an additional 30% magic damage per bolt. Each bolt that hits an enemy grants Tulen 1 Lightning Charge.

Lightning Strike ability icon2
SKILL 2

Lightning Strike

Tulen teleports in a chosen direction, dealing magic damage to enemies at the destination and his starting point. If an enemy takes damage from both hits within 5s (the 2nd hit deals 50% reduced damage), they are slowed by 90% for 3s. Hitting enemies with this skill grants Tulen 1 Lightning Charge. This skill can be stored up to 3 times.

Thunderbird ability iconR
ULTIMATE

Thunderbird

Tulen locks onto a target and strikes with a lightning spirit, dealing magic damage plus 30% bonus damage equal to HP Tulen has lost. (Grants 1 Lightning Charge.) The lightning spirit can be intercepted by other enemy heroes. If this skill kills an enemy, its cooldown is reduced by 80% and passive ability triggers instantly. (Non-hero enemies take magic damage and are knocked airborne.)

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Ion Prisms
1·3·5·7·9···13··
2Lightning Strike
·2·4···8·10·12·14·
RThunderbird
·····6····11···15
Build

Loadout

Flicker summoner spell icon
Summoner Spell
Flicker
Core Runes
Desolate rune iconDesolate
Spirit rune iconSpirit
Stain rune iconStain
Recommended

Standard Build

Orb of the Magi item icon1
Orb of the Magi
Glided Greaves item icon2
Glided Greaves
Rhea's Blessing item icon3
Rhea's Blessing
Boomstick item icon4
Boomstick
Staff of Nuul item icon5
Staff of Nuul
Hecate's Diadem item icon6
Hecate's Diadem
Mechanics

Core Combos

01

Standard All-In

Ion Prisms ability icon1
Ion Prisms
Lightning Strike ability icon2
Lightning Strike
Thunderclap ability iconP
Thunderclap
Thunderbird ability iconR
Thunderbird

Open with Q at close-to-medium range to stack charges and pre-damage, blink through with W to double-hit and secure the slow, let the Thunderclap passive proc, then finish with R into the now-isolated, slowed target. This is your bread-and-butter kill pattern in lane.

02

Extended Teamfight Loop

Lightning Strike ability icon2
Lightning Strike
Ion Prisms ability icon1
Ion Prisms
Thunderclap ability iconP
Thunderclap
Thunderbird ability iconR
Thunderbird
Thunderclap ability iconP
Thunderclap
Ion Prisms ability icon1
Ion Prisms
Lightning Strike ability icon2
Lightning Strike

Use W to blink past the frontline and land behind the carry, stack charges immediately with Q, proc Thunderclap, execute with R. On a kill the passive fires again and R resets 80%, letting you repeat the loop on the next priority target without retreating.

03

Flicker Escape Cancel

Ion Prisms ability icon1
Ion Prisms
Fl
Flicker
Lightning Strike ability icon2
Lightning Strike
Thunderbird ability iconR
Thunderbird

Against an enemy who closes the gap on your W animation, cast Q first to generate charges and apply pressure, Flicker out of their engage, then W back in from a safer angle before landing R. Risky, but useful when the enemy has a gap-closer that can interrupt a standard W entry.

Watch

Expert Video Guide

RoV : สอนเล่น Tulen ยังไงให้แบกทีมได้ วิธีคิดต่างๆที่ทำให้เราได้เปรียบ - Best Ryouta — Best Ryouta

Strategy

Gameplan

Power Spikes

Tulen's first meaningful spike is Orb of the Magi: the HP and mana let him run his full combo repeatedly in the mid-game without recalling. He hits his first breakpoint around level 4 when W comes online and the charge-stacking rotation opens up. His real power window is levels 8 to 12 with Rhea's Blessing done, where the combo reliably one-shots squishies and the Thunderbird execute is lethal. Late game he needs Staff of Nuul active to cut through tanks, or his damage plateaus. Don't force fights pre-Orb and pre-level-4. Before those thresholds you are a late-laner pretending to be an assassin.

Early Game

Levels 1–6
  • Farm safely to Orb of the Magi, only trading when you can land a full three-bolt Q on the enemy laner at close range. A partial Q into empty air pushes your power spike back by breaking your charge rhythm.
  • Use W primarily as a defensive repositioning tool before level four. Don't burn it on aggressive plays when you have no follow-up damage to secure the kill.
  • Track enemy jungle invades and keep one eye on your flanks. Tulen with no W available and no Flicker is one of the easiest heroes in the game to gank successfully.

Mid Game

Post Broken Spear
  • Once Orb of the Magi is complete, rotate to Dragon or tower fights immediately rather than sitting in lane. Your W gives you arrival speed and your passive gives you a sustained damage edge in skirmishes that other mid mages lack.
  • Look for picks on isolated carries with the full Q then W then passive then R combo. The 90% slow means even a flash-heavy carry cannot escape if W double-hits correctly.
  • Coordinate with your team's engage: you want your frontline to initiate first so the enemy frontline is clustered, letting your Thunderclap proc jump between multiple heroes and maximize passive hit count.

Late Game

Teamfight phase
  • Staff of Nuul activation is mandatory before you R a tank. Without magic pierce you are wasting the missing-HP amplifier on a target that shrugs off your full burst.
  • Never cast R into a clustered enemy frontline. Blink behind with W first, identify the most isolated or lowest-HP carry, and fire Thunderbird from an angle where no body-block is possible.
  • In base-siege scenarios, use W to enter, proc passive on the backline, R the carry, and immediately W out on the cooldown reset. Don't overstay trying to pick up stray kills once the reset window closes.
Tips

Pro Tips

  • Cast Q at point-blank range into an enemy hero before blinking with W. The damage from both skills lands before the slow window calculates, so you have dealt most of your pre-R damage before the enemy can react to your blink.
  • In lane, save your fifth Thunderclap charge for the exact moment Q is also off cooldown. Detonating the proc at the same time as a fresh Q cast creates a near-simultaneous burst window that is effectively impossible to heal through.
  • When Thunderbird resets on a kill, fire the second R before recasting W. The 80% cooldown reduction on R is calculated from the moment of the kill, and blinking between kills eats into the window where the reset is active.
  • Track your charge count before a dragon or lord contest. At three or four charges, one Q cast into grouped enemies procs Thunderclap at fight initiation, giving your team a free AoE magic damage burst before either side fully commits.

Tulen is a real solo-carry mage at the top of the Thai server. If you are Diamond-plus and want an S-tier mid with a near-zero ban rate and a high ceiling, he is your pick. The thing to master is charge management: knowing exactly how many Thunderclap bolts you have before every trade, gank, and fight is what separates feeding kills from chaining executes. Practice the Q-before-W entry at close range, and don't let the low aggregate win rate fool you. The data does not reflect what he looks like in good hands.

FAQ

Tulen — Frequently Asked Questions

Is Tulen good in the current ROV patch?+

Tulen is S tier on the Thai server this patch, and the 25% aggregate win rate is a data artifact from cross-bracket experimentation, not a real performance read. At Diamond and above, players running the Orb of the Magi core and the Thunderclap charge loop win at a much higher rate. Pilot the combo consistently and he is one of the strongest mids available.

What is the best build for Tulen?+

Core is Orb of the Magi into Gilded Greaves, Rhea's Blessing, Boomstick, Staff of Nuul, and Hecate's Diadem. Orb first is non-negotiable: the mana sustain and HP let him stack charges through the mid-game without recalling. Staff of Nuul is the most important damage item because it activates before R, so the missing-HP bonus penetrates tank resistances.

How do you counter Tulen?+

Body-block his Thunderbird with any hero standing between him and his target. Supports and tanks should consciously cut the bird's flight path in fights. Mobile junglers like Murad punish his W entry animation with a follow-up engage before Thunderclap procs. At draft, a Baldum pick removes most of his execute reliability in 5v5s.

Is Tulen hard to play / good for beginners?+

Medium difficulty, and that's accurate. The abilities are individually simple, but the charge-stacking rhythm and W double-hit timing take deliberate practice under pressure. Beginners find him frustrating because wasting charges on minions or body-blocking your own R feels awful and tanks your win rate. Players with mobile-mage experience clear the learning curve fast and can carry within a session or two.

Sources & MethodThis guide reflects the current Thai-server ranked meta as covered by Thai creators kritngi and Doyser, cross-referenced with live win/pick/ban data from Thai-server Diamond-and-above ranked play, written for English-speaking players who cannot access those primary Thai-language sources. See our full methodology.