S TIERassassinJungleHardPatch 1.62
Paine portrait

Paine

Teleporting mage assassin with soul manipulation

Win Rate
0%
Pick Rate
0%
Ban Rate
0%
Overview

Strengths & Weaknesses

Strengths

  • +High mobility with passive teleports behind enemies and skill 1 repositioning for clean positioning
  • +Strong burst magic damage with soul-based mechanics that reward skill chaining and passive synergy
  • +Skill 2 provides both AOE damage and enemy vision denial, enabling map control and energy recovery

Weaknesses

  • Skill-dependent playstyle with high execution requirements; poor performance if combos are dropped
  • No built-in defensive utility besides skill 3's damage reduction; vulnerable to crowd control chains
  • Passive relies on timing auto-attacks between skills, making him weak against aggressive burst combos
Kit

Abilities

Soul Divide ability iconP
PASSIVE

Soul Divide

Each time Paine uses an ability, his auto attacks within 4s are converted to Soul Cuts, dealing magic damage. After Soul Cuts appear, the first hit teleports him behind the enemy and deals 2x damage. Kills or assists increase max energy by 10 (max 200).

Soul Tidings ability icon1
SKILL 1

Soul Tidings

Paine commands a spirit that deals magic damage to enemies it passes through. He gains crowd control immunity while this skill is active. When the skill ends or is reactivated, he teleports to the spirit's location, dealing magic damage and slowing enemies hit for 1s.

Elegy ability icon2
SKILL 2

Elegy

Paine plays a melody, dealing magic damage and silencing nearby enemies. If enemies remain in the magic circle for over 2s, he recovers energy.

Acknowledge ability iconR
ULTIMATE

Acknowledge

Paine leaps backward then dashes to a target location (taking reduced damage during this time). He deals magic damage and inflicts 50% reduced damage to enemies he passes through.

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Soul Tidings
1·3·5·7·9···13··
2Elegy
·2·4···8·10·12·14·
RAcknowledge
·····6····11···15
Build

Loadout

Punish summoner spell icon
Summoner Spell
Punish
Core Runes
Desolate rune iconDesolate
Spirit rune iconSpirit
Stain rune iconStain
Recommended

Jungle

Loki's Curse item icon1
Loki's Curse
Glided Greaves item icon2
Glided Greaves
Boomstick item icon3
Boomstick
Hecate's Diadem item icon4
Hecate's Diadem
Rhea's Blessing item icon5
Rhea's Blessing
Arctic Orb item icon6
Arctic Orb
Mechanics

Core Combos

01

Soul Execution

Soul Tidings ability icon1
Soul Tidings
AA
Auto
Elegy ability icon2
Elegy
AA
Auto
Acknowledge ability iconR
Acknowledge

Full combo for maximum burst. Use Q to engage and reposition, auto-attack to proc passive, W for AOE damage and setup, then R to finish with damage reduction as escape.

02

Passive Teleport Trade

AA
Auto
AA
Auto
AA
Auto
AA
Auto

Space out auto-attacks over 4 seconds to trigger Soul Cut passive, automatically teleporting behind enemy for favorable positioning without spending cooldowns.

03

Vision Control Disengage

Elegy ability icon2
Elegy
Acknowledge ability iconR
Acknowledge

Use W for AOE vision denial on grouped enemies, then R to jump out safely while applying damage reduction to nearby enemies.

Strategy

Gameplan

Early Game

Levels 1–6
  • Farm safely using skill 2 from range; avoid overcommitting without passive stacks ready
  • Use passive auto-attack triggers between minion waves to maintain threat without full rotations
  • Position near walls to maximize skill 1 reposition value for securing scuttle or river control

Mid Game

Post Broken Spear
  • Group with team but maintain distance; use skill 2 to initiate vision denial before team fights engage
  • Chain passive teleports with skill rotations to catch out-of-position squishies; focus backline targets
  • Leverage skill 3's damage reduction during fights to survive counterengage after burst windows close

Late Game

Teamfight phase
  • Play from fog of war using skill 2's vision denial to pick high-value targets before full team fights
  • Save skill 3 for enemy burst cooldowns or to escape after executing priority targets
  • Use passive teleports to flank grouped enemies; coordinate positioning with teammates for guaranteed kills
Matchups

Matchups

Paine gets countered by

  • Volkath hero icon
    Volkath
    Tank sustain and close-range damage overwhelms Paine's burst; gains healing from Paine's magic damage output
  • Tel'Annas hero icon
    Tel'Annas
    Superior range and attack speed denial prevent Paine from reliably procing passive; scales faster into team fights
  • Grakk hero icon
    Grakk
    Chain crowd control locks down Paine before skill 3 or passive can trigger; hook disrupts all combo execution

Paine synergizes with

  • Kruul
    Stun setup from Kruul's crowd control guarantees Paine's full combo rotation and skill 1 escape execution
  • Moren hero icon
    Moren
    Armor reduction amplifies Paine's magic burst and enables follow-up picks on low-health targets after initial engage
  • Rouie hero icon
    Rouie
    Vision denial stacking with skill 2 and team coordination creates guaranteed flanks and isolated target elimination
Tips

Pro Tips

  • Paine's passive is most effective when enemy cooldowns are down; bait abilities before committing auto-attack chains to guarantee the teleport escape
  • Skill 1 provides CC immunity mid-cast; use it to cleanse incoming crowd control or dive through enemy formations for repositioning—don't just use it for damage
  • In team fights, delay skill 2 until enemies cluster or allies engage; the vision denial is more valuable than raw damage if it sets up a follow-up combo chain

Paine is an S-tier mechanical carry for players with high precision in spacing and combo timing. Pick him into immobile mage-heavy compositions where his burst and repositioning shine, but avoid matchups with early all-in junglers or supports that enable enemy assassins. His current meta dominance relies on map control vision denial and passive abuse.