Strengths & Weaknesses
Strengths
- +Exceptional chase and kite potential via Skill 1 movespeed stacking (up to 50%) with continuous DPS
- +Skill 2 provides both offensive engagement and defensive repositioning with shield, enabling flexible play patterns
- +Passive heal reduction (25%) cripples enemy sustain heroes and creates kill windows for your team
Weaknesses
- −Skill 2's recast window (4s) creates a predictable pattern that skilled opponents can punish or interrupt
- −No crowd control in standard rotation limits initiating teamfights without ultimate setup
- −Skill 3 requires a second activation to engage; delayed execution allows enemies time to reposition or itemize
Abilities
PStatic Shock
Each time Max attacks an enemy, he deals true damage over time and reduces the enemy's healing received by 25% for 3s.
1Bionic Blender
Max spins his mechanical arms around him, dealing physical damage. Each hit on an enemy increases his movement speed (up to 50%) for 4s.
2Smooth Moves
Max dashes toward a target and vaults over them. He gains a shield that blocks 15% damage for 1s. This ability can be recast within 4s.
RLiftoff
Max launches a homing rocket, revealing enemy positions to his team. Recast to lock onto and dash toward the target location (recast again while airborne to stop). Deals physical damage and knocks back enemies. Max gains a shield and 30% status resistance, and shocks nearby enemies.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1Bionic Blender | 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · |
2Smooth Moves | · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · |
RLiftoff | · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Standard Build
1
2
3
4
5
6Core Combos
Chase Amplification
Chain Skill 1 activations to maintain 50% movespeed and continuously apply heal reduction. Use against low-mobility targets trying to kite away.
Engage Reset
Lock target with Skill 3, Skill 2 in for damage and shield, chain Skill 1 for sustained pressure, Skill 2 out if taking heavy fire. Primary initiation pattern.
Skirmish Duel
Lead with Skill 2 into enemy, spin with Skill 1 to stack movespeed, Flicker perpendicular to dodge incoming CC, recast Skill 2 for exit. High-risk playmaking.
Gameplan
Early Game
Levels 1–6- →Farm safely with Skill 1; avoid Skill 2 trades unless guaranteed kill—cooldown is long early
- →Play around river vision with Skill 3 to catch enemies overextending; coordinate ganks with jungler
Mid Game
Post Broken Spear- →Position as secondary initiator; let primary tank engage first, then layer Skill 3 lock-on for guaranteed follow-up damage
- →Use heal reduction passive to protect low-HP teammates during objective teamfights; prioritize squishies who benefit most from reduced sustain
Late Game
Teamfight phase- →In teamfights, Skill 3 lock-on forces target priority decisions from enemy team; use this psychological pressure to create pick opportunities
- →Kite backward with Skill 1 stacks to peel for carries; reposition with Skill 2 when focus-fired, resetting movespeed.
Matchups
Max gets countered by
AiriHer invincibility frames during Skill 2 negate your burst; superior mobility escapes your Skill 1 chase
OrmarrStuns lock you out of Skill 2 repositioning; his armor scaling negates your true damage passive value
GrakkChain CC prevents Skill 2 activation; his crowd control radius shuts down your entire rotation
Max synergizes with
- ElandorrYour heal reduction + his burst creates lethal DPS windows; both reward aggressive spacing and positioning
VeeraYour Skill 3 setup locks targets for her guaranteed freeze combo; her CC chains into your Skill 1 chase
VioletYour kiting with Skill 1 sets up her critical windows; heal reduction amplifies her raw damage output
Pro Tips
- →Skill 1 movespeed persists for 4 seconds—don't immediately reactivate; space autos between casts to maximize uptime and DPS windows
- →Skill 2's dual functionality means it's not just a gap-closer; use it defensively in 1v2s to bait cooldowns, then exit with the recast for free positioning
- →Skill 3 vision grant is underutilized—cast preemptively into fog of war during objective phases (Dragon/Gold Lane rotations) to deny enemy plays before they form
Max thrives as an A-tier pick into sustain-heavy comps (Mina, Yena, Arduin) where his heal reduction creates guaranteed kill windows. His mechanical skill floor is forgiving for mid-rank play but demands spacing discipline and recast timing mastery at Diamond+. Pick him into tanky, immobile lineups where you can fully stack Skill 1 without punishment.