A TIERwarriorSolo LaneMediumPatch 1.63Reviewed
Amily portrait

Amily

One knife, one window, Amily closes it permanently.

No ranked data for this patch yet
Editor's Take

Amily — Patch 1.63 Verdict

[Web: A | Web: A | Web: B] Ranked A on zathong.com. Ranked A on metatierlist.com. Ranked B on commonsensegamer.com.

Reviewed Patch 1.63By Danai · ROV META
Overview

Amily — Warrior Guide

Key Insights

  • Duel adds 50% bonus damage to every hit on an isolated target, one extra body in range and the passive goes dark entirely.
  • Kickblade's return gives Amily a 20% move speed buff, heals 125 (+50% AD), and refunds 30% of the cooldown, all lost if she chases forward past the arc.
  • Combo's second hit knocks the target airborne and converts your next normal attack into a bonus slam for 80 (+30% AD) extra; the empowered auto must be manually triggered or it expires.
  • Enrage fires a 300 magic damage burst after a 1-second delay, then runs 100 bonus AD, 40 movement speed, and 40 damage resistance for the duration, activate it mid-knockup so the delay is irrelevant.
  • Combo's out-of-combat passive regen ticks 1% HP and mana per second, fast enough to skip recalls between poke windows if you step into a bush for 10 seconds.

Strengths

  • Duel passive makes every isolated hit deal 1.5x damage from level 3.
  • Kickblade's return heals and resets CDR in the same throw.
  • Enrage adds 100 AD and 40 damage resistance for extended fights.
  • Combo knockup is self-sufficient CC, no teammate needed.

Weaknesses

  • Only a slow and one Combo knockup; useless in organised teamfights.
  • Duel is single-target, any multi-hero brawl cuts her damage hard.
  • Levels 1-2 are weak; opponents who shove early will win CS trades.
  • No real gap-closer beyond Kickblade's speed buff; kite her and she stalls.
Matchups

Matchups

Kit

Abilities

Duel ability iconP
PASSIVE

Duel

When Amily's auto attack or Combo skill hits a single target, she deals 50% increased damage.

Kickblade ability icon1
SKILL 1

Kickblade

Amily throws a blade that bounces to 4 other enemies on hit, dealing 150 (+60% AD) physical damage and slowing them by 30% for 1.3s (first target slowed by 50%). When the blade returns, she gains 20% movement speed for 3s, restores 125 (+50% AD) HP, and reduces this skill's cooldown by 30%.

Combo ability icon2
SKILL 2

Combo

Amily performs a kick combo dealing 80 (+30% AD) physical damage. The 2nd hit launches enemies airborne. The next auto attack triggers an extra hit dealing 80 (+30% AD) bonus physical damage. Passive: Amily restores 1% of max HP and mana per second and gains 10 movement speed when out of combat.

Enrage ability iconR
ULTIMATE

Enrage

Amily enters a rage state. After 1s, she deals 300 magic damage. She then gains 100 attack power and 40 movement speed, along with 40 damage reduction. Additionally, she deals 60 magic damage every 0.8s.

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Kickblade
1·3·5·7·9···13··
2Combo
·2·4···8·10·12·14·
REnrage
·····6····11···15
Build

Loadout

Flicker summoner spell icon
Summoner Spell
Flicker
Core Runes
Onslaught rune iconOnslaught
Assassinate rune iconAssassinate
Dragon's Claw rune iconDragon's Claw
Recommended

Standard Build

Glided Greaves item icon1
Glided Greaves
Broken Spear item icon2
Broken Spear
Hercules's Madness item icon3
Hercules's Madness
Omni Arms item icon4
Omni Arms
Fenrir's Tooth item icon5
Fenrir's Tooth
Blade of Eternity item icon6
Blade of Eternity
Mechanics

Core Combos

01

Standard Lane Trade

Kickblade ability icon1
Kickblade
Combo ability icon2
Combo
AA
Auto
Duel ability iconP
Duel

The bread-and-butter slayer-lane pattern: throw Kickblade to proc the slow and begin Duel, immediately follow with Combo's two-hit knockup, then land the empowered post-knockup auto while the Duel bonus is active, walk back into the returning blade to heal and reset the cooldown.

02

All-In Kill Combo

Kickblade ability icon1
Kickblade
Combo ability icon2
Combo
Enrage ability iconR
Enrage
AA
Auto
Duel ability iconP
Duel

Use this when the enemy is below 60% HP: Kickblade first to trigger the slow and activate Duel, Combo into the knockup, activate Enrage during the airborne frames so the 1-second delay fires while they're still in the air, then land the empowered auto into the Enrage-buffed auto-attacks to finish.

03

Flicker Gap-Close

Fl
Flicker
Combo ability icon2
Combo
Enrage ability iconR
Enrage
AA
Auto
Kickblade ability icon1
Kickblade
Duel ability iconP
Duel

Against mobile opponents who have used their escape, Flicker closes the final gap before they can re-engage their spell. Combo knockup immediately after landing, activate Enrage during airborne, empowered auto, then Kickblade for the heal and CDR refund if they're still alive.

04

Poke-and-Recover

Kickblade ability icon1
Kickblade
Duel ability iconP
Duel
AA
Auto
Kickblade ability icon1
Kickblade

A safe harass loop for the early laning phase: throw Kickblade to proc Duel on the first auto you land while the slow holds them in place, then reposition into the blade's return path for the heal and the 30% CDR refund to throw it again quickly.

Watch

Expert Video Guide

RoV : สอนเล่น Amily เบื้องต้น+เทคนิคคอมโบสกิล ครบจบในคลิปเดียว ! — HBX

Strategy

Gameplan

Power Spikes

Amily's first real spike lands at level 4, when she has her full ability rotation and the Duel passive synergy across all three skills. Her item spike is sharper. Broken Spear online (item two, roughly 8 to 10 minutes) is the moment she threatens kills rather than just winning trades, because the armor penetration starts cutting through early-game tanky warriors who otherwise absorb her damage comfortably. Hercules's Madness (usually 13 to 16 minutes) is her strongest window; the fury passive combined with Enrage makes her nearly unkillable in a controlled duel. She falls off in percentage terms after 25 minutes as enemies complete full damage-resistance builds, so force your solo-lane fights before the third back.

Early Game

Levels 1–6
  • Play passive at level 1, last-hit under tower if necessary and don't trade until Combo comes online at level 2, because Kickblade alone doesn't win trades against most slaner warriors.
  • From level 2 onward, use the Kickblade slow to bait movement then immediately follow with Combo for the knockup; your goal is to get the enemy to half HP before the first recall wave, not to go for early kills that require burning Flicker.
  • Max Kickblade first for the increased healing return and CDR refund scaling, this is your sustain backbone and getting it to level 5 by mid-laning phase is more important than levelling Combo second.

Mid Game

Post Broken Spear
  • Once Broken Spear is complete, start looking for solo dives on the enemy slayer under their tower after a successful Kickblade-Combo trade, the armor penetration combined with Duel passive means tower shots hurt less proportionally than you think.
  • Rotate to the mid lane for quick 2v2 skirmishes only when you have Enrage available and the enemy mid hero is isolated; do not walk into teamfight clusters where Duel turns off and your damage halves.
  • Use your out-of-combat Combo passive regen (1% HP/mana per second) to avoid wasting time recalling, a 10-second sidestep into a bush between waves keeps you healthy and in lane longer than any opponent who has to recall to fountain.

Late Game

Teamfight phase
  • Identify the enemy carry and track their position before every major objective fight, your job in a 5v5 is to bypass the frontline with Flicker or the Kickblade speed burst and lock the carry in a solo duel bubble away from their teammates.
  • Activate Enrage before, not after, engaging on the carry so the 1-second delay fires during your gap-close, meaning your first auto within range lands with the full 100 bonus AD already online.
  • If the game is going long and the enemy team has stacked damage resistance, prioritise objectives over kills, Amily's DPS against a 3-item tank is poor, and she wins games by applying kill pressure on squishies to force disengagement, not by tanking through full teams.
Tips

Pro Tips

  • Walk back into the returning Kickblade's path immediately after throwing it. Players who throw and chase forward lose the heal and CDR refund because they've moved away from the blade's arc, burning what is essentially a free mini-recall every 8 seconds.
  • The Combo empowered auto after the knockup is not automatic. You must manually land a normal attack within the window or it expires. Building muscle memory to immediately queue an auto after the second Combo hit is the single largest damage difference between average and high-ranked Amily players.
  • Enrage's 40 damage resistance is often forgotten during the mode, which causes players to disengage prematurely. If Enrage is active and you're against one or two opponents, the resistance means you're tanking roughly 28% more damage before the mode expires, so leaning into the fight is correct even if your HP looks low.
  • Against heroes with point-and-click CC (Baldum, Grakk, Lumburr), save Flicker specifically for after their CC lands rather than using it as a gap-closer. Repositioning out of their follow-up burst is more valuable than using Flicker to engage when Kickblade's slow can do the same job for free.

Amily rewards players who are willing to master the geometry of her Kickblade arc and the strict isolation requirement of the Duel passive. Get those two things right and she is one of the most satisfying 1v1 heroes in the game, a consistent Diamond-and-above performer. Draft her when you have CC-based teammates who can hand-deliver an isolated target. Avoid her when the enemy has already locked high-mobility slayer-counter picks. The single most important habit to build is the Kickblade return path: walk into that blade on the way back, every single time, and you will outpace every opponent's sustain curve in the laning phase before the first item completes.

FAQ

Amily — Frequently Asked Questions

Is Amily good in the current ROV patch?+

Amily is a solid B-tier pick on the Thai server right now. She is not dominating the meta but she is far from unviable. She excels in the hands of players who have mastered her Kickblade return timing and Duel passive isolation requirement, but the current patch's tendency to reward heavy CC teamfight compositions limits her overall impact compared to slayers with better engage toolkits.

What is the best build for Amily?+

The recommended core is Gilded Greaves into Broken Spear, which solves her early armor-penetration deficit and lets the Duel passive fully express itself against tanky slayer opponents. From there, Hercules's Madness into Omni Arms is her damage-and-durability backbone. Fenrir's Tooth as the fifth item synergises with the Duel passive to execute isolated low-HP targets before they can escape, and Blade of Eternity closes the build as the survivability option.

How do you counter Amily?+

Deny her the single-target isolation her Duel passive requires. Group with a teammate whenever she looks to engage and her damage output drops to roughly two-thirds. Mobile heroes like Butterfly and Murad are particularly effective because they can break contact mid-trade, interrupting the Kickblade return window and denying her both the heal and the CDR refund that fuel her sustain trading pattern.

Is Amily hard to play / good for beginners?+

Amily is rated Medium difficulty. Her basic rotation is approachable, but her ceiling requires internalising several non-obvious mechanics: the Kickblade return positioning, the post-Combo empowered auto timing window, and the correct moment to activate Enrage. Beginners can pick her up and win games, but they will plateau quickly without drilling those specific habits. She is a good second or third slayer-lane pickup once you understand the role.

Sources & MethodThis guide reflects the current Thai-server ranked meta as discussed on the kritngi and Doyser YouTube channels and cross-referenced with live win/pick/ban data from Thai-server ranked play, written specifically for English-speaking players who cannot access those Thai-language sources directly. See our full methodology.