Lauriel — Patch 1.63 Verdict
[Web: C | Web: S | Web: S | Web: A | Web: S+] Ranked C on zathong.com. Ranked S on metatierlist.com. Ranked S on pillarofgaming.com. Ranked A on commonsensegamer.com. Ranked S+ on 1v9.gg.
Lauriel — Mage Guide
Key Insights
- Divine Punishment detonates at 4 curse stacks for true damage, ignoring magic resistance entirely.
- Holy Light hits twice: the initial beam and a delayed second hit are separate stack applications, so one Q alone contributes 2 curses.
- Passive detonation applies a 50% slow and heals Lauriel for 110 HP, giving her a small window to land the next rotation.
- Blink resets its cooldown on hit, so dashing through grouped enemies can give near-continuous repositioning in a teamfight.
- Smite reduces Q and W cooldowns on cast, letting you start a full second curse cycle almost immediately after the first detonation.
Strengths
Divine Punishment true damage ignores magic resistance completely.- W reset on hit gives repositioning no other mage can match.
- Full curse detonation lands in under two seconds, faster than most escapes.
- R cuts cooldowns mid-fight, opening a second burst before enemies reset.
Weaknesses
- No hard CC; relies entirely on teammates or Flicker to engage.
- Medallion of Troy cuts the magic component, forcing more careful stacking.
- W fireballs scatter, so mobile 1v1 targets like Nakroth dodge half of them.
- After spending Q and W, any assassin who survives can kill her before R lands.
Matchups
Abilities
PDivine Punishment
Enemies hit by Lauriel's abilities are cursed. When cursed 4 times, the curse detonates, dealing true damage to enemies in range and reducing movement speed by 50% for 1 second. Restores 110 HP.
1Holy Light
Lauriel attacks a nearby enemy with holy light, dealing magic damage. After a short delay, the beam deals magic damage again.
2Blink
Lauriel dashes in a direction and releases 3 fireballs at nearby enemies, dealing magic damage. If a fireball hits a target, reduces this skill's cooldown by 4 seconds.
RSmite
Lauriel creates a large magic circle, dealing magic damage to nearby enemies and reducing the cooldown of her other skills.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · | |
| · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · | |
| · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

1
2
3
4
5
6Core Combos
Standard 4-Stack Burst
Open with Q, dash through the target with W to scatter fireballs for two stacks minimum, then let Q's delayed second beam land for the fourth stack detonation. This is the bread-and-butter rotation for isolated squishies in lane.
Full Rotation Reset
Use this against tanky targets or in teamfights: detonate the first passive stack cycle, immediately drop R to reset Q and W, then start the second curse cycle before the enemy can reposition.
Flicker Engage
Flicker into the center of a grouped backline, drop R for the AoE and CDR, then chain Q and W to finish individual targets. Works best in teamfights where the enemy has no vision on your position.
W Reset Dive
Open with W to close distance and tag the target with fireballs, resetting W almost immediately on hit, then Q for two more stacks and ride the passive explosion into the kill. Best used on low-health enemies at the edge of your range.
Expert Video Guide
RoV : Lauriel เล่นยังไงให้ไม่เป็นภาระทีม ไม่ตายเยอะ - Best Ryouta — Best Ryouta
Gameplan
Lauriel's first real power spike is level 4, when both Q and W are leveled and she can reliably stack four curses in a single trade. Her damage before this is genuinely poor. Do not force fights at levels 1-3. The biggest breakpoint is Rhea's Blessing completion: the magic lifesteal makes her passive heals enormous and lets her sustain through extended skirmishes she would otherwise lose. Berith's Agony pushing her into the 400+ magic attack range is the second critical item spike, usually around the 10-12 minute mark. That's when she should be hunting picks across the map rather than farming. At full build she is strongest in disorganized fights where enemies clump.
Early Game
Levels 1–6- →Get to level 4 without taking bad trades. Use Q's double-hit to poke in lane without overextending, and don't burn W aggressively before you can reliably complete a four-stack cycle.
- →Shove the wave and rotate to the nearest jungle objective or teammate skirmish at level 4. Lauriel's early kill pressure in a 2v2 is much higher than most enemies expect.
- →Buy Rhea's Blessing as your first and only recall priority. Do not cut the build short for boots. The lifesteal is what keeps you alive through the mid-game aggression phase.
Mid Game
Post Broken Spear- →Once Rhea's Blessing and Gilded Greaves are done, play like an assassin. Use the minimap to find isolated carries rotating through river or jungle and punish them with W-engage before they reach safety.
- →Shove your mid wave before every objective fight and arrive slightly late rather than skipping Berith's Agony components. Your teamfight value at this spike is too high to waste on an even-gold standoff.
- →Track enemy Flicker cooldowns. Lauriel's combo is fast enough to kill most squishies before Flicker comes out, but if they have it available your R-entry can be baited and punished.
Late Game
Teamfight phase- →In late-game teamfights, go for the enemy marksman or secondary carry over the tank. Your true damage will eventually kill a tank too, but squishies die in one rotation and swing the fight right away.
- →Don't Flicker-initiate blindly. Wait until your frontline has absorbed the first wave of CC before going for the backline, so the enemy's displacement abilities are on cooldown when you arrive.
- →If the game reaches 18 minutes and you have Holy of Holies complete, you can start fights yourself. Your burst is high enough that even a partial curse detonation forces defensive items and creates space for your team.
Pro Tips
- →Hold off on auto-attacking right after Q so minions don't body-block the second beam. That delayed hit can be blocked if you push too far forward after the initial cast.
- →In teamfights, treat R as a reset button, not a damage tool. Drop it the moment you confirm your first passive detonation, even if only one or two enemies are in range, so Q and W come back online before the fight ends.
- →You can bait ganks by appearing to overextend mid lane, then crossing the wall toward your own jungle with W's long dash. The fireballs tag the pursuing jungler and hand you a kill if the passive detonates.
- →After level 4, level W at every opportunity rather than splitting points evenly. Fireball damage scales faster with W rank, the four-second cooldown reset threshold doesn't move with level, so a lower W cooldown base means more resets per fight.
Lauriel is the right pick for mid-lane players who want a mage that creates advantages rather than waiting for the team to set things up. She punishes passive opponents, rewards map awareness, and scales into a real teamfight threat with minimal items. Her S-tier status this patch is earned and unlikely to fade given the meta's continued lean toward mobile squishy carries. The single most important habit to build is the Q double-hit stack rule: if you leave that second beam on the table in every trade, you are playing a meaningfully weaker version of the hero. Lock her in when your team has at least one CC-anchor support, and you will be a nightmare to deal with at Diamond rank and above.
Lauriel — Frequently Asked Questions
Is Lauriel good in the current ROV patch?+
Lauriel is S tier on the Thai server right now, which is about as strong as a mid-laner gets. The prevalence of squishy, mobile carries who don't itemize magic resistance makes her true-damage passive hit especially hard, and her W reset mechanics give her survivability other burst mages simply don't have. If you're comfortable with her positioning demands, she is one of the highest-upside picks in mid lane.
What is the best build for Lauriel?+
The core build the Thai high-rank community settles on is Rhea's Blessing first into Gilded Greaves, then Berith's Agony, Boomstick, Shield of the Lost, and Holy of Holies last. Rhea's Blessing is non-negotiable as a first item because the magic lifesteal amplifies every passive heal and keeps her alive through extended skirmishes. The rest of the build pushes raw magic attack and penetration. She doesn't need utility items because her true damage passive carries the heavy lifting.
How do you counter Lauriel?+
The most reliable counter is a hero who can reposition out of her curse-stacking window. Butterfly and Keera are the two clearest answers on the Thai server. If you can't draft those, buying Medallion of Troy on your carry cuts the magic component of her burst significantly, even though it doesn't touch the true damage from passive detonation. Hard CC that catches her between W dashes, like Aleister's root or Grakk's hook, also shuts down the reset chain she depends on to survive after committing.
Is Lauriel hard to play / good for beginners?+
Lauriel is rated Medium difficulty, and that rating is accurate. Her buttons are simple, but the ceiling is high because proper play requires you to understand curse-stack sequencing, W fireball placement, and fight-entry timing all at the same time. A beginner can pick her up and get kills immediately because the burst is forgiving, but you'll plateau fast if you don't learn to delay Q reposition for the second beam and to use R as a reset tool rather than an opener. She's a reasonable second or third mage to learn once you have a baseline feel for mid-lane positioning.




