B TIERmarksmanMarksman / ADCMediumPatch 1.63Reviewed
Celica portrait

Celica

Plant your feet, pull the trigger, Celica owns the dragon lane.

No ranked data for this patch yet
Editor's Take

Celica — Patch 1.63 Verdict

[Default: B]

Reviewed Patch 1.63By Danai · ROV META
Overview

Celica — Marksman Guide

Key Insights

  • Ballistics caps at 5 stacks, granting +15% crit chance and +40 AD; stacks reset after 2s off-target.
  • Entrench fires 7 shots at 350 (+100% AD) each over 15s, but damage drops 40% at the outer edge of range.
  • Sentry deals 200 (+50% AD), slows 30%, shreds 15% armor, and gives Celica a shield of equal value on hit.
  • Redeploy gives a permanent passive +60 AD regardless of rank, making it worth leveling early despite the situational active.
  • Cancel Entrench with Q to trigger the 80% movement speed burst on Redeploy; use this to disengage after the shots are spent.

Strengths

  • Entrench hits 350 (+100% AD) per shot across a 7-shot window.
  • Sentry's 15% armor shred stacks with Muramasa for two-layer stripping.
  • Redeploy's passive +60 AD keeps her ahead in early auto trades.
  • Two Sentry charges cover two approach angles simultaneously.

Weaknesses

  • Entrench locks her in place; any gap-closer punishes it for free.
  • No hard CC means she relies entirely on her team to peel during Entrench.
  • 7 shots burn fast in teamfights, leaving a long cooldown with no payoff.
  • Ballistics resets after 2s off-target, so any forced move wipes her ramp.
Matchups

Matchups

Kit

Abilities

Ballistics ability iconP
PASSIVE

Ballistics

When Celica hits an enemy with an auto attack, her critical chance increases by 3% and attack power increases by 8 for 2s (max 5 stacks).

Redeploy ability icon1
SKILL 1

Redeploy

Mana cost: 50. Celica immediately cancels her entrenchment and gains 80% movement speed for 2s. Passive: Attack power increases by 60.

Sentry ability icon2
SKILL 2

Sentry

Controls up to 2 Sentry Menaces. Mana cost: 80. Celica throws a Sentry to a target location, dealing 200 (+50% AD) physical damage to enemies who step on it and slowing them by 30%, reducing their armor by 15% for 2s. Celica gains a shield absorbing 200 (+50% AD) damage. Max 2 Sentries can be placed simultaneously.

Entrench ability iconR
ULTIMATE

Entrench

Celica entrences for 15s and cannot move, but gains 180 armor and magic armor. Her auto attacks deal 200 (+100% AD) physical damage (reduced by 40% if enemy is at edge of range) with 7 rounds per entrenchment (press skill again to cancel).

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Redeploy
1·3·5·7·9···13··
2Sentry
·2·4···8·10·12·14·
REntrench
·····6····11···15
Build

Loadout

Flicker summoner spell icon
Summoner Spell
Flicker
Core Runes
Awake rune iconAwake
Spirit rune iconSpirit
Dragon's Claw rune iconDragon's Claw
Recommended

Standard Build

War Boots item icon1
War Boots
Claves Sancti item icon2
Claves Sancti
Slikk's Sting item icon3
Slikk's Sting
Bow of Slaughter item icon4
Bow of Slaughter
Muramasa item icon5
Muramasa
Blade of Eternity item icon6
Blade of Eternity
Mechanics

Core Combos

01

Standard All-In

Sentry ability icon2
Sentry
Entrench ability iconR
Entrench
Ballistics ability iconP
Ballistics
AA
Auto
AA
Auto
AA
Auto

Drop a Sentry at the most likely approach angle, immediately Entrench, then stack Ballistics on the first auto so every subsequent shot benefits from full passive stacks. The armor shred from Sentry makes autos two and onward land significantly harder.

02

Poke-to-Execute

Ballistics ability iconP
Ballistics
AA
Auto
AA
Auto
Sentry ability icon2
Sentry
Entrench ability iconR
Entrench
AA
Auto
AA
Auto
AA
Auto

Use early autos to top up Ballistics before committing, then drop Sentry on the retreating target's path and Entrench to finish. This is the right play for converting a winning lane trade into a kill when the enemy is low and trying to step back.

03

Defensive Turret

Sentry ability icon2
Sentry
Sentry ability icon2
Sentry
Entrench ability iconR
Entrench
AA
Auto
AA
Auto
Redeploy ability icon1
Redeploy

Place both Sentry charges at the two approach angles flanking your position, then Entrench and blast the primary threat. Cancel with Q and sprint out the moment your shield from Sentry has been consumed. Use this when you are reacting to a dive rather than starting one.

04

Flicker Entrench

Entrench ability iconR
Entrench
Fl
Flicker
AA
Auto
AA
Auto
AA
Auto
AA
Auto

Activate Entrench first, then immediately Flicker to a pixel-perfect angle before the first shot fires. This is the high-level tech for stealing an unexpected angle on an enemy who thought they were safely behind their frontline.

Watch

Expert Video Guide

ROV : Celica สอนเล่นเซลิก้า ฮีโร่แผงหลังสุดโหด สายตีไวคริรัวๆ — Jayop

Strategy

Gameplan

Power Spikes

Celica's first real power spike comes at Claves Sancti completion. The crit chance pushes Ballistics-stacked autos into genuinely threatening territory and Entrench shots start to hurt. Her damage ceiling peaks at Bow of Slaughter, where critical hits inside Entrench reach their highest raw value. Before Claves Sancti she must play patient, farming safely and placing Sentries defensively rather than forcing duels. She is weakest at levels 1-3 before Sentry gives her any peel tool. Her absolute low point in any game is the moment she exits Entrench on cooldown. Treat those windows as full retreats, no exceptions.

Early Game

Levels 1–6
  • Spend levels 1-3 last-hitting safely under tower or at the edge of your minion wave. Celica has no early escape before Sentry is online, so avoid pushing for poke damage you do not need.
  • At level 2 when Sentry is unlocked, place a charge in the brush nearest to your position in lane to deter early jungle rotations without burning Redeploy.
  • Top up Ballistics on the wave before any lane trade. Going into a level-4 skirmish with partial passive stacks is avoidable and costs you the damage advantage in a close duel.

Mid Game

Post Broken Spear
  • Once Claves Sancti is complete, start looking for Entrench windows on the dragon objective. Place both Sentries at the choke points leading into the pit and Entrench from a safe interior angle to punish anyone who contests.
  • Rotate to tower-siege setups rather than open-field teamfights. Entrench works best when enemy movement is already funneled by tower placement, terrain, or your frontline's engage.
  • Keep one Sentry charge unspent when moving between objectives. Getting caught in transit without any peel tool is where Celica games are most often lost at this stage.

Late Game

Teamfight phase
  • At full build, Entrench shots are severe enough to kill a squishy in two to three hits. Commit Entrench only when at least one tank or support has confirmed the dive angle is covered. A clean two to three-second window is enough.
  • Pre-place Sentries in both flanking brushes before major teamfights begin, not reactively during the fight. You will not have time to manage placement once Entrench is active and opponents are moving.
  • If your team is behind, shift to split-push pressure in the dragon lane with Sentry traps in the nearest bushes and be ready to Q out immediately. Celica's base stats and Redeploy's passive AD let her win a slow 1v1 against most fighters who are not carrying a lead.
Tips

Pro Tips

  • The Flicker-into-Entrench combo (R then immediately Flicker) lets you reposition your turret stance by a significant distance after the ultimate animation starts but before the first shot fires. High-rank Celica players use this to duck behind a corner or shift to an angle that invalidates the enemy's pre-planned dive path.
  • Sentry's 15% armor shred applies on contact and lasts the full slow duration. If you can get the enemy support or tank to step on a Sentry before a teamfight, the subsequent Entrench shots on the whole enemy team benefit from that exposed armor window, not just the direct Sentry target.
  • Track your Entrench shot count mid-fight. At three shots remaining with no imminent kill, canceling with Q and repositioning is usually better than spending your last shots on a target that has already absorbed your best window. You keep the Redeploy escape option rather than exiting the ultimate already at zero charges.
  • Ballistics stacks do not reset during Entrench itself since you are auto-attacking continuously, but they will reset if you Q-cancel and then fail to auto-attack within two seconds while repositioning. Get into the habit of canceling Entrench into an immediate auto on the nearest valid target, including minions, to hold passive stacks for any follow-up trade.

Celica is a marksman for players who think two steps ahead of the fight. Her ceiling is genuinely high when paired with the right frontline and drafted into compositions that cannot easily shut down Entrench, but she punishes autopilot play harder than almost any other dragon-laner in the current pool. The single most important skill to develop is Sentry pre-placement: reading the approach angles before every Entrench commit is what separates players who feel like a stationary target from players who feel like an immovable one. If you are willing to invest the game-sense to back her up, Celica pays it back with one of the highest damage ceilings in her role.

FAQ

Celica — Frequently Asked Questions

Is Celica good in the current ROV patch?+

Celica sits at B tier in the current Thai-server ranked meta, meaning she is a viable but conditional pick rather than a priority draft. The meta's lean toward mobile assassins and gap-closers hits her hard, but in the right team composition with strong frontline peel she is a real threat in the dragon lane. She is not a hero you blind-pick into an unknown draft.

What is the best build for Celica?+

The core path is War Boots into Claves Sancti into Slikk's Sting, which builds her critical strike foundation before moving into Bow of Slaughter for attack speed and sustained crit output. Muramasa is the key power-spike purchase. Its flat armor penetration stacks with Sentry's 15% armor shred, making your Entrench shots tear through tanks who try to body-block for their carry. Blade of Eternity closes the build as insurance against burst assassins who target you during Entrench.

How do you counter Celica?+

The most reliable way to beat Celica is to pick a high-mobility assassin like Murad, Nakroth, or Quillen who can reach her through or around her Sentry placements and force an Entrench cancel before she deals meaningful damage. At the macro level, keep your team spread across two approach angles so she cannot cover both with her two Sentry charges. A coordinated two-direction dive almost always burns the ultimate early. If you are stuck in a losing matchup against her, bait the Entrench with a tank, then collapse with your assassin after her first two to three shots have been wasted.

Is Celica hard to play / good for beginners?+

Celica is rated Medium difficulty. The individual mechanics are not complex, but deciding when and where to commit Entrench requires game-sense that beginner players tend to develop slowly. New players will frequently Entrench in unsafe spots or panic-cancel before it delivers value, which makes her feel weaker than she is. If you are new to marksmen, Tel'Annas or Violet will teach you positioning fundamentals more forgivingly before you move to Celica's commitment-based playstyle.

Sources & MethodThis guide reflects the current Thai-server ranked meta as discussed by Thai-language creators kritngi and Doyser, cross-referenced with live win, pick, and ban data from Thai-server Diamond-and-above ranked play, and written specifically for English-speaking players who cannot access those primary sources directly. See our full methodology.