Strengths & Weaknesses
Strengths
- +Versatile dual-mode weapon system allows flexible positioning and target adaptation mid-fight
- +Attack speed converts to attack power via Aquamarine passive, synergizing perfectly with AD itemization
- +Piercing Shot provides mobility tool with armor penetration stacking, enabling kiting and sustained DPS
Weaknesses
- −High skill floor requires mode-switching mastery; suboptimal mode usage severely reduces effectiveness
- −Energy management on Rapid Shot limits burst windows and sustained laser output in prolonged fights
- −Vulnerable to gap closers without Piercing Shot off cooldown; positioning-reliant without reliable peel
Abilities
PAquamarine
Aquamarine is a weapon developed by Capheny with 2 firing modes: Gatling mode and Laser mode. Capheny can attack while moving. Attack speed bonuses from items are converted to attack power.
1Pulse Shot
Switch firing mode.
2Rapid Shot
Propulsion: Each normal attack costs 20 energy and slows Capheny by 40% briefly. Laser pierces through, dealing 70 (+100% physical power) physical damage. Each enemy pierced reduces laser damage by 10% (max 50%). When energy drops below 20, automatically switch to previous mode. In Rapid Shot mode, energy charges automatically and normal attacks accelerate charging.
RPiercing Shot
Remove all slow effects from Capheny and gain 100% movement speed for 0.52s. Then immediately gain 10 stacks of armor pierce buff.
1Propulsion
Passive: When hitting enemies with Rapid Shot mode, Capheny gains up to 10 stacks of armor pierce buff, totaling 10 armor penetration. Using Pulse Shot transforms this skill into Propulsion.
1Fusillade
Passive: When hitting enemies with Rapid Shot mode, Capheny gains up to 10 stacks of armor pierce buff, totaling 10 armor penetration. Using Pulse Shot transforms this skill into Propulsion.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1Pulse Shot | 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · |
2Rapid Shot | · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · |
RPiercing Shot | · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

1
2
3
4
5
6Core Combos
Laser Poke (Rapid Shot Mode)
Use against grouped enemies or stationary targets. Each auto grants armor penetration stacks; laser pierces for reduced damage per enemy hit. Chain autos to maximize stack value before disengaging.
Kite & Reset (Mode Transition)
Switch to Pulse Shot for attack speed, use Piercing Shot to cleanse slows and gain mobility, chain Rapid Shot lasers for burst. Execute when enemies commit; Piercing Shot resets armor pen for fresh laser pressure.
Gameplan
Early Game
Levels 1–6- →Farm safely in Pulse Shot mode (attack speed) while learning enemy cooldowns; avoid extended fights until level 4
- →Position behind minion lines; use range advantage to stack early damage without committing to laser mechanics
- →Respect all-in champions (assassins, divers) until Piercing Shot provides escape reliability
Mid Game
Post Broken Spear- →Master mode-switching in skirmishes: Rapid Shot for grouped teamfights, Pulse Shot for isolated targets
- →Abuse Piercing Shot's 100% movement speed to kite backline threats while maintaining laser DPS on priority targets
- →Stack armor penetration on high-armor enemies before committing to all-in; avoid fighting against multiple peelers
Late Game
Teamfight phase- →Position at maximum safe range; use Piercing Shot preemptively to cleanse CC and maintain kiting distance
- →In 5v5s, maintain laser pressure on grouped opponents while Pulse Shot attacks isolated targets to build stacks
- →Itemize defensive utility (Blade Armor, Medallion) after core AD; your passive converts extra AS into survivable DPS
Matchups
Capheny gets countered by
YornMobile, long-range threat that matches Capheny's damage while maintaining safer distance; can kite her Piercing Shot engagement
QuillenInvisibility negates Capheny's tracking; stealth gap-close removes reliance on predictable dives and leaves Piercing Shot unable to preempt
MalochTanky bruiser with sustained healing that overwhelms laser penetration damage; Piercing Shot kiting insufficient against extended engages
Capheny synergizes with
GrakkGrakk's hook setup into grouped enemies enables Capheny's Rapid Shot laser penetration to maximize multi-target damage on immobilized victims- MerlinMerlin's crowd control and slowing effects create windows for Capheny to safely stack armor penetration and reposition with Piercing Shot
ArumArum's shields and crowd control immunity buff allow Capheny to extend kiting windows and maintain laser pressure without fear of burst from supports/divers
Pro Tips
- →Track Piercing Shot cooldown meticulously—without it, you're immobile and susceptible to gap closers. Hold it for divers, not poke.
- →Energy management on Rapid Shot is critical: don't spam lasers into shroud or overextended positions. Each 20 energy costs a mobility window.
- →Mode-switching during animations (after ult, during Piercing Shot) allows rapid repositioning; practice input buffering to chain modes seamlessly without lost DPS.
Capheny thrives in S+ tier as a high-ceiling, flexible hypercarry requiring precision mode management and positioning discipline. Pick into immobile, grouped compositions where laser penetration shines; avoid enemy team with multiple mobile divers. Currently strong due to attack speed→AD conversion making her scaling superior to traditional marksmen in the current meta.