A TIERwarriorSolo LaneMediumPatch 1.62
Ata portrait

Ata

Ride the wave, anchor your enemies down

Win Rate
0%
Pick Rate
0%
Ban Rate
0%
Overview

Strengths & Weaknesses

Strengths

  • +Exceptional self-healing through Child of the Sea passive—sustain damage dealt to enemies, especially heroes, for prolonged teamfight presence
  • +Strong mobility and crowd control with Wavewalking (2 jumps + stun) and Sea Anchor (slow + pull), enabling aggressive engage and kite potential
  • +Ultimate Ghost Ship provides both offensive damage and defensive blocking, creating terrain advantages for teamfight control

Weaknesses

  • Healing passive has 7-second window decay; without consistent damage output, sustainability plummets in extended fights
  • High skill floor for Sea Anchor—collision mechanics require positioning knowledge; misuse wastes mobility and leaves Ata vulnerable
  • Ultimate lacks hard CC and is easily circumvented by mobility heroes; Ghost Ship doesn't prevent dashes, limiting teamfight lockdown
Kit

Abilities

Child of the Sea ability iconP
PASSIVE

Child of the Sea

Ata stores lost HP. Stored HP is restored when he deals damage (restores 50% of damage dealt to heroes / 25% to non-heroes). If not restored within 7 seconds, stored HP decays at 3% per second.

Wavewalking ability icon1
SKILL 1

Wavewalking

Ata dashes in a chosen direction twice (can change direction on the 2nd dash). The 1st dash deals physical damage to enemies. The 2nd dash deals physical damage again and stuns for 0.5 seconds (he gains crowd control immunity while using this ability).

Sea Anchor ability icon2
SKILL 2

Sea Anchor

Ata hurls an anchor in a straight line, dealing physical damage and slowing enemies by 60% for 1.5 seconds, pulling them slightly toward him. If the anchor hits an obstacle, Ata dashes to that point instead, knocking all enemies back and dealing physical damage. If enemies collide with an obstacle, they are stunned for 1 second.

Ghost Ship ability iconR
ULTIMATE

Ghost Ship

Ata summons a shipwreck, dealing physical damage. The wreck blocks all heroes for 4 seconds during which he gains crowd control immunity (can recast to remove the wreck).

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Wavewalking
1·3·5·7·9···13··
2Sea Anchor
·2·4···8·10·12·14·
RGhost Ship
·····6····11···15
Build

Loadout

Flicker summoner spell icon
Summoner Spell
Flicker
Core Runes
Golden Body rune iconGolden Body
Protect rune iconProtect
Dragon's Claw rune iconDragon's Claw
Recommended

Support

Poseidon Emblem item icon1
Poseidon Emblem
Glided Greaves item icon2
Glided Greaves
Frost Cape item icon3
Frost Cape
Gaia's Standard item icon4
Gaia's Standard
Mail of Pain item icon5
Mail of Pain
Blade of Eternity item icon6
Blade of Eternity
Mechanics

Core Combos

01

Engage Burst

Wavewalking ability icon1
Wavewalking
AA
Auto
Wavewalking ability icon1
Wavewalking
Sea Anchor ability icon2
Sea Anchor

Use Wavewalking twice to close gap and stun, auto-attack for passive stacks, then Sea Anchor to secure the target. Activates Child of the Sea healing on both Q hits.

02

Anchor Redirect

Sea Anchor ability icon2
Sea Anchor
Fl
Flicker
Wavewalking ability icon1
Wavewalking

Cast Sea Anchor into terrain/obstacles to teleport Ata forward with Flicker for extra distance, immediately follow with Wavewalking for burst. Escapes ganks while maintaining offense.

03

Ultimate Setup

Ghost Ship ability iconR
Ghost Ship
Sea Anchor ability icon2
Sea Anchor
AA
Auto

Deploy Ghost Ship to block enemy retreat or split teamfight, follow with Sea Anchor to pin high-priority targets against the ship. Guarantees sustained healing from trapped enemies.

Strategy

Gameplan

Early Game

Levels 1–6
  • Play around jungle proximity; Wavewalking's double jump enables quick rotations and gank assistance
  • Farm aggressively with Sea Anchor for last-hits; every hero hit triggers 50% healing passive, enabling lane sustainability
  • Avoid overcommitting early—passive requires enemy damage for healing; without minion pressure, you lack sustain

Mid Game

Post Broken Spear
  • Position as frontline initiator in skirmishes; Wavewalking engages + Sea Anchor follow-up creates kill pressure while healing
  • Use Ghost Ship to control objective chokepoints (river entrances, jungle camps); blocks enemy rotations and maximizes passive healing uptime
  • Stack armor/health items; sustained teamfights activate Child of the Sea more reliably than burst-only builds

Late Game

Teamfight phase
  • Ghost Ship becomes primary tool—place defensively to protect carry or offensively to cage priority targets during siege
  • Maintain passive uptime during fights by cycling Wavewalking and Sea Anchor; every hit extends healing window
  • Avoid isolation; Ata needs team followup to convert 7-second healing windows into meaningful teamfight wins
Matchups

Matchups

Ata gets countered by

  • Quillen hero icon
    Quillen
    Stealth negates Ata's skillshot reliance (Sea Anchor, Wavewalking); burst from invisibility prevents passive healing activation
  • Elandor
    Massive burst damage and mobility gaps Ata's healing window before passive triggers; kite away from Ghost Ship easily
  • Zephys hero icon
    Zephys
    Reduces armor and shreds through Ata's bulk; mobility chains avoid Sea Anchor pull and ignore Ghost Ship terrain

Ata synergizes with

  • Grakk hero icon
    Grakk
    Grakk's hook into Ata's Sea Anchor/Ghost Ship creates guaranteed teamfight setups; Ata's frontline presence enables Grakk's follow-up
  • Tel'Annas hero icon
    Tel'Annas
    Ghost Ship blocks enemy dives on carry; Ata's engage + CC allows Tel'Annas to position safely and output full damage
  • Lauriel hero icon
    Lauriel
    Ata's sustained teamfight presence and passive healing align with Lauriel's burst windows; synergy maximizes combined damage over skirmish duration
Tips

Pro Tips

  • Sea Anchor collision mechanic is your escape tool—learn map geometry to reliably redirect into walls/terrain when ganked, maximizing distance and safety
  • Track passive healing timer (7 seconds); in prolonged teamfights, time damage windows around the decay reset—never let healing expire without generating new stacks
  • Ghost Ship blocks movement but not dashes—position it against non-mobile targets or use it as a secondary wall after primary initiates, not as primary CC

Ata is a mobile warrior excelling in extended teamfights where his self-healing passive multiplies durability. Pick him into tanky compositions or when your team needs frontline threat with sustain. Currently A-tier due to meta emphasis on objective control; Ghost Ship's terrain denial is valuable, but his lack of hard CC limits effectiveness against dash-heavy assassin meta.