Strengths & Weaknesses
Strengths
- +Exceptional AOE damage output for eliminating clustered enemies
- +High burst potential combined with crowd control for securing kills
- +Strong scaling into late game with proper item builds
Weaknesses
- −Vulnerable to all-in assassins without proper positioning
- −Mana-hungry early game limits sustained trading
- −Skill shots require accurate prediction against mobile targets
Abilities
PEternal
When Lorion's skill 2 and skill 3 hit a target, he launches a projectile. When the projectile is in Lorion, the activated projectile shocks all enemies within range every 0.75s for 4s, dealing 155 (+30/Lv) (+35%of AP) magic damage while restoring 50 (+12/Lv) (+10%of AP) of his HP (damage and restore effects reduced to 1/3 for non-hero units).When the projectile is out of Lorion, the activated projectile shocks the enemy with the least HP within range every 0.75s for 4s, dealing 50% less damage and no longer restoring HP.
1Here's What I Think
Lorion moves the projectile to the target location (can be cast twice). The third cast will return it to Lorion. Whenever the projectile moves, it deals 240-480 (+36%of AP) magic damage to all units in its path (the damage diminishes by 50% when hitting targets consecutively within 1s).After the second cast, when the projectile reaches the end of its path, it will deal 250-500 (+38%of AP) magic damage to and slow all units in its path by 30% for 1.5s. The projectile will automatically teleport back to Lorion's location if it is too far away, returning its cooldown by 50% when there're 2 stages left and 25% when there's 1 stage left.
2Darkness Falls
When the projectile is in Lorion, he deals 300-550 (+45%of AP) magic damage to nearby enemies.When the projectile is outside Lorion, he flies towards it, gaining super armor during this time and dealing 300-550 (+45%of AP) magic damage to all enemies within range of his landing point. 2 charges can be stored with an interval of 15-10s (can affected by cooldown reduction).
RStarry Night
After a 2s delay, an explosion will occur at the projectile's location, dealing 700-1000 (+75%of AP) magic damage and creating a levitating effect for 1.25s (not affected by resistance).
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1Here's What I Think | 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · |
2Darkness Falls | · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · |
RStarry Night | · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Mid Lane
1
2
3
4
5
6Core Combos
Full Burst Combo
Initiate with Q for setup, chain W for damage amp, auto reset, then R for execution. Use when enemy team is grouped or isolated target is caught.
Kite & Control
Lead with W for slow/damage, auto attack, Q for additional control, Flicker away if enemies close gap. Optimal for maintaining distance in skirmishes.
Flash Engage
Use Flicker to surprise position, R for AoE initiation, Q follow-up, W to finish. High-risk play when you have teammates ready to follow.
Gameplan
Early Game
Levels 1–6- →Farm safely from range, avoid extended trades until level 4 when combo comes online
- →Secure blue buff priority to enable early mana sustain and faster combo rotations
- →Group with jungler for mid-lane skirmishes where AOE damage wins small fights
Mid Game
Post Broken Spear- →Transition to warding river and setting up vision for objective control plays
- →Position in back-line of teamfights, use superior range to poke before committing full combo
- →Capitalize on enemy cooldowns by resetting with W slow then all-in with QR combo
Late Game
Teamfight phase- →Maintain strict positioning 2-3 steps behind frontline—one mistake guarantees death
- →Save ultimate for high-value targets or teamfight initiation rather than cleanup kills
- →Abuse item actives (Berith's Agony, Zweihander) to amplify burst windows on isolated targets
Matchups
Lorion gets countered by
RazMobilizes too quickly through Lorion's AOE lockdown zones; can lock Lorion down before combo finishes
QuillenInvisibility negates positioning advantage; can one-shot before Lorion reacts with defensive W
SupermanCharging ability gaps Lorion instantly; provides armor stacking that reduces burst effectiveness
Lorion synergizes with
ArthurLocks down targets that Lorion needs to burst; creates unescapable teamfight scenarios with combined CC- ElandorrProvides setup stun for Lorion's combo while dealing independent damage; both excel in grouped teamfights
LumburrAbsorbs burst damage meant for Lorion while enabling aggressive positioning through force field protection
Pro Tips
- →Predict enemy movement before casting Q—lead shots against mobile heroes by 0.5-1s to maximize hit rate in ranked plays
- →Stack Berith's Agony passive before engaging fights; three hits guarantee your next ability triggers execute damage threshold
- →Use W's movement slow to create artificial gaps during 5v5s—position where enemies must traverse through it to reach backline, forcing them to absorb second cast
Lorion is the S-tier mage pick for coordinated ranked teams who leverage his unmatched teamfight AOE and burst. His 55.4% winrate reflects the current meta's emphasis on grouped objective plays where his damage shines. Pick into composition-heavy comps lacking mobility; avoid blind-picking into heavy assassin lineups.
