S TIERmageMid LaneMediumPatch 1.62
Lorion portrait

Lorion

Burst mage with unmatched team fight control

Win Rate
55.4%
Pick Rate
26%
Ban Rate
18.7%
Overview

Strengths & Weaknesses

Strengths

  • +Exceptional AOE damage output for eliminating clustered enemies
  • +High burst potential combined with crowd control for securing kills
  • +Strong scaling into late game with proper item builds

Weaknesses

  • Vulnerable to all-in assassins without proper positioning
  • Mana-hungry early game limits sustained trading
  • Skill shots require accurate prediction against mobile targets
Kit

Abilities

Eternal ability iconP
PASSIVE

Eternal

When Lorion's skill 2 and skill 3 hit a target, he launches a projectile. When the projectile is in Lorion, the activated projectile shocks all enemies within range every 0.75s for 4s, dealing 155 (+30/Lv) (+35%of AP) magic damage while restoring 50 (+12/Lv) (+10%of AP) of his HP (damage and restore effects reduced to 1/3 for non-hero units).When the projectile is out of Lorion, the activated projectile shocks the enemy with the least HP within range every 0.75s for 4s, dealing 50% less damage and no longer restoring HP.

Here's What I Think ability icon1
SKILL 1

Here's What I Think

Lorion moves the projectile to the target location (can be cast twice). The third cast will return it to Lorion. Whenever the projectile moves, it deals 240-480 (+36%of AP) magic damage to all units in its path (the damage diminishes by 50% when hitting targets consecutively within 1s).After the second cast, when the projectile reaches the end of its path, it will deal 250-500 (+38%of AP) magic damage to and slow all units in its path by 30% for 1.5s. The projectile will automatically teleport back to Lorion's location if it is too far away, returning its cooldown by 50% when there're 2 stages left and 25% when there's 1 stage left.

Darkness Falls ability icon2
SKILL 2

Darkness Falls

When the projectile is in Lorion, he deals 300-550 (+45%of AP) magic damage to nearby enemies.When the projectile is outside Lorion, he flies towards it, gaining super armor during this time and dealing 300-550 (+45%of AP) magic damage to all enemies within range of his landing point. 2 charges can be stored with an interval of 15-10s (can affected by cooldown reduction).

Starry Night ability iconR
ULTIMATE

Starry Night

After a 2s delay, an explosion will occur at the projectile's location, dealing 700-1000 (+75%of AP) magic damage and creating a levitating effect for 1.25s (not affected by resistance).

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Here's What I Think
1·3·5·7·9···13··
2Darkness Falls
·2·4···8·10·12·14·
RStarry Night
·····6····11···15
Build

Loadout

Flicker summoner spell icon
Summoner Spell
Flicker
Core Runes
Desolate rune iconDesolate
Spirit rune iconSpirit
Stain rune iconStain
Recommended

Mid Lane

Glided Greaves item icon1
Glided Greaves
Berith's Agony item icon2
Berith's Agony
Soul Scroll item icon3
Soul Scroll
Arctic Orb item icon4
Arctic Orb
Hecate's Diadem item icon5
Hecate's Diadem
Staff of Nuul item icon6
Staff of Nuul
Mechanics

Core Combos

01

Full Burst Combo

Here's What I Think ability icon1
Here's What I Think
Darkness Falls ability icon2
Darkness Falls
AA
Auto
Starry Night ability iconR
Starry Night

Initiate with Q for setup, chain W for damage amp, auto reset, then R for execution. Use when enemy team is grouped or isolated target is caught.

02

Kite & Control

Darkness Falls ability icon2
Darkness Falls
AA
Auto
Here's What I Think ability icon1
Here's What I Think
Fl
Flicker

Lead with W for slow/damage, auto attack, Q for additional control, Flicker away if enemies close gap. Optimal for maintaining distance in skirmishes.

03

Flash Engage

Fl
Flicker
Starry Night ability iconR
Starry Night
Here's What I Think ability icon1
Here's What I Think
Darkness Falls ability icon2
Darkness Falls

Use Flicker to surprise position, R for AoE initiation, Q follow-up, W to finish. High-risk play when you have teammates ready to follow.

Strategy

Gameplan

Early Game

Levels 1–6
  • Farm safely from range, avoid extended trades until level 4 when combo comes online
  • Secure blue buff priority to enable early mana sustain and faster combo rotations
  • Group with jungler for mid-lane skirmishes where AOE damage wins small fights

Mid Game

Post Broken Spear
  • Transition to warding river and setting up vision for objective control plays
  • Position in back-line of teamfights, use superior range to poke before committing full combo
  • Capitalize on enemy cooldowns by resetting with W slow then all-in with QR combo

Late Game

Teamfight phase
  • Maintain strict positioning 2-3 steps behind frontline—one mistake guarantees death
  • Save ultimate for high-value targets or teamfight initiation rather than cleanup kills
  • Abuse item actives (Berith's Agony, Zweihander) to amplify burst windows on isolated targets
Matchups

Matchups

Lorion gets countered by

  • Raz hero icon
    Raz
    Mobilizes too quickly through Lorion's AOE lockdown zones; can lock Lorion down before combo finishes
  • Quillen hero icon
    Quillen
    Invisibility negates positioning advantage; can one-shot before Lorion reacts with defensive W
  • Superman hero icon
    Superman
    Charging ability gaps Lorion instantly; provides armor stacking that reduces burst effectiveness

Lorion synergizes with

  • Arthur hero icon
    Arthur
    Locks down targets that Lorion needs to burst; creates unescapable teamfight scenarios with combined CC
  • Elandorr
    Provides setup stun for Lorion's combo while dealing independent damage; both excel in grouped teamfights
  • Lumburr hero icon
    Lumburr
    Absorbs burst damage meant for Lorion while enabling aggressive positioning through force field protection
Tips

Pro Tips

  • Predict enemy movement before casting Q—lead shots against mobile heroes by 0.5-1s to maximize hit rate in ranked plays
  • Stack Berith's Agony passive before engaging fights; three hits guarantee your next ability triggers execute damage threshold
  • Use W's movement slow to create artificial gaps during 5v5s—position where enemies must traverse through it to reach backline, forcing them to absorb second cast

Lorion is the S-tier mage pick for coordinated ranked teams who leverage his unmatched teamfight AOE and burst. His 55.4% winrate reflects the current meta's emphasis on grouped objective plays where his damage shines. Pick into composition-heavy comps lacking mobility; avoid blind-picking into heavy assassin lineups.