Toro — Patch 1.63 Verdict
[Liquipedia RPL: S | Web: C | Web: C | Web: C] Pro play (RPL 2026): 112 picks, 48.2% WR, 64.6% pick/ban rate. Note: pro meta may differ from ranked. Ranked C on zathong.com. Ranked C on metatierlist.com. Ranked C on commonsensegamer.com.
Toro — Tank Guide
Key Insights
- Tough Hide triggers on every ability activation, not a timer, so pressing Q then W then R back-to-back chains the 20% damage reduction and CC immunity continuously.
- Bull Rush airbornes on contact; the airborne window is short, so R must be already queued before the dash lands or the target walks out of Earth Shatter.
- Brazen Bellow's 35% slow lasts one second and stacks on top of the armor buff, use it immediately after Q so the slow holds the target in place for stomp one.
- Earth Shatter's three stomps escalate: 30% slow on stomp one, 40% on stomp two, full airborne on stomp three, a mobile carry can step out of stomps two and three if Q airborne has already expired.
- The Tough Hide window is tied to skill activation with no cooldown of its own, so deliberately delaying the next button press by a fraction of a second lets you overlap windows through extended brawls.
Strengths
Tough Hide gives CC immunity on every skill press, walk through Maloch ults.
Bull Rush into
Earth Shatter chains two airbornes for a guaranteed full ult.
Brazen Bellow's armor buff stacks hard against AD-heavy ranked comps.- Built-in gap-closer, slow, and AoE ult lets him stall and force fights alone.
Weaknesses
- Zero ranged tools, Elsu, Tel'Annas, and Violet just kite him to death.
Earth Shatter is telegraphed; dashes let enemies escape stomps 2 and 3.- All damage is physical, so Spear of Longinus almost neutralizes his ult.
- No Flicker means a dodged
Bull Rush completely kills the engage attempt.
Matchups
Abilities
PTough Hide
When using a skill, Toro's body becomes steel (cannot be controlled by crowd control) and receives 20% reduced damage.
1Bull Rush
Toro charges at his enemies, dealing physical damage and knocking them airborne.
2Brazen Bellow
Toro generates armor, increasing physical defense. Enemies in range take physical damage and are slowed by 35% for 1 second.
REarth Shatter
Toro stomps the ground 3 times. The first two stomps deal physical damage; the first slows enemies by 30% for 1 second, the second slows by 40% for 1 second. The third stomp knocks nearby enemies airborne and deals physical damage.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · | |
| · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · | |
| · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Standard Build
1
2
3
4
5
6Core Combos
Standard Full Engage
The bread-and-butter: Q airbornes the target, immediately W for the armor buff and slow, then full R channel while they're grounded. All three stomps connect and the third airborne re-launches them.
Passive-Weave Sustain
In a prolonged teamfight, track each passive window as you activate skills. Press the next ability before the previous CC-immunity window expires and you stay untouchable through enemy chain-CC.
Peel Reversal
When an assassin dives your carry, drop W first to slow them in place, then Q into them to airborne and interrupt, then R to finish. Skip the engage version when you're already in melee range.
Expert Video Guide
ROV TORO! สอนเล่นโตโร่โรมมิ่งปรับพลังแฝงใหม่ล่าสุด โหดจัด คิล10 ตัวขึ้น(โซโล่คอน42ดาว) — บอมคนป่า
Gameplan
Toro's first real spike is level 4, when his full kit is up. That is the earliest you should try a complete Q-W-R combo in the side lanes. Poseidon Emblem into Gilded Greaves gives him the movement speed and mana to roam hard in the mid game, which is his best window. Once The Aegis and Gaia's Standard come online he is nearly unkillable in a straight fight. He drops off in the true late game, when hyper-carries out-damage Tough Hide's cycle faster than it can refresh, so force objectives before the 20-minute mark. Dragon and Abyssal Dragon especially.
Early Game
Levels 1–6- →Start at the buff nearest the enemy roamer's expected path and contest level 1. Toro's passive means he cannot be stunned mid-skirmish, giving him a decisive edge in early 1v1 roamer fights.
- →Rotate to the closest side lane at level 2 and use Bull Rush to airborne the enemy laner into your ally's damage. You do not need level 4 for a single-ability gank, just vision and a clean angle.
- →Buy Poseidon Emblem as your first item before your initial roam. The mana sustain lets you use W repeatedly to harass and zone without running dry before your first back.
Mid Game
Post Broken Spear- →Once your core tank items are coming online, stack with your mid-laner before every Dragon spawn and force the objective with a Q-W-R engage on the enemy roamer or support. Kill the frontline enabler first, not the carry.
- →Rotate between side lanes proactively after every successful engage. Toro's movement speed from Gilded Greaves makes him one of the faster roamers on the map and most teams do not respect how quickly he can re-appear.
- →Peel for your carry in 2v2 skirmishes by using W to slow divers and Q to interrupt channeled ultimates. Do not always be the one to initiate. Sometimes the highest value play is eating an ability with Tough Hide active and letting your damage dealers clean up.
Late Game
Teamfight phase- →In late-game teamfights, identify the highest-threat enemy damage dealer and tunnel Q onto them first. An airborne on a fully-itemized carry is more valuable than a perfect multi-target ultimate that misses the win condition.
- →Position at the edge of the enemy team before a fight, not behind your team. Toro needs to be in engage range the moment a fight starts, and being a step too far back means your Q engages into a kill rather than a setup.
- →If your team is defending high ground, use Earth Shatter defensively at the choke point. The escalating slows and final airborne punish grouped enemies hard and force them to spread, buying time for your team to regroup.
Pro Tips
- →Track the duration of your Tough Hide window after each ability activation. Experienced Toro players deliberately delay the next skill press by a fraction of a second to overlap passive windows and maintain near-continuous CC immunity during extended brawls.
- →Bull Rush can dash through thin walls at certain points on the map, notably near the Dragon pit brushes. Learning even two of these wall-dash angles will let you appear from unexpected positions that enemies at Diamond rank simply don't have mapped.
- →Against Violet or other poke-heavy marksmen, use W proactively as you walk toward them rather than saving it for post-engage. The armor buff is live before you take the burst, and the brief slow forces them to reposition rather than keep free-casting.
- →In a losing teamfight, Earth Shatter used defensively at the retreat choke buys more for your team than a missed offensive engage. The 40% slow on stomp two is enough to let a retreating teammate escape while the third airborne punishes overchasing enemies.
Toro is for players tired of babysitting who would rather start fights than react to them. The S+ rating holds up: his kit genuinely cannot be locked down by the CC-chain comps that define Thai-server Diamond play, and his build path forgives a slightly wrong item order. The one thing to drill is Q-into-R timing. Bull Rush's airborne has to still be active when the first Earth Shatter stomp lands, or the combo tickles a sprinting carry instead of chaining all three stomps. Get that window right and he becomes one of your highest win-rate roamers this season.
Toro — Frequently Asked Questions
Is Toro good in the current ROV patch?+
Yes, Toro is S+ tier on the Thai server right now. A 25.3% ban rate confirms that high-rank lobbies respect his threat level before the game even begins. His 39.3% pick rate means when he goes unbanned he is selected in nearly four out of ten games, driven by CC immunity, chain airborne, and physical durability that fits almost every teamfight composition. If you can pilot the Q-into-R combo reliably, he is one of the highest-impact roamers in the meta.
What is the best build for Toro?+
The recommended core is Poseidon Emblem into Gilded Greaves, then The Aegis, Gaia's Standard, Mail of Pain, and Blade of Eternity. This sequence prioritizes mana and movement speed early for roaming, transitions into physical resistance to synergize with Brazen Bellow's armor buff, and closes with Blade of Eternity's revive passive so you survive the isolated engages that Toro naturally creates. Heal is the summoner spell of choice because it keeps you alive through the brief windows between Tough Hide activations when you are taking damage without mitigation.
How do you counter Toro?+
Pick high-mobility heroes who can dash out of Earth Shatter after the first or second stomp. Butterfly, Nakroth, and Violet are the three most effective. A coordinated team can also body-block for the target of Bull Rush so Toro dashes into a cluster rather than a vulnerable carry, wasting the combo window. Toro also struggles against sustained poke from range. Whittle him down before he closes the gap and his engage threat disappears entirely.
Is Toro hard to play / good for beginners?+
Toro is rated Medium difficulty. The individual ability mechanics are straightforward, but optimizing Tough Hide's passive windows and knowing exactly when to commit Bull Rush take several dozen games to internalize. He is a reasonable pickup for newer Diamond players because even a simple Q-W-R rotation does meaningful work, but he rewards deeper investment. Players who understand the passive cycling and map-positioning nuances will produce significantly better results than those who just rush in and press buttons.



