Strengths & Weaknesses
Strengths
- +Exceptional self-healing through Royal Power passive makes him unkillable in extended fights when health drops below 30%
- +Forward Charge provides both engage and displacement, allowing repositioning and knockback utility in teamfights
- +King's Glory deals true damage scaling with enemy HP loss, making him effective against tanky opponents while providing CC immunity
Weaknesses
- −Relies heavily on getting low HP to trigger healing, making early burst damage from coordinated teams problematic
- −Avalon's Fury has limited range and no mobility component, leaving him vulnerable to kiting and ranged poke
- −High cooldowns on key abilities (75s on passive) means he cannot chain survivability tools reliably
Abilities
PRoyal Power
When Thane's HP drops below 30%, he recovers 24% of max HP over 6 seconds. Cooldown: 75 seconds.
1Forward Charge
Thane charges forward, knocking enemies back and dealing physical damage. Upon reaching the end, enemies are launched into the air.
2Avalon's Fury
Thane strikes the ground, dealing physical damage in a wide area around him. Enemies are stunned and have their movement speed reduced by 90% for 2 seconds.
RKing's Glory
Thane attacks violently with a sword of light, dealing true damage to enemies in front of him. Damage increases by 15% of target's missing HP. Thane is immune to all crowd control during this skill.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1Forward Charge | 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · |
2Avalon's Fury | · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · |
RKing's Glory | · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Standard Build
1
2
3
4
5
6Core Combos
Engage and Control
Charge in to displace enemies, follow with ground slam for AoE stun and massive slow. Use when initiating or catching grouped enemies
Execute Finish
Stun with Avalon's Fury to lock targets, then ult for true damage scaling based on their HP deficit. Save for clutch moments or low-HP targets
Emergency Retreat
Charge away from threat, Flicker immediately after to extend distance. Use when low and Royal Power is on cooldown
Gameplan
Early Game
Levels 1–6- →Play safe and farm; avoid all-ins since you lack early game damage and healing isn't reliable yet
- →Use Forward Charge defensively to create space, not aggressively—mana efficiency matters before item powerspikes
- →Position near your backline to absorb poke and protect carries during early skirmishes
Mid Game
Post Broken Spear- →Look for 5v5 teamfights in open areas where Avalon's Fury shines; stick near objectives (Dark Slayer, Dragon)
- →Bait enemy burst when you're around 30% HP to trigger Royal Power and turn fights—your team should follow up
- →Use King's Glory to execute vulnerable targets or burn tanky enemies; timing CC immunity is crucial against chain CC
Late Game
Teamfight phase- →Initiate fights with Forward Charge into clumped enemies, then spam abilities to stay low and cycle Royal Power healing
- →Prioritize protecting carries from divers; your ult's true damage punishes high-HP threats attempting to dive back line
- →Play around cooldown windows—avoid committing when Royal Power's 75s CD is active, as you lose your safety net
Matchups
Thane gets countered by
ZillExtreme burst and mobility make it impossible to trigger healing; can kite and burst before Thane heals
Tel'AnnasLong-range sustained poke prevents Thane from closing gaps; late-game damage ignores his bulk
LaurielHeavy AP burst in short windows denies healing trigger; mobility and range keep her out of engage range
Thane synergizes with
ButterflyThane's CC and displacement setup perfect kills for Butterfly's burst; she covers his lack of early damage
PreytaHer mobility and AoE follow-up convert Thane's stuns into guaranteed damage; supports his teamfight presence
CaphenyThane's Avalon's Fury guarantees positioning for her volleys; they synergize as a displacement-lockdown pair
Pro Tips
- →Intentionally maintain low HP before crucial fights to maximize Royal Power uptime; your healing is your power, not raw damage
- →King's Glory deals more damage the lower the enemy's HP—pair it with your passive healing to bait enemies into overcommitting
- →Forward Charge's knockback interacts with terrain; use walls and boundaries to create kill zones or escape routes enemies won't expect
Thane is a reliable A-tier tank excelling in drawn-out teamfights where his healing passive dominates. Pick him into sustained damage comps and multi-tank setups where true damage ult utility shines. His 41.9% win rate suggests his low playrate (10.9%) reflects skill ceiling rather than weakness—mastery of passive management and positioning is essential for high-level impact.