Strengths & Weaknesses
Strengths
- +Exceptional durability with high HP scaling and defensive mechanics
- +Strong crowd control abilities that enable teamfight lockdown
- +Effective initiator who can absorb damage for the team
Weaknesses
- −Limited mobility makes kiting and escape difficult against ranged opponents
- −Damage output is relatively low compared to other warriors
- −Vulnerable to burst damage from coordinated enemy focus fire
Abilities
PSplash Gradation
Any of Charlotte's skills that hit will empower her next spell and accumulate 1 stack of mark. At 3 stacks, Charlotte's next basic attack will be empowered.
1Tri-Slash
Initial Skill: Charlotte throws a Tri-Slash in the designated direction, dealing damage to enemies along the way, dealing physical damage, and increasing her speed.Enhanced Skill: Charlotte throws a Tri-Slash faster in the designated direction, dealing additional damage to enemies along the way, dealing physical damage, and increasing her speed.
2Splash Fount
Initial Skill: Charlotte charges in the designated direction, dealing multiple physical damage and healing herself.Enhanced Skill: Charlotte charges in the designated direction further, dealing multiple physical damage and healing herself more than the initial skill.
RPower Gradation
Initial Skill: Charllote draws sword shadows that deal physical damage to the target and slow them down, while gaining control immunity and damage immunity.Enhanced Skill: Charllote draws sword shadows that deal physical damage to the target and knock them up, while gaining more control immunity and damage immunity.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1Tri-Slash | 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · |
2Splash Fount | · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · |
RPower Gradation | · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout
Core Combos
Initiation Chain
Lead teamfights with Q to close distance and stun, follow with W for additional CC. Use when enemy team is grouped.
Full Lockdown
Commit ultimate after landing both crowd controls for maximum teamfight control. Best when teammates are ready to follow up immediately.
Gameplan
Early Game
Levels 1–6- →Farm safely in lane while building defensive items early
- →Use CC abilities to set up ganks for your jungler
- →Avoid extended trades; rely on short burst combos and disengage
Mid Game
Post Broken Spear- →Transition to jungle and support roles, helping secure vision and objectives
- →Position at the frontline during objective fights (Dragon, Gold Mine)
- →Engage when your team has numerical advantage or enemy key abilities are on cooldown
Late Game
Teamfight phase- →Maintain frontline control; initiate fights only when your team is positioned behind you
- →Prioritize protecting high-value damage dealers from divers and assassins
- →Use ultimate strategically to lock down priority targets rather than wasting it on full rotations
Matchups
Charlotte gets countered by
MuradBurst damage and high mobility bypass Charlotte's defensive tools; his invisibility negates her engagement advantage
ZillTrue damage and lifesteal ignore her tankiness; his movement speed allows kiting away from her CC
HayateArmor penetration and sustained damage overwhelm her durability; his attack speed makes her immobilization less impactful
Charlotte synergizes with
RazCharlotte's CC setup allows Raz to land guaranteed damage and additional crowd control for extended lockdown chains
VeresDual initiators create redundancy in teamfights; Veres benefits from Charlotte soaking initial burst before engaging
LaurielCharlotte's frontline protection allows Lauriel safe positioning to output maximum healing and damage from backline
Pro Tips
- →Stack armor after first defensive item; Charlotte's high HP already provides durability synergy
- →Time your W engagement around enemy cooldowns—don't waste CC chain when enemies can counterattack freely
- →Play around your team's win conditions; initiating solo without backup is a critical positioning error
Charlotte is a solid A-tier pick for players who excel at teamfight initiation and macro positioning. Her low pick rate suggests she falls out of favor against current meta damage dealers, making her best into composition-heavy team comps where her CC and durability shine.