- •Skill 1 first stage damage: 100 + 25/Lv + 0.18MP → 125 + 25/Lv + 0.2MP
- •Skill 1 second stage damage: 400 + 100/Lv + 0.72MP → 500 + 100/Lv + 0.72MP
Strengths & Weaknesses
Strengths
- +Void Portal provides unmatched repositioning utility, enabling clutch saves and tactical retreats for entire teams
- +Sacred Ground's attack speed buff + damage output makes Rouie a genuine threat in teamfights, not just a healer
- +Passive movement speed amplification creates natural synergy with mobile carries and enables kiting superiority
Weaknesses
- −Void Portal's 4-second delay is punishable by burst damage—timing placement incorrectly wastes the cooldown
- −Lacks direct healing or shields, making sustained damage scenarios problematic without team peel
- −Early game is vulnerable to aggressive invades due to minimal damage output and cooldown-dependent utility
Abilities
PFloating Light
Grants movement speed to self and 1 nearby allied hero.
1Holy Light
Can be cast twice. First cast: Creates an area of light that deals magic damage and silences enemies in the zone. Second cast: Fires energy in a straight line that deals magic damage and knocks enemies back.
2Void Portal
Creates a dimensional gate at the target location. Within 4 seconds, the gate teleports allied heroes standing on it back to their fountain. Upon return, they recover HP and gain increased movement speed.
RSacred Ground
Creates sacred ground that deals magic damage to enemies in the area and increases attack speed for allies. Within 8 seconds, allied heroes can warp to the location where this ability was cast.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1Holy Light | 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · |
2Void Portal | · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · |
RSacred Ground | · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Support
1
2
3
4
5
6Core Combos
Teamfight Lockdown
Plant Sacred Ground in enemy backline, cast Holy Light to stun key targets, then auto-attack for damage. Guarantees positioning advantage.
Emergency Portal Save
Place Void Portal on dying ally, immediately Flicker away to safety. Portal completes the rescue while you escape gank attempts.
Holy Light Engage
First Holy Light creates zone, second pushes key target, then Sacred Ground follows for sustained pressure. Use when enemy is grouped.
Gameplan
Early Game
Levels 1–6- →Play safe around tower until level 4—your early game is weak. Ward aggressively and track enemy jungler rotations
- →Prioritize protecting your carry's positioning with passive movement speed; avoid overextending for poke damage
- →Secure vision control in river; Void Portal becomes oppressive once you understand enemy rotations
Mid Game
Post Broken Spear- →Sacred Ground becomes your primary teamfight tool—place it where your team wants to fight, not reactively
- →Use Void Portal to split map pressure: position it in a lane to create escape routes for split-pushers or roamers
- →Stack ability cooldowns into objective fights (dragon, towers). Your cooldown reduction items directly increase ultimte availability
Late Game
Teamfight phase- →Position Void Portal near team before major fights commence—passive enemies will avoid zones where they can't escape
- →Holy Light stun becomes critical for peeling assassins off your carry; prioritize accuracy over damage output
- →Control high-ground positioning with Sacred Ground to deny enemy engagement windows and force fights at your terms
Matchups
Rouie gets countered by
VolkathHigh burst damage ignores portal timing; can eliminate low-HP allies before they reach the gateway- DiaochanLong-range crowd control interrupts Holy Light casts and punishes predictable Sacred Ground placements
GrakkChain CC locks down portal placement and stun timing; hook mechanics counter Rouie's zone control
Rouie synergizes with
- ElandorPassive movement speed compounds attack speed buffs from Sacred Ground; enables guaranteed kiting and repositioning after engages
YornLong-range damage benefits from Sacred Ground attack speed buff; Void Portal enables safe repositioning after aggressive poke
ZillMovement speed passive synergizes with carry's mobility; Void Portal creates optimal escape routes during chase sequences
Pro Tips
- →Place Void Portal predictively based on enemy engage patterns, not reactively when allies are already doomed—pre-positioning saves fights before they start
- →Stack cooldown reduction (build towards 40%) to chain ultimates in extended teamfights; your DPS scales with ability spam more than most supports
- →Holy Light's stun radius is tighter than its visual indicator suggests—stand in melee range of priority targets to guarantee lockdown in clutch moments
Rouie is the premier utility support for coordinated teams in the current meta, with 65.8% ban rate reflecting his impact on macro play and teamfight control. Pick him into scaling team compositions that value positioning over sustain, but avoid matchups where early game aggression dominates. His 48.4% win rate masks his role-defining strength in high-coordination environments where Void Portal saves are properly executed.
