Krixi — Patch 1.63 Verdict
[Web: S | Web: S | Web: A | Web: A | Web: S+] Ranked S on zathong.com. Ranked S on metatierlist.com. Ranked A on pillarofgaming.com. Ranked A on commonsensegamer.com. Ranked S+ on richmanshop.com.
Krixi — Mage Guide
Key Insights
- Flutter gives 25% movement speed on any skill hit, standing still after a cast is the single most common mistake lower-Diamond Krixi players make.
- Mischief's damage reduction is 20% per target and caps at 40%, so the first two targets take full and 80% damage, aim your priority target first, not the tank.
- Nature's Wrath has a ground-targeted hitbox with a slight cast delay, the source says to almost never throw it without a Q hit confirming the enemy's position first.
- Moonfall hits each enemy up to four times over five seconds and gives Krixi 15% bonus movement speed for its duration, it is not a fire-and-forget ultimate.
- The source flags ulting an already-retreating enemy as the biggest misuse, they will simply walk out of range after two ticks.
Strengths
Flutter fires on any spell hit, making her hard to pin in lane.
Moonfall's 4-tick AoE outlasts burst mages in objective fights.
Mischief clears waves safely from range for fast rotations.
Flutter plus Flicker together shrug off most gank attempts.
Weaknesses
Nature's Wrath has a cast delay; mobile assassins sidestep it freely.
Moonfall demands 5 seconds in range, brutal against displacement comps.- Pre-Orb of the Magi mana pool forces passive laning early.
Mischief damage falloff means tanks can just walk onto her face.
Matchups
Abilities
PFlutter
When Krixi's abilities hit enemies, her movement speed increases by 25% for 2 seconds.
1Mischief
Krixi releases a clone that deals magic damage to enemies it touches. Damage decreases by 20% for each hit taken (minimum 40% reduction).
2Nature's Wrath
Krixi channels nature's power to attack enemies, dealing magic damage and launching them into the air.
RMoonfall
Krixi gains 15% movement speed and calls down meteors to bombard nearby enemies for 5 seconds, dealing magic damage. Each enemy can be hit up to 4 times.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · | |
| · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · | |
| · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Standard Build
1
2
3
4
5
6Core Combos
Standard Trade
Use Q to confirm the enemy's position and close the gap, then immediately drop W under their feet before they can react to the airborne hitbox. The auto-attack afterward uses Flutter's speed buff to close any remaining distance.
All-In Burst
Land Q first to proc Flutter and push them into W's airborne window, then pop Moonfall while they are still suspended so the first ticks land before they can disengage. Use this when you are sure they have no escape available.
Flicker Execute
Against enemies who respect your range and back off after Q, Flicker forward immediately after the Q hit to close the gap before Flutter fades, then drop W for the airborne and layer Moonfall on top. This is your primary kill setup against mobile laners.
Safe Poke
Double-Q poke at max range, using Flutter's speed window between casts to reposition so the second Mischief hits from a new angle. A pure harass pattern for lanes where extending into W range is not safe.
Expert Video Guide
ROV : Krixi สอนเล่นคริซี่ ปรับใหม่สายดาเมจล้วน คอมโบเดียวหาย!!! — Jayop
Gameplan
Krixi's first real spike is finishing Orb of the Magi. It fixes her mana issues and gives enough AP and HP to trade confidently in lane. She becomes genuinely dangerous at Boomstick, where the added burst fuses with Moonfall's tick damage to create lethal short windows. Her absolute peak is the four-item timing of Boomstick plus Hecate's Diadem. At that point she can delete a squishy in one Q-W-R sequence. She is weakest in the first three minutes before Orb stacks, and again very late if the enemy team has assembled enough magic resistance to outlast Moonfall's duration.
Early Game
Levels 1–6- →Level W at level two rather than maxing Q first. A single W airborne in an early trade forces the enemy laner out of XP range and can snowball a lead before your jungler even visits.
- →Use Q exclusively for harass in the first two waves, not wave clear. Let the minion wave push slightly toward you so you have turret safety while you poke.
- →If the enemy jungler is running aggressive invades on your side, ping your own jungler and hold Flicker. Do not burn your escape tool for a poke trade.
Mid Game
Post Broken Spear- →After Orb of the Magi completes, immediately contest the next Dragon spawn by shoving mid with Q and rotating. Moonfall in a three-person skirmish around Dragon is often a guaranteed kill.
- →Ward the enemy jungler's most likely gank path and use that information aggressively. Knowing you are safe lets you extend further in lane and force W trades you would otherwise avoid.
- →When you get a solo kill or turret, do not greedily chase. Shove the wave, then roam bot lane where your Q-W-R sequence on an unsuspecting marksman is almost always a free kill.
Late Game
Teamfight phase- →Position on the flank at the start of every teamfight so that Moonfall hits the maximum number of enemies when you dive in behind the enemy frontline.
- →Save Flicker as a Moonfall escape rather than an engage tool in the late game. If the enemy team has assembled hard CC, you need the mobility to reposition mid-Moonfall rather than extend into it.
- →In the final siege, use Q to poke under the Phoenix turret from max range and only commit with Moonfall when a teammate has landed hard CC, making it impossible for the enemy carry to walk out of your radius.
Pro Tips
- →Moonfall gives Krixi 15% bonus movement speed, and Flutter stacks on top of that. If you hit Q mid-Moonfall, the combined speed lets you dodge skillshots while channeling. The ultimate becomes an evasion window, not just a damage commitment.
- →Aim Mischief at an angle when the enemy is standing between you and a terrain wall. The clone can clip the wall geometry and still connect, confirming W from a direction they won't expect.
- →In a losing lane, keep one Q charge as an escape. Q away from a chasing assassin to trigger Flutter's speed boost, then Flicker in the same direction. That creates two layers of separation before the buff drops.
- →Against melee junglers who path mid for dives, fake a shove with Q then immediately walk back to turret. Many junglers time their gank around your overextended wave, and the baited aggression hands your team a free turret counter-kill when they commit.
Krixi is the right pick for mid-lane mage players who want agency through mobility rather than safety through range. She demands that you be inside the fight, not behind it. Her Moonfall-centered teamfight output is S-tier when a CC-heavy support or tank is protecting her, and Flutter makes her uniquely difficult to punish during skirmishes. If you plan to main her, the single most important habit to build is treating the Flutter window as a mandatory repositioning frame after every cast. Players who get that rhythm down will find her nearly impossible to punish and absolutely lethal in the right draft.
Krixi — Frequently Asked Questions
Is Krixi good in the current ROV patch?+
Yes. Krixi is rated S tier on the Thai server in the current patch. The skirmish-heavy meta around Dragon spawns suits her well, and her combination of wave clear, mobility, and sustained AoE damage makes her one of the most complete mid-lane mages available right now. If you are comfortable with her combo timing, she is a strong ranked pick.
What is the best build for Krixi?+
Start Orb of the Magi first, always. Then Gilded Greaves, Boomstick, Hecate's Diadem, Rhea's Blessing, and Staff of Nuul to close. Orb fixes her early mana issues and stacks into a meaningful AP item. Boomstick gives her combos the burst amplification they need to feel lethal. Staff of Nuul is the magic penetration closer that keeps her damage relevant against teams building Gilded Plate or other magic resistance.
How do you counter Krixi?+
The cleanest counters are high-mobility assassins like Butterfly and Nakroth, who can sidestep Nature's Wrath and interrupt Moonfall before it completes its ticks. At the team composition level, stacking hard CC, especially knock-ups or suppresses, forces Krixi to burn Flicker defensively and prevents her from sitting inside Moonfall long enough to deal meaningful damage. In lane, aggressive early pressure before Orb of the Magi completes exploits her mana fragility.
Is Krixi hard to play / good for beginners?+
Krixi is rated Medium difficulty. Her individual abilities are readable, but using Flutter as an active mobility tool rather than a passive bonus requires genuine mechanical discipline that takes time to build. Beginners will often Moonfall from too far away or waste Nature's Wrath on dashing enemies, losing most of her damage in the process. She rewards players who already understand mid-lane wave management and can chain abilities smoothly under pressure.


