Chaugnar — Patch 1.63 Verdict
[Liquipedia RPL: C | Web: A | Web: A | Web: B | Web: B] Pro play (RPL 2026): 9 picks, 77.8% WR, 5.2% pick/ban rate. Note: pro meta may differ from ranked. Ranked A on zathong.com. Ranked A on metatierlist.com. Ranked B on pillarofgaming.com. Ranked B on commonsensegamer.com.
Chaugnar — Support Guide
Key Insights
- Faithful Herald fires on every Energy Surge cast, granting 10% damage resistance and 20% move speed for 2 seconds.
- Energy Surge applies a 50% movement slow for 2 seconds; Shock Wave refunds 1 second of its cooldown each hit.
- Shock Wave stacks a 30% attack-damage buff twice, so two hits make your autos a real physical threat in skirmishes.
- Chaos Protection cleanses all CC from nearby allies with a 0.5-second immunity window, then gives 6 seconds of free mana casting.
- After Chaos Protection fires, Shock Wave's cooldown is shortened for 6 seconds, letting you chain Q-W-Q far faster than base cooldowns suggest.
Strengths
Chaos Protection hard-counters CC-heavy drafts on the spot.
Faithful Herald gives real tank stats on every
Energy Surge cast.
Energy Surge and
Shock Wave loop keeps a 50% slow near-permanent.- 77.8% win rate at Diamond+ rewards players who draft him correctly.
Weaknesses
- No engage, no tether, no heal. Passive ADCs make this lane dead.
Chaos Protection's CC-immunity lasts only 0.5s. Late cast = dead carry.
Shock Wave is near-melee range; ranged supports poke him out easily.- Mana runs dry fast if you spam
Energy Surge outside
Chaos Protection windows.
Matchups
Abilities
PFaithful Herald
Each time Chaugnar uses Energy Surge, he calls upon chaotic energy and removes all abnormal statuses. Gains 10% damage resistance and 20% movement speed increase for 2s.
1Energy Surge
Chaugnar releases an energy wave that attacks enemies and deals magic damage to all hit. Reduces enemy movement speed by 50% for 2s.
2Shock Wave
Chaugnar vibrates his body, dealing magic damage to nearby enemies. Hitting enemies increases his attack power by 30% (stacks up to 2 times). Additionally, using this skill reduces Energy Surge's cooldown by 1s.
RChaos Protection
Chaugnar calls upon chaotic energy to protect nearby allies. Removes all abnormal statuses and grants immunity to abnormal statuses while increasing damage output by 0.5s (3s for himself). Reduces Shock Wave's cooldown and allows him to use skills without consuming mana for 6s.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · | |
| · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · | |
| · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

1
2
3
4
5
6Core Combos
Standard Slow Lock
Run this in the laning phase to stack Shock Wave's attack damage buff twice while keeping the Q slow cycling through the W cooldown refund. Best used against an overextended enemy roamer who steps inside Shock Wave radius.
Reactive Teamfight Cleanse
Trigger this the instant a crowd-control ability lands on your carry. R's free-mana window and Shock Wave CDR let you chain Q slows back-to-back and peel anything chasing your team through the cleanse.
Flicker Engage
Flash into the backline during a lord contest, hit the clustered carries with Shock Wave, Q to slow their escape, and R immediately to protect any ally who followed in. This is your only real engage pattern and only works if a teammate collapses with you.
Ultimate Setup Burst
Open with R before the fight to get 6 seconds of free mana and a shortened Shock Wave cooldown, then chain the full Q-W loop to max out attack damage stacks and keep slows rolling. Most effective when Chaugnar is the one drawing the focus while the rest of the team arrives.
Expert Video Guide
ROV : Chaugnar สอนเล่นช้างป่าสุดโหด (ล้วง)เล่นจนอีกทีมหัวร้อน — Jayop
Gameplan
Chaugnar's first real power spike hits when Ring of Terror and Sonic Boots are finished. His Q slow suddenly has enough CDR to feel persistent rather than situational. He's strongest in the mid-game dragon and lord contest phase, once Berith's Agony and Shield of the Lost give him the bulk to absorb an initiation and the Shock Wave loop is fully online. Ultimate level 1 at level 4 is a soft spike worth forcing a bot-lane skirmish around if the enemy laner overextends. He's weakest in the first two minutes before any item is complete. Treat that window as vision and rotation prep, not a fighting phase. Gaia's Standard as a fifth item marks his late-game defensive ceiling; after that, play around objectives, not picks.
Early Game
Levels 1–6- →Buy Ring of Terror first and spend the opening two minutes on river vision. Drop wards at the enemy jungle entrances near the roam lane and let your ADC farm without forcing trades you can't win yet.
- →Rotate to help your jungler's first camp clear if it's safe. Faithful Herald's passive movement speed makes you a fast rotator, and showing up in unexpected positions creates the mental pressure that leads to misplays from overextended mid-laners.
- →Skip extended level-1 poke trades in the bot lane. Shock Wave requires dangerous proximity, and without items you're just a slow target. Give up space early, track the enemy jungler, and pass rotation timings to your team.
Mid Game
Post Broken Spear- →With Berith's Agony completed, contest every dragon spawn. Your Q slow is now on a fast enough effective cooldown through the W refund loop that you can keep a single target slowed almost continuously, which is particularly strong in the narrow dragon pit.
- →When your carry is winning lane, shadow them and use Faithful Herald's speed bursts to contest deep wards rather than sitting back. Vision at this stage translates directly into knowing when to force a 5v5 around objectives.
- →Hold Chaos Protection for the moment enemy hard CC fires on your carry. Don't burn R early for the free-mana window, because using it one second too soon means your carry is stunned with no cleanse left.
Late Game
Teamfight phase- →Stay stacked on your most valuable carry at all times during lord contests. Being inside R range when the enemy initiator uses Flicker matters more than any other positioning call in the late game.
- →Use the 6-second free-mana window from Chaos Protection to spam Q slows and cycle Shock Wave as many times as possible. With Medallion of Troy finished you're durable enough to tank backline focus while doing it.
- →If the game stalls and both teams are waiting each other out, ping your team toward small objectives rather than forcing a lord fight. Chaugnar has no engage to start a 50/50 lord contest, but his peel and slow make turtle-and-pick compositions very strong in extended skirmishes.
Pro Tips
- →Count Shock Wave stacks in your head. Once you've hit two and built both attack-damage charges, your autos deal real physical damage. Enemies regularly ignore the threat and walk straight into free melee hits.
- →Chaos Protection's 6-second free-mana window is wasted if you back off after clearing your carry. Keep spamming Q into grouped enemies during that window; the sustained slow forces the enemy to disengage or eat W hits.
- →Faithful Herald's 20% movement speed for 2 seconds is not just a fight tool. Use it to check dragon or lord brush right after casting Q. Supports who use movement bursts for vision work consistently outscore those who save them for combat.
- →Level W second when your lane is pushing, not Q. Shock Wave's cooldown reduction on Energy Surge scales with rank, and in an aggressive mid-game matchup the faster Q refresh from a leveled W is worth more than the marginal slow duration bump on Q.
Chaugnar is the right pick for supports who draft reactively, spot CC-heavy enemy compositions, and want a hero whose value builds the longer a fight lasts rather than front-loading everything into one button. He suits players comfortable with reactive over proactive support styles. If you want to initiate, play Grakk. If you want to peel and punish overcommitment, Chaugnar is your pick. The single most important skill to master is Chaos Protection timing: learning to fire R the frame an enemy displacement animation confirms, rather than reacting to the landing, is the entire gap between a 50% and a 77% win rate on this hero.
Chaugnar — Frequently Asked Questions
Is Chaugnar good in the current ROV patch?+
Chaugnar is a solid B-tier support this patch with a 77.8% win rate in Thai-server Diamond-and-above ranked games, which ranks among the highest for the support role. The catch is a 3.2% pick rate. Most players ignore him, so knowing the matchups gives you a real edge. He's strong specifically into CC-heavy drafts. Take him in those games and you'll see exactly why that win rate holds up.
What is the best build for Chaugnar?+
The optimal build is Ring of Terror into Sonic Boots, then Berith's Agony, Shield of the Lost, Gaia's Standard, and Medallion of Troy. Ring of Terror first is non-negotiable. The cooldown reduction is what makes the Q-W loop fast enough to feel impactful. Berith's Agony third is where the build comes together: the cooldown and tank stats push your effective Q uptime into territory that feels oppressive to play against.
How do you counter Chaugnar?+
The fastest way to beat Chaugnar is ranged supports like Aleister or Annette who can poke him out before Berith's Agony is done. His kit requires proximity, so denying him that in lane delays his power spike badly. Long-range displacement tools like Grakk or Baldum also beat his Chaos Protection by dragging his carry out of radius rather than using CC that triggers the cleanse. In teamfights, spread out so Energy Surge hits fewer targets and nobody is simultaneously setting up the W stack.
Is Chaugnar hard to play, and is he good for beginners?+
Chaugnar sits at Medium difficulty. The basic loop is learnable, but the Chaos Protection timing window is tight enough that beginners will cast it a half-second too late and watch their carry die regardless. He's not a good pick for players still learning the support role because he offers almost no passive safety: no heals, no shields. Team coordination and opponent-kit knowledge are requirements, not extras. Players who have already mastered a simpler support like Arthur or Thane will find Chaugnar's ceiling is significantly higher once the R timing clicks.



