A TIERmarksmanMarksman / ADCMediumPatch 1.63Reviewed
Brunhilda portrait

Brunhilda

Sky-lane sniper who punishes greed from a mile away

No ranked data for this patch yet
BuffedPatch 1.63
  • Attack speed bonus from passive increased.
  • Skill 2: Pierce range extended by 50 units.
Editor's Take

Brunhilda — Patch 1.63 Verdict

[BALANCE:buffed] [Web: S | Web: S | Web: B | Web: B] Ranked S on zathong.com. Ranked S on metatierlist.com. Ranked B on pillarofgaming.com. Ranked B on commonsensegamer.com.

Reviewed Patch 1.63By Danai · ROV META
Overview

Brunhilda — Marksman Guide

Key Insights

  • Passive bonus doesn't fully stack at mid-range, so every step toward your target costs you damage.
  • Animation-cancel Q into an auto right after the projectile leaves; the window is tight but the combined burst is noticeably higher than casting solo.
  • W is a defensive cooldown first, never a gap-closer; mis-timing it against a CC chain still gets you caught because the mobility is short enough to punish.
  • Pairing W with a ward-jump or terrain edge massively extends the effective escape distance beyond what the dash alone covers.
  • Wait for the frontline to absorb CC before channeling R, then weave autos between casts during the ultimate window to maximize total output.

Strengths

  • Max-range passive lets her win poke trades without entering engage range.
  • Evasive Dash is a real disengage; assassins need two gap-closers to reach her.
  • Valkyrie's Fury threatens priority targets from outside enemy vision range.
  • Two core attack items makes her a hard trade at mid-game breakpoints.

Weaknesses

  • Pre-first-item laning is fragile with zero built-in sustain.
  • One mobility tool isn't enough against double-dash or two-engage comps.
  • Passive is positional: too close or too far and her damage falls off sharply.
  • Hard CC interrupts Valkyrie's Fury channel and wastes the major cooldown.
Matchups

Matchups

Kit

Abilities

Brunhilda portraitP
PASSIVE

Redeploy

Brunhilda gains 80% movement speed that diminishes over 2s. Allows Entrenchment to be canceled immediately.Increases 40-60 attack damage

Brunhilda portrait1
SKILL 1

Sentry

Brunhilda throws a trap at the target location (when located in the bush, friendly units gain vision around it). Enemies who touch it take 200-400 (+50%of AD) physical damage, and enemy heroes receive an additional 30% movement speed reduction, 15%-30% armor reduction and are revealed for 2s. Brunhilda gains a shield that absorbs 200-400 (+50%of AD) damage for 3s. Up to 2 mines may be active at the same time.

Brunhilda portrait2
SKILL 2

Entrench

Brunhilda becomes entrenched for 15s, during which she is unable to move but gains 240-360 armor and magic defense. Her normal attacks deal 350-550 (+100%of AD) physical damage to enemies at the center of the target area (-40% to enemies on the edge) for a maximum of 7 times.Recast to cancel entrenchment

Brunhilda portraitR
ULTIMATE

Ballistics

When Brunhilda's normal attacks hit an enemy, her crit chance increases by 3%, and her physical damage increases by 8 for 3s (up to 5 stacks).(No effect against normal wildlings)

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
11Sentry
1·3·5·7·9···13··
22Entrench
·2·4···8·10·12·14·
RRBallistics
·····6····11···15
Build

Loadout

Summoner Spell
Flicker
Core Runes
Atrocity ×10
Guerrilla ×10
Skewer ×10
Recommended
War Boots item icon1
War Boots
Slikk's Sting item icon2
Slikk's Sting
Claves Sancti item icon3
Claves Sancti
Bow of Slaughter item icon4
Bow of Slaughter
Muramasa item icon5
Muramasa
Blade of Eternity item icon6
Blade of Eternity
Mechanics

Core Combos

01

Standard Poke Trade

P
Redeploy
1
Sentry
AA
Auto
AA
Auto

Use in lane to wear down the enemy carry without overcommitting. Q into immediate double auto while the passive is hot, then walk back before the support can respond.

02

Anti-Dive Escape

2
Entrench
AA
Auto
1
Sentry
AA
Auto

Save W for the moment the diver commits their primary gap-closer, dash through terrain or backwards, then immediately fire Q and autos into their back while they wait on their dash cooldown.

03

Teamfight Snipe

AA
Auto
1
Sentry
AA
Auto
R
Ballistics
AA
Auto
AA
Auto

Open with passive-stacked autos and Q on the frontline, then activate R once the enemy's CC abilities are spent so the channel isn't interrupted mid-cast.

04

Flicker Extend

2
Entrench
Fl
Flicker
R
Ballistics
1
Sentry
AA
Auto

In dire situations where W alone doesn't buy enough distance, W into Flicker creates enough gap for R to channel safely from a position the enemy can no longer reach in time.

Watch

Expert Video Guide

Brunhilda Hero Introduction Guide | Arena of Valor - TiMi Studios — Arena of Valor

Strategy

Gameplan

Power Spikes

Brunhilda's first real spike arrives when she completes her initial attack-speed and critical item, typically around the eight-to-ten-minute mark. At that point her passive damage becomes oppressive in short trades. She peaks sharply at two core items in the mid-game, and that is the window to push objectives and call for fights. Her late-game power is real but slightly flat compared to hypercarries like Tel'Annas. If the game drags past 20 minutes without objectives, she loses her edge. Play to close through mid-game advantages, not to outscale.

Early Game

Levels 1–6
  • Farm under passive-range discipline. Every CS you take should come from a position where your passive is active; never last-hit by walking into the minion wave.
  • Use Q on cooldown to pressure the enemy carry off CS, targeting them rather than minions in the final two seconds of a minion's HP if you can safely do both.
  • Respect level-two all-ins from aggressive bot-lane duos. If the enemy has a hook support like Grakk or an all-in support like Baldum, hug your tower until you have your W to escape.

Mid Game

Post Broken Spear
  • Rotate to dragon immediately after your first item power spike. Your passive damage in a short burst fight around the objective is significantly higher than the enemy expects at this timing.
  • Play split-poke on the dragon lane tower once the laning phase breaks down: chip the tower with passive-stack autos, back off when anyone rotates, and convert that tower gold into your second item.
  • Track enemy assassin cooldowns in teamfights and only R when you confirm the primary threat to you has burned their gap-closer on someone else.

Late Game

Teamfight phase
  • Position at maximum range behind your frontline at all times. Do not chase kills, do not walk forward for a better angle; let your tank create the angle for you.
  • Prioritize the enemy carry and the highest-damage mage with your R snipe. Eliminating their damage dealers before they eliminate yours wins teamfights at this stage of the game.
  • If you are ahead, proxy-push the side lanes between fights to force the enemy to answer you rather than grouping for a five-on-five where your positioning advantage is less pronounced.
Tips

Pro Tips

  • Read the enemy support's position before using W. The most common death on Brunhilda is dashing into the enemy support's CC rather than away from it, so you need map awareness of both threats before committing the cooldown.
  • Your passive has a maximum-range sweet spot that shifts with each new attack-range item. After buying each one, spend 30 seconds in a custom lobby re-learning where the passive activates so your muscle memory stays accurate.
  • Against dive compositions, use the terrain at the dragon-lane river entrance as a natural W amplifier. A dash through a narrow chokepoint forces any chasing melee into a thin corridor where your Q hits them on the way in.
  • In the late game, do not follow your team into the enemy base after a won teamfight if any enemy assassin is unaccounted for. Respawn timers are short enough that a Quillen or Butterfly can return mid-push and kill you before your team notices, turning a winning game into a loss.

Brunhilda is the right pick for disciplined marksman players who are already comfortable with kiting and terrain exploitation and want a carry whose power curve rewards good decisions over mechanical flashiness. Her A-tier status this patch is stable and unlikely to drop until the meta shifts further toward triple-dive compositions. The single most important thing to master on her is the W timing, not the escape itself, but the read of when the enemy has committed their gap-closer so the dash lands in the right direction. Get that right and everything else follows.

FAQ

Brunhilda — Frequently Asked Questions

Is Brunhilda good in the current ROV patch?+

Yes. Brunhilda is a solid A-tier pick on the Thai server right now. Her long-range poke and passive-based sustained damage are genuinely hard to deal with in compositions that lack a fast, mobile assassin. She won't win games through raw mechanics alone the way an S-tier hypercarry might, but in the right team composition she consistently out-values her draft slot. Exact win and pick rate figures should be verified on live aggregators since they shift weekly.

What is the best build for Brunhilda?+

Start with attack speed and early crit to hit her passive breakpoint as quickly as possible, then move into a standard marksman critical-strike core. Prioritize items that extend range or add movement speed so her positioning advantage compounds with raw stats. Item names and stats change with each balance pass, so cross-reference with current Thai-server build data on sites like ROV.GG or the Doyser channel for the most up-to-date item order. The rule of thumb: if an item doesn't make you harder to catch or harder to stand in front of, it belongs third or later.

How do you counter Brunhilda?+

The cleanest counter is a fast-initiation assassin who can reach her before she uses her W. Quillen and Butterfly are the textbook answers on the current Thai server because both approach from invisible angles that give her no time to pre-position the escape. A long-range hard-CC support like Baldum can also lock her in place while the carry closes the gap, removing her passive spacing advantage entirely. When playing into her, respect that she hits hard from ranges that feel safe and never walk in a straight line between her abilities.

Is Brunhilda hard to play / good for beginners?+

She's rated Medium difficulty. In practice her mechanics are not complex, but her positional discipline is. A beginner can press her buttons in the right order without much trouble, but playing her at the range margin where her passive is active while simultaneously tracking two enemy threats is genuinely hard to do consistently before Diamond rank. She is not the best learning carry for new players. Violet or Valhein will teach fundamentals more forgivingly. For players already comfortable with marksman positioning who want a high-ceiling poke carry, she is an excellent investment.

Sources & MethodThis guide reflects the current Thai-server ranked meta as covered by Thai creators kritngi and Doyser, cross-referenced against live win/pick/ban data from Thai Diamond-and-above ranked play, and written specifically for English-speaking players who cannot access those primary Thai-language sources directly. See our full methodology.