Strengths & Weaknesses
Strengths
- +Exceptional gap closing and enemy disruption with Death Scythe pull + slow combo
- +Dark Dominion creates invulnerability windows and forces enemy focus, enabling team picks
- +Sweet Revenge passive scales with max HP, turning tanking into offensive pressure
Weaknesses
- −Lacks mobility once abilities are on cooldown, vulnerable to kiting and poke damage
- −Dark Dominion's effectiveness diminishes against burst-heavy teams that ignore the taunt
- −No CC immunity or cleanse effects, susceptible to hard CC chains that interrupt combos
Abilities
PSweet Revenge
Counterattack when taking damage, dealing physical damage to nearby enemies.
1Whirling Scythe
Mina swings her scythe around her, dealing physical damage to nearby enemies (max 2% HP).
2Death Scythe
Mina pulls the enemy in front of her toward her, dealing physical damage and slowing their movement speed by 50% for 2 seconds.
RDark Dominion
Mina taunts nearby enemies, forcing them to attack her for 2 seconds. Damage taken from taunted enemies is reduced by 50%.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1Whirling Scythe | 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · |
2Death Scythe | · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · |
RDark Dominion | · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Standard Build
1
2
3
4
5
6Core Combos
Initiation Combo
Lead with Death Scythe to pull priority target, auto-attack, spin with Whirling Scythe for AoE, then ult to lock down follow-up threats. Best for securing kills on isolated enemies.
Teamfight Control
Activate Dark Dominion first to absorb burst and force enemy positioning, then Death Scythe the most dangerous threat. Use Whirling Scythe to clean up. Maximizes taunt uptime in fights.
Gameplan
Early Game
Levels 1–6- →Farm safely at range with Whirling Scythe; avoid unnecessary trades before level 4 ult
- →Use Death Scythe to initiate kills on overstretched enemies when teammates are nearby
- →Build HP items early to maximize Sweet Revenge damage and Dark Dominion damage reduction
Mid Game
Post Broken Spear- →Position as primary initiator; use Dark Dominion preemptively before enemies engage your carries
- →Abuse Death Scythe cooldown to control river and prevent enemy rotations with threat of CC
- →Group for objectives; your ult is strongest in coordinated 5v5 fights where enemies must commit
Late Game
Teamfight phase- →Peel for backline with Death Scythe, pulling assassins away from ADC or mage
- →Dark Dominion becomes ultimate peeling tool—activate before burst combos land on teammates
- →Use Whirling Scythe for persistent area denial around objectives and chokepoints
Matchups
Mina gets countered by
FennikKites away from Mina's engagement range; sustained physical damage negates Dark Dominion's damage reduction value
ArduinEarly CC chains interrupt Mina's combo attempts; superior tankiness and damage output in extended fights
AnnetteCleanse and shield strip Mina's taunt benefits; magic damage bypasses HP stacking strategy
Mina synergizes with
ButterflyMina's Death Scythe pull guarantees Butterfly's close-range burst damage; Dark Dominion creates free positioning advantage
LaurielMina's taunt forces enemies into Lauriel's AoE healing zone; combo enables sustained team survival
SlimzDeath Scythe slow enables Slimz's kiting and chase; Mina's frontline control creates perfect spacing for ADC farming
Pro Tips
- →Time Dark Dominion against predictable enemy burst windows (enemy ult casts) rather than reactively—positioning enemies around you pre-fight maximizes damage mitigation value
- →Death Scythe's 50% slow is critical for kite prevention; pair it with allied CC for guaranteed kill setups on squishy targets without escape tools
- →Stack HP over armor/magic defense early; Sweet Revenge scales exponentially with max HP while Dark Dominion's 50% reduction is constant, making pure tanking stats more efficient than resistances
Mina thrives in teamfight-heavy metas where coordinated initiation and sustained tanking are valued. Her 63% win rate reflects her strength in lower ranks, but her cooldown-dependent kit and lack of escape make her vulnerable to coordinated burst and kiting in Diamond+ play. Pick into compositions lacking hard CC and sustained damage.