S TIERwarriorSolo LaneMediumPatch 1.62
Riktor portrait

Riktor

Adapt, Strike, Dominate—Riktor Rules All Terrain

Win Rate
69.6%
Pick Rate
8.1%
Ban Rate
2.2%
Overview

Strengths & Weaknesses

Strengths

  • +Passive adaptation grants massive sustain (damage reduction) and mobility/attack speed depending on map position, enabling flexible pathing and itemization
  • +Two-charge Retaliate (W) provides 0.75s invulnerability per charge with guaranteed counterattack damage, offering both defensive utility and offensive follow-up potential
  • +Mark of the Hunter (R) applies true damage DoT with movement slow, and detonation upon 5 hits triggers zone control that forces enemies into poor positioning

Weaknesses

  • Passive buffs require 1.5s setup time in specific terrain types, making him vulnerable during rotations and unable to adapt instantly to ganks
  • Retaliate charges deplete quickly in prolonged fights; once exhausted, he lacks reliable defensive tools against burst-heavy assassins
  • Ultimate has long wind-up and relies on teammates to proc detonation; solo carry potential is limited if team lacks follow-up damage
Kit

Abilities

Battle Instinct ability iconP
PASSIVE

Battle Instinct

Riktor adapts to his environment, gaining buffs based on terrain type for 1.5s. Brush: +15% attack speed. River: +20% movement speed. Normal ground: -10% damage taken. Additionally, Riktor gains a small movement speed boost while transitioning between buff zones.

Jungle Strike ability icon1
SKILL 1

Jungle Strike

Riktor dashes forward, dealing 40 (+40% AD) physical damage, then strikes with his fanged sword for 100 (+100% AD) physical damage. His next attack becomes a smash that grants bonus magic damage. If this hits, cooldown resets immediately (cooldown: 4s). With Brush buff: enemies are knocked airborne. With River buff: increased attack range.

Retaliate ability icon2
SKILL 2

Retaliate

Riktor raises his sword in defense, taking no damage or CC for 0.75s. Then counterattacks with 250 (+150% AD) physical damage. This skill can be stacked up to 2 uses. If Riktor blocks CC with this skill, the counterattack stuns enemies for 1s.

Mark of the Hunter ability iconR
ULTIMATE

Mark of the Hunter

Riktor detonates a magic circle, marking all enemies in the area. Marked enemies take 36 (+10% AD) true damage every 0.5s and are slowed for 5s. After marked enemies are hit 5 times, the mark detonates, dealing 300 (+100% AD) bonus true damage and silencing enemies for 1s.

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Jungle Strike
1·3·5·7·9···13··
2Retaliate
·2·4···8·10·12·14·
RMark of the Hunter
·····6····11···15
Build

Loadout

undefined summoner spell icon
Summoner Spell
Core Runes
Onslaught rune iconOnslaught
Assassinate rune iconAssassinate
Dragon's Claw rune iconDragon's Claw
Recommended

Standard Build

Hermes' Select item icon1
Hermes' Select
Broken Spear item icon2
Broken Spear
Omni Arms item icon3
Omni Arms
Fenrir's Tooth item icon4
Fenrir's Tooth
Hercules's Madness item icon5
Hercules's Madness
Blade of Eternity item icon6
Blade of Eternity
Mechanics

Core Combos

01

All-In Execute

Mark of the Hunter ability iconR
Mark of the Hunter
Jungle Strike ability icon1
Jungle Strike
AA
Auto
Retaliate ability icon2
Retaliate
AA
Auto

Initiate with Ultimate to mark and slow enemy, Jungle Strike for gap close and breakable crit, auto-attack to proc Mark, then Retaliate to absorb counterattack damage and reset fight tempo

02

Defensive Counter

Retaliate ability icon2
Retaliate
AA
Auto
Jungle Strike ability icon1
Jungle Strike
AA
Auto

Use first Retaliate charge to block burst, counter with guaranteed damage, then Jungle Strike to escape or re-engage based on opponent's positioning

Strategy

Gameplan

Early Game

Levels 1–6
  • Farm river and jungle early to activate River buff (+20% MS) for superior gank setup and rotation speed; stack passive before committing to trades
  • Use two Retaliate charges conservatively in lane—they're your only defensive tool; don't waste both on chip damage from poke

Mid Game

Post Broken Spear
  • Spam Ultimate in mid-lane skirmishes to apply true damage pressure; coordinate with jungler to burst targets at 5-hit detonation threshold
  • Position in lane bushes to maintain Attack Speed buff, allowing you to duel ADCs and supports when they overextend

Late Game

Teamfight phase
  • Play off-tank initiation—lead fights with Ultimate to mark multiple targets, then use Retaliate charges reactively against burst
  • Avoid isolated fights; Riktor needs terrain buff synergy and team follow-up to detonation to maximize damage output
Matchups

Matchups

Riktor gets countered by

  • Arum hero icon
    Arum
    Passive CC immunity and Petrify counter Riktor's Mark slow; her armor scaling negates his AD-based true damage
  • Kahlii hero icon
    Kahlii
    Burst poke (S2) prevents passive stacking; her mobility allows kiting Jungle Strike gap-close

Riktor synergizes with

  • Lauriel hero icon
    Lauriel
    True damage amplification pairs with Riktor's Mark detonation; her burst fills the 5-hit detonation window
  • Ormarr hero icon
    Ormarr
    CC setup from Ormarr guarantees Riktor's Ultimate hits and detonation procs; combined stuns lock targets in mark duration
Tips

Pro Tips

  • Jungle Strike's bonus magic damage is true-damage-adjacent; build AD-heavy into tanks since your scalings (100% AD ratio) reward damage items over pure durability
  • Track your Retaliate charges in extended teamfights—don't burn both charges early against poke; save them for enemy assassin/carry burst windows
  • Pre-position near terrain buffs (bushes/river) before fights to guarantee passive stacking; Riktor's 69.6% winrate is inflated by passive uptime in coordinated teams

Riktor is a terrain-adaptive warrior-assassin with exceptional true-damage scaling and invulnerability stacking that dominates the current S-tier meta. Pick him into low-mobility, AD-stacking compositions where River and Bush buffs guarantee sustained uptime; avoid blind-picking into burst mages and coordinated poke comps that prevent passive cycling.