- •Skill 2 cooldown reduced: 11(-0.4/Lv) → 10(-0.4/Lv) seconds
- •Skill 2 shield increased: 500 + 80/Lv + 0.85MP → 600 + 120/Lv + 1.0MP
Strengths & Weaknesses
Strengths
- +Versatile support with both offensive (Q stun) and defensive (W shield) tools for varied situations
- +Ultimate creates zone control and magic resist shred for team fights, amplifying mage/magic damage dealers
- +Passive movement speed synergizes with W for kiting and positioning flexibility
Weaknesses
- −Extremely low pick/win rate indicates meta misalignment or mechanical underutilization in current patch
- −No hard CC in ultimate makes initiation difficult; relies on Q timing for engages
- −Cooldown-dependent with no consistent defensive scaling; vulnerable when abilities are on cooldown
Abilities
PTrot
Using a skill increases movement speed by 20% for 1 second.
1Chrono Burst
Alice channels solar energy, dealing magic damage and stunning enemies.
2Chrono Shield
Alice creates a shield for her allies that absorbs damage and increases movement speed by 30% for 2 seconds.
RChrono Flow
Alice releases a temporal zone on the ground, reducing enemy movement speed by 35% for 2 seconds and reducing enemy magic defense by 30/40/50%. Deals magic damage every 0.5 seconds and silences enemies that enter the zone for an additional 1 second.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1Chrono Burst | 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · |
2Chrono Shield | · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · |
RChrono Flow | · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

1
2
3
4
5
6Core Combos
Defensive Peel
Shield ally under pressure, immediately follow with Q stun on incoming threat. Use when protecting backline from divers.
Ultimate Zone Setup
Cast R to debilitate enemy team and secure area, stun priority target with Q, shield teammate for escape. Execute during grouped team fights.
Kite + Damage Amplify
Place ultimate in enemy advance path for slow and resist shred, maintain distance with W shield + passive speed, auto-attack for poke.
Gameplan
Early Game
Levels 1–6- →Play safe and reactive; use Q only for guaranteed stuns on overextending enemies
- →Prioritize W on ADC/primary damage dealer during trades to establish lane dominance and sustain advantage
- →Ward aggressively and roam to mid lane for gank setups with Q stun
Mid Game
Post Broken Spear- →Position at max range in skirmishes; ult placement should split enemy team or protect objective control
- →Stack resistance shred from R with mage/magic-heavy team composition for exponential damage amplification
- →Rotate proactively to contested objectives (river control, jungle entrances) where ultimate's zone denial provides high value
Late Game
Teamfight phase- →Maintain distance from front line; use W shield on primary target before enemy damage spikes
- →Plant ultimate in choke points (jungle exits, gate areas) to catch out-of-position enemies and reset teamfight tempo
- →Chain stuns (Q) with CC-heavy teammates to eliminate high-priority targets
Matchups
Alice gets countered by
RyomaHigh mobility and passive sustain allow him to ignore Alice's Q stun; W shield insufficient to negate burst
FlorentinoInvulnerability frames and rapid repositioning make Alice's abilities unreliable; Q stun whiffs easily
ButterflyMobility and evasion tools trivialize Alice's crowd control; W shield can't mitigate her burst damage
Alice synergizes with
- MerlinAlice's R magic resist shred amplifies Merlin's mage burst significantly; Q stun enables his combo initiation
LilianaBoth provide team utility; Alice's shield + Liliana's heal create unkillable backline; resist shred boosts her damage
RazAlice's Q stun sets up Raz ultimate chains; ultimate's resist shred massively increases his spell damage output
Pro Tips
- →Alice's value scales heavily with team magic damage—pick her with mage junglers/mids for synergy; poor with AD-stacked teams
- →Ultimate's 30-50% magic resist shred is deceptive power in longer team fights; position it where enemies must walk through for maximum uptime
- →Abuse Passive movement speed after any ability cast for repositioning; use this to kite melee champs or create distance for skill shots
Alice is a niche support pick requiring heavy team composition synergy and positioning discipline. Her 0% win rate suggests meta misalignment—pick only into magic-heavy teamfights where ultimate's resist shred and zone control directly counter enemy composition. Not recommended for climbing without coordinated team play.