Strengths & Weaknesses
Strengths
- +Passive curse stacking enables high burst damage with 4-stack explosions and sustain
- +Skill 2 (Blink) provides mobility for both engage and escape with cooldown reset on hits
- +Ultimate creates large AOE that reduces all other cooldowns, enabling rapid spell cycling
Weaknesses
- −Requires multiple spell hits to trigger passive—weak against mobile/evasive targets
- −No hard CC or defensive utility makes her vulnerable to coordinated ganks
- −High mana dependency early game limits sustained skirmishing potential
Abilities
PDivine Punishment
Enemies hit by Lauriel's abilities are cursed. When cursed 4 times, the curse detonates, dealing true damage to enemies in range and reducing movement speed by 50% for 1 second. Restores 110 HP.
1Holy Light
Lauriel attacks a nearby enemy with holy light, dealing magic damage. After a short delay, the beam deals magic damage again.
2Blink
Lauriel dashes in a direction and releases 3 fireballs at nearby enemies, dealing magic damage. If a fireball hits a target, reduces this skill's cooldown by 4 seconds.
RSmite
Lauriel creates a large magic circle, dealing magic damage to nearby enemies and reducing the cooldown of her other skills.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1Holy Light | 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · |
2Blink | · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · |
RSmite | · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

1
2
3
4
5
6Core Combos
Full Burst Rotation
Engage with Blink, land Holy Light, auto-attack, detonate with Smite. Use second Holy Light for cleanup and curse stacking.
Kite & Stack
Poke with Holy Light, Blink away safely, auto for passive refresh. Repeat to stack curses without committing fully.
Execution Combo
Use Flicker to close gap for guaranteed Blink hit, follow with Smite for damage + CD reset, finish with Holy Light
Gameplan
Early Game
Levels 1–6- →Farm safely with Holy Light spam; prioritize curse stacking on isolated targets for early kill potential
- →Avoid overcommitting before level 4—mana costs are high and you lack escape tools early
- →Use Blink defensively more than offensively; reset its cooldown only when safe to trade
Mid Game
Post Broken Spear- →Position near teamfights but not in frontline; use Blink to burst isolated squishies or finish weakened enemies
- →Stack curses on the enemy carry before committing Smite; the passive explosion heal sustains fights
- →Rotate with jungler for gank setup—Blink provides reliable engage once teammates create opening
Late Game
Teamfight phase- →Play around Smite cooldown; it's your only teamfight engagement tool and reduces all cooldowns
- →Focus on burst rotation targets: position to land all spells on one high-value target rather than spreading damage
- →Buy utility items (Medallion/Mantle) late—your burst is guaranteed but survivability determines fights
Matchups
Lauriel gets countered by
ZillHigh mobility negates Blink chase; can gap-close and burst before curse stacks detonate
VioletStealth evades your curse stacking and bursts you faster; outranges your engagement tools
ArduinTanky with crowd control immunity; absorbs curse stacks without dying, then stuns you in place
Lauriel synergizes with
- ElandorCC chain setup allows Lauriel guaranteed curse stack damage; mid-range positioning synergizes with teamfight control
GrakkHook initiation guarantees Blink engagement; hook + burst combination deletes priority targets instantly
YornLong-range poke forces enemies into clumped positions; Smite's AOE cleanup complements ranged harass
Pro Tips
- →Track curse stacks visually on enemies; prioritize finishing 4-curse targets immediately for passive reset and healing—this sustains your aggression
- →Skill 2's cooldown reset triggers on any enemy hit by the 3 fireballs, not just champions—use minion waves to reset cooldown for free repositioning
- →Smite's cooldown reduction applies to ALL skills including itself; casting it multiple times in teamfights amplifies your burst cycle exponentially
Lauriel is a high-skill mage-assassin excelling in curse-stacking burst combos and cooldown cycling via her ultimate. Pick into squishy, immobile compositions where you can reliably trigger passive explosions. Weak into mobile divers and coordinated CC chains; requires positioning discipline and mana management mastery.