Strengths & Weaknesses
Strengths
- +Exceptional AOE damage output with high scaling on ability power
- +Strong crowd control and zoning potential to control teamfights
- +Flexible playstyle allows both poke damage and burst elimination
Weaknesses
- −Vulnerable to gap closers and highly susceptible to being caught out of position
- −Requires careful mana management to maintain consistent damage output
- −Lower survivability compared to tank mages; demands proper positioning
Abilities
Bonnie Smack!
Bonnie hurls her yellow rabbit to a target location, dealing 225-450 (+45%of AP) magic damage to nearby enemies. The yellow rabbit remains on the ground for 8s, allowing her to reveal enemies within its electromagnetic field. When all of Bonnie's damage lands on the rabbit, it triggers Electromagnetic Blast. Can be stored up to 2 times (9s-7s) (Affected by cooldown reduction).Electromagnetic Blast: Deals 325-700 (+50%of AP) magic damage to nearby enemies.
Gina Thwack!
Bonnie controls her red rabbit to attack a specific enemy, dealing 100-170 (+20%of AP) magic damage 3 times to the area and immobolizes them for 1,5s.
Allan Kaboom!
Bonnie's purple rabbit lands in a target location, pulling in nearby enemies within 2s and dealing 280-520 (+60% ability power) magic damage. Then it explodes dealing 450-800 (+100%of AP) magic damage and stunning nearby enemies for 1.5s.
Don't Test Me
If Bonnie's skill 1 Electromagnetic Blast strikes an enemy, she will gain 60% movement speed that decreases over 1,5s.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1Gina Thwack! | 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · |
2Allan Kaboom! | · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · |
RDon't Test Me | · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout
Core Combos
Full burst combo
Engage with Q for setup, chain W for damage, finish with R for maximum burst. Use when enemy is grouped or isolated
Kite and poke
Q to harass and maintain distance, AA between spells for mana efficiency, W if target commits. Safe for prolonged fights
Gameplan
Early Game
Levels 1–6- →Focus on poking enemies with Q to secure early mage priority and denying CS
- →Play behind minion wave to minimize gank vulnerability while maintaining pressure
- →Rotate to help secure river control and vision at minute 3-4
Mid Game
Post Broken Spear- →Position in teamfights as secondary engage, letting frontline initiate before unleashing full combo
- →Use W to control objectives and create space for your team to secure kills
- →Maintain consistent damage output while staying 2+ hero widths from threats
Late Game
Teamfight phase- →Play around victory conditions—provide cover fire from backline or burst isolated targets
- →Use R to initiate or counter-initiate depending on team composition and positioning
- →Leverage superior range to kite away from melee threats while maintaining damage output
Matchups
Bonnie gets countered by
QuillenStealth initiation bypasses Bonnie's defensive tools and burst potential before she can react
FennikHigh mobility and early attack speed allow him to chase and eliminate Bonnie before her combo completes
ArduinTank build and crowd control immunity negate Bonnie's zoning and allow close-range domination
Bonnie synergizes with
TeemeeProtection and positioning utility allow Bonnie to safely output maximum damage without fear of ganks
RoxieInitiation and crowd control setup enable Bonnie's full combo for guaranteed teamfight wins- ElandorDouble mage scaling and crowd control create unblockable teamfight pressure in mid-game
Pro Tips
- →Maximize Q usage in early game for harass before committing to longer cooldown W and R
- →Position yourself to chain abilities through minion lines and terrain to avoid prediction by enemies
- →In teamfights, identify priority targets before engaging—solo squishies or grouped enemies for AOE value
Bonnie is a S+ tier mage best picked into comps lacking immediate gap closers or heavy engage. Her exceptional AOE and CC make her a reliable teamfight anchor, but weak early survivability requires disciplined positioning and map awareness to avoid early deficits.