A TIERwarriorSolo LaneMediumPatch 1.62
Max portrait

Max

Mechanical menace with crowd control and sustained damage

Win Rate
0%
Pick Rate
0%
Ban Rate
0%
Overview

Strengths & Weaknesses

Strengths

  • +Exceptional chase and kite potential via Skill 1 movespeed stacking (up to 50%) with continuous DPS
  • +Skill 2 provides both offensive engagement and defensive repositioning with shield, enabling flexible play patterns
  • +Passive heal reduction (25%) cripples enemy sustain heroes and creates kill windows for your team

Weaknesses

  • Skill 2's recast window (4s) creates a predictable pattern that skilled opponents can punish or interrupt
  • No crowd control in standard rotation limits initiating teamfights without ultimate setup
  • Skill 3 requires a second activation to engage; delayed execution allows enemies time to reposition or itemize
Kit

Abilities

Static Shock ability iconP
PASSIVE

Static Shock

Each time Max attacks an enemy, he deals true damage over time and reduces the enemy's healing received by 25% for 3s.

Bionic Blender ability icon1
SKILL 1

Bionic Blender

Max spins his mechanical arms around him, dealing physical damage. Each hit on an enemy increases his movement speed (up to 50%) for 4s.

Smooth Moves ability icon2
SKILL 2

Smooth Moves

Max dashes toward a target and vaults over them. He gains a shield that blocks 15% damage for 1s. This ability can be recast within 4s.

Liftoff ability iconR
ULTIMATE

Liftoff

Max launches a homing rocket, revealing enemy positions to his team. Recast to lock onto and dash toward the target location (recast again while airborne to stop). Deals physical damage and knocks back enemies. Max gains a shield and 30% status resistance, and shocks nearby enemies.

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Bionic Blender
1·3·5·7·9···13··
2Smooth Moves
·2·4···8·10·12·14·
RLiftoff
·····6····11···15
Build

Loadout

Flicker summoner spell icon
Summoner Spell
Flicker
Core Runes
Golden Body rune iconGolden Body
Assassinate rune iconAssassinate
Dragon's Claw rune iconDragon's Claw
Recommended

Standard Build

Sonic Boots item icon1
Sonic Boots
Broken Spear item icon2
Broken Spear
Omni Arms item icon3
Omni Arms
Fenrir's Tooth item icon4
Fenrir's Tooth
Muramasa item icon5
Muramasa
Blade of Eternity item icon6
Blade of Eternity
Mechanics

Core Combos

01

Chase Amplification

Bionic Blender ability icon1
Bionic Blender
AA
Auto
AA
Auto
Bionic Blender ability icon1
Bionic Blender

Chain Skill 1 activations to maintain 50% movespeed and continuously apply heal reduction. Use against low-mobility targets trying to kite away.

02

Engage Reset

Liftoff ability iconR
Liftoff
Smooth Moves ability icon2
Smooth Moves
Bionic Blender ability icon1
Bionic Blender
Smooth Moves ability icon2
Smooth Moves

Lock target with Skill 3, Skill 2 in for damage and shield, chain Skill 1 for sustained pressure, Skill 2 out if taking heavy fire. Primary initiation pattern.

03

Skirmish Duel

Smooth Moves ability icon2
Smooth Moves
AA
Auto
Bionic Blender ability icon1
Bionic Blender
Fl
Flicker
Smooth Moves ability icon2
Smooth Moves

Lead with Skill 2 into enemy, spin with Skill 1 to stack movespeed, Flicker perpendicular to dodge incoming CC, recast Skill 2 for exit. High-risk playmaking.

Strategy

Gameplan

Early Game

Levels 1–6
  • Farm safely with Skill 1; avoid Skill 2 trades unless guaranteed kill—cooldown is long early
  • Play around river vision with Skill 3 to catch enemies overextending; coordinate ganks with jungler

Mid Game

Post Broken Spear
  • Position as secondary initiator; let primary tank engage first, then layer Skill 3 lock-on for guaranteed follow-up damage
  • Use heal reduction passive to protect low-HP teammates during objective teamfights; prioritize squishies who benefit most from reduced sustain

Late Game

Teamfight phase
  • In teamfights, Skill 3 lock-on forces target priority decisions from enemy team; use this psychological pressure to create pick opportunities
  • Kite backward with Skill 1 stacks to peel for carries; reposition with Skill 2 when focus-fired, resetting movespeed.
Matchups

Matchups

Max gets countered by

  • Airi hero icon
    Airi
    Her invincibility frames during Skill 2 negate your burst; superior mobility escapes your Skill 1 chase
  • Ormarr hero icon
    Ormarr
    Stuns lock you out of Skill 2 repositioning; his armor scaling negates your true damage passive value
  • Grakk hero icon
    Grakk
    Chain CC prevents Skill 2 activation; his crowd control radius shuts down your entire rotation

Max synergizes with

  • Elandorr
    Your heal reduction + his burst creates lethal DPS windows; both reward aggressive spacing and positioning
  • Veera hero icon
    Veera
    Your Skill 3 setup locks targets for her guaranteed freeze combo; her CC chains into your Skill 1 chase
  • Violet hero icon
    Violet
    Your kiting with Skill 1 sets up her critical windows; heal reduction amplifies her raw damage output
Tips

Pro Tips

  • Skill 1 movespeed persists for 4 seconds—don't immediately reactivate; space autos between casts to maximize uptime and DPS windows
  • Skill 2's dual functionality means it's not just a gap-closer; use it defensively in 1v2s to bait cooldowns, then exit with the recast for free positioning
  • Skill 3 vision grant is underutilized—cast preemptively into fog of war during objective phases (Dragon/Gold Lane rotations) to deny enemy plays before they form

Max thrives as an A-tier pick into sustain-heavy comps (Mina, Yena, Arduin) where his heal reduction creates guaranteed kill windows. His mechanical skill floor is forgiving for mid-rank play but demands spacing discipline and recast timing mastery at Diamond+. Pick him into tanky, immobile lineups where you can fully stack Skill 1 without punishment.