S TIERsupportSupport / RoamMediumPatch 1.62
Zip portrait

Zip

Bloat, curse, and protect—Zip controls the fight.

Win Rate
50%
Pick Rate
1.4%
Ban Rate
0.3%
Overview

Strengths & Weaknesses

Strengths

  • +Exceptional durability with 30% damage reduction while bloated, enabling extended teamfights and tanking ability
  • +Versatile crowd control via Skill 1 stun + link mechanic and Skill 3 knockup, making him valuable in both engage and disengage
  • +Skill 2 provides team utility: shields allies, reduces their damage taken, and heals Zip—strong defensive support tool

Weaknesses

  • Skill 2's 4-second channel is vulnerable to interruption and limits his mobility during crucial moments
  • Passive magic damage scales weakly compared to physical tanks; limited impact against magic-heavy enemy teams
  • Low base damage output makes him reliant on team follow-up; struggles to secure kills or provide meaningful pressure solo
Kit

Abilities

Zip Bloat! ability iconP
PASSIVE

Zip Bloat!

When Zip bloats up, he takes 30% reduced damage and deals magic damage per second to nearby enemies. This damage increases by {1} per level (deals 2x damage to minions and jungle monsters).

Zip Hex! ability icon1
SKILL 1

Zip Hex!

Zip spits a curse, dealing magic damage and stunning for 0.5s. Then links the target to nearby enemies (if none exist, Zip slows by 90% for 1.5s). Then deals magic damage every 0.5s to the first enemy for 4s, with {4}% of damage taken by one transferred to the other. The link breaks if enemies are too far apart. Zip deals increased magic damage to cursed enemies.

Zip Angry! ability icon2
SKILL 2

Zip Angry!

Zip sucks allies and jungle minions into his mouth for 4s (hold to channel). Sucked allies gain a shield and take 30% reduced damage. Zip heals based on the number sucked. While bloated, 40% of damage taken converts to a shield for allied heroes. During the suck, Zip is immune to crowd control and attacks non-hero enemies at range (canceling early puts this ability on cooldown immediately).

Zip Roll! ability iconR
ULTIMATE

Zip Roll!

Zip rolls in a designated direction for 6s. During this time, Zip is immune to crowd control and deals magic damage to enemies he rolls through, launching them airborne for 1s. Enemies at the end of the roll are slowed by {2}% for 3s (if rolling into an obstacle, Zip bounces away and gains increased speed). Can be reactivated to cancel, and cooldown counts based on duration used.

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Zip Hex!
1·3·5·7·9···13··
2Zip Angry!
·2·4···8·10·12·14·
RZip Roll!
·····6····11···15
Build

Loadout

Flicker summoner spell icon
Summoner Spell
Flicker
Core Runes
Golden Body rune iconGolden Body
Spirit rune iconSpirit
Prowess rune iconProwess
Recommended

Standard Build

Ring of Terror item icon1
Ring of Terror
Hermes' Select item icon2
Hermes' Select
The Aegis item icon3
The Aegis
Medallion of Troy item icon4
Medallion of Troy
Mail of Pain item icon5
Mail of Pain
Blade of Eternity item icon6
Blade of Eternity
Mechanics

Core Combos

01

Engage Lockdown

Zip Hex! ability icon1
Zip Hex!
AA
Auto
Zip Roll! ability iconR
Zip Roll!

Hex stun into auto for damage reset, then Roll to reposition and knock enemies. Use when enemies cluster or you need to separate threats.

02

Team Protect

Zip Angry! ability icon2
Zip Angry!
Zip Roll! ability iconR
Zip Roll!

Channel Skill 2 to shield and heal teammates while they're in danger, then Roll out to zone enemies. Best when teammates are low and grouped.

03

Hex + Passive Damage

Zip Hex! ability icon1
Zip Hex!
AA
Auto
AA
Auto

Land Hex stun, auto attacks while bloated to trigger passive magic damage over time. Chain linked enemy takes continuous damage while stunned.

Strategy

Gameplan

Early Game

Levels 1–6
  • Position near your ADC; use Skill 1 to control enemy aggression and set up kills with the stun + link
  • Prioritize staying bloated by taking small chip damage—the 30% damage reduction makes you unkillable in early skirmishes
  • Avoid overextending with Skill 2 channel; use it reactively when teammates engage, not proactively

Mid Game

Post Broken Spear
  • Rotate to jungle/side lanes to set up ganks with Hex lockdown; your link ensures the enemy can't escape cleanly
  • Use Skill 3 to kite backline threats away from your carries; the knockup prevents follow-up damage
  • Watch for teamfight initiation; pre-position to hit multiple enemies with Roll's knockup

Late Game

Teamfight phase
  • Stick with your team; Skill 2 becomes critical for keeping key carries alive during final teamfights
  • Use Hex to shut down enemy initiators or high-priority targets before they reach your backline
  • Save Skill 3 for disengage or to peel threats—don't waste it for engage when enemy resources are available
Matchups

Matchups

Zip gets countered by

  • Fennik hero icon
    Fennik
    Early burst and mobility ignore Zip's passive durability; can interrupt Skill 2 channel and escape Hex link
  • Maloch hero icon
    Maloch
    Pure physical damage and healing ignore Zip's passive mitigation; Maloch's gank potential counters Zip's slow setup
  • Lauriel hero icon
    Lauriel
    Silence interrupts Skill 2 channel; sustained damage output overwhelms Zip's defensive tools before teamfight scaling

Zip synergizes with

  • Elandor
    Zip's Hex stun and Skill 3 knockup set up Elandor's damage window; shared durability in extended fights
  • Butterfly hero icon
    Butterfly
    Zip's shielding and peel enable Butterfly to free-farm and carry late; Skill 2 synergizes with her survivability needs
  • Arduin hero icon
    Arduin
    Both excel in prolonged teamfights; Zip's crowd control combos with Arduin's tanking, and both benefit from scaling into full-team fights
Tips

Pro Tips

  • Skill 1's link mechanic is underutilized—if the initial target dies, linked enemies move 90% slower. Use this to zone and control team spacing without needing full damage output.
  • Stack your bloated passive by taking intentional poke before major teamfights; the damage reduction compounds with Skill 2 shields for extreme durability.
  • Channel Skill 2 proactively at 75% health to absorb incoming burst before it happens—experienced opponents will respect the channel and hesitate, creating window for teammates.

Zip is a high-uptime tank-support hybrid best picked into sustained teamfight comps or when your team lacks peel. His S-tier rating stems from his unique durability + utility combination, but his low damage output and channel vulnerability mean he struggles against burst-heavy, coordinated teams. Pick him when your team scales better into late game and you can afford to play defensively.