B TIERwarriorSolo LaneMediumPatch 1.62
Errol portrait

Errol

Feast on enemies and dominate the battlefield

Win Rate
33.3%
Pick Rate
2.1%
Ban Rate
0.3%
Overview

Strengths & Weaknesses

Strengths

  • +Exceptional self-healing through Blood Drinker passive and skill hits against heroes, sustaining through extended trades
  • +High mobility with Ghostscythe repositioning and Demon Claw aerial dodge, enabling aggressive playmaking and kiting
  • +Strong armor shred on Demon Claw combined with high physical scaling makes him a threat to tanky frontlines

Weaknesses

  • Low win rate (33.3%) indicates struggles against current meta heroes and itemization patterns
  • Demon Claw armor reduction applies only in limited AoE, reducing effectiveness against spread-out enemies
  • Lacks hard crowd control, making him vulnerable to peeling and lockdown from support-heavy compositions
Kit

Abilities

Blood Drinker ability iconP
PASSIVE

Blood Drinker

When Errol attacks or hits enemies with abilities, he stacks Berserk for 5s (max 5 stacks). Each stack grants 2% movement speed, 12% attack speed, and 6% lifesteal (75% reduced if target is not a hero). Armor is reduced by 6% instead. Every 3rd normal attack deals 150% physical damage. Errol's abilities apply full lifesteal.

Ghostscythe ability icon1
SKILL 1

Ghostscythe

Launch toward a target direction (cannot target projectiles). Sweep forward, dealing 150 (+100% AD) physical damage to all enemies hit. If hitting a hero, restore 6% of lost HP. During launch, hitting a hero stuns the target for 0.5s before warping to the opposite side to attack (reduces this ability's cooldown by 30%).

Boneshaver ability icon2
SKILL 2

Boneshaver

Errol transforms his demon arm into a scythe and attacks forward in a line, dealing 250 (+180% AD) physical damage and slowing enemies by 80% for 1s. If hitting a hero, restore 12% of lost HP. At 5 Berserk stacks, damage and healing increase by 50% and enemies are knocked airborne for 1s.

Demon Claw ability iconR
ULTIMATE

Demon Claw

Errol leaps into the air, becoming untargetable and able to choose a landing point. Deals 40 (+12% AD) physical damage every 0.5s and reduces enemy armor in the area by 12 (stacking) for 5s. After 2s airborne, Errol launches down on the target point, dealing 300 (+100% AD) physical damage to all enemies in range and knocking them airborne for 0.75s.

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Ghostscythe
1·3·5·7·9···13··
2Boneshaver
·2·4···8·10·12·14·
RDemon Claw
·····6····11···15
Build

Loadout

Flicker summoner spell icon
Summoner Spell
Flicker
Core Runes
Onslaught rune iconOnslaught
Spirit rune iconSpirit
Dragon's Claw rune iconDragon's Claw
Recommended

Standard Build

Soulreaver item icon1
Soulreaver
Glided Greaves item icon2
Glided Greaves
Broken Spear item icon3
Broken Spear
Omni Arms item icon4
Omni Arms
Fenrir's Tooth item icon5
Fenrir's Tooth
Blade of Eternity item icon6
Blade of Eternity
Mechanics

Core Combos

01

All-in Trade

Ghostscythe ability icon1
Ghostscythe
AA
Auto
Boneshaver ability icon2
Boneshaver
AA
Auto

Initiate with Ghostscythe for repositioning and hero hit, follow with autos and Boneshaver for maximum healing and damage. Best used in duels or when target is isolated.

02

Engage Reset

Demon Claw ability iconR
Demon Claw
Boneshaver ability icon2
Boneshaver
AA
Auto
Ghostscythe ability icon1
Ghostscythe

Jump into teamfight with Demon Claw for armor shred, immediately Boneshaver for slow and healing, use Ghostscythe to reposition or chase. Cycle skills to maintain Berserk stacks.

03

Defensive Kite

Demon Claw ability iconR
Demon Claw
Ghostscythe ability icon1
Ghostscythe
AA
Auto

When threatened, use Demon Claw to dodge incoming damage and position safely, then Ghostscythe away while dealing damage. Maintain distance while healing.

Strategy

Gameplan

Early Game

Levels 1–6
  • Farm safely with Ghostscythe to poke enemies at range while building Berserk stacks for movement speed
  • Avoid all-ins unless you can secure hero hits for healing sustain; play around cooldown timers
  • Look for favorable 1v1s against non-control mages or immobile carries once you have first item

Mid Game

Post Broken Spear
  • Rotate to secure objectives and leverage superior dueling strength against split-pushing threats
  • Group with team when possible, but prioritize reaching priority targets—your healing keeps you relevant in extended fights
  • Use Demon Claw strategically in chokepoints to apply armor shred before main engage, not as primary initiation

Late Game

Teamfight phase
  • Position as off-tank threat, forcing enemies to deal with you while your team capitalizes on their distraction
  • Chain skill usage to maintain high Berserk stacks for permanent movement and attack speed advantage
  • Identify weak armor targets and duel them during fights; back off if facing heavy crowd control focus
Matchups

Matchups

Errol gets countered by

  • Grakk hero icon
    Grakk
    Hook disrupts Errol's mobility patterns and chains him for burst; hard to sustain through combined CC and team follow-up
  • Arum hero icon
    Arum
    Silence and armor strip negate Errol's sustain and mobility, while her tanky nature resists his damage output
  • Lauriel hero icon
    Lauriel
    Superior burst and crowd control lock down Errol before he can close gaps; healing can't match the damage intake

Errol synergizes with

  • Alice hero icon
    Alice
    Alice's crowd control and burst complement Errol's dueling; her tankiness covers his vulnerability to initial poke while he sustains through extended fights
  • Thorne hero icon
    Thorne
    Thorne's ranged control and armor shred stack with Errol's armor reduction, overwhelming tanky frontlines together
  • Mina hero icon
    Mina
    Early-game utility and healing amplification synergize with Errol's sustain playstyle; her CC enables his aggressive trading windows
Tips

Pro Tips

  • Passive stacking duration resets on each hit—maintain constant pressure in fights to keep Berserk at 5 stacks; passive effectiveness drops 75% on minions, so always prioritize hero interactions
  • Boneshaver's 80% slow for 1s is your primary tool against kiting—use it before Ghostscythe if chasing to ensure followup damage, or after if managing range
  • Demon Claw's armor shred lingers after you leave the AoE—position it to hit multiple targets before jumping back out, amplifying your team's subsequent burst

Errol is a mobility-heavy duelist warrior with self-sustain, but his weak 33.3% win rate suggests he struggles against the current meta's crowd control and burst damage. Pick him into immobile, low-poke compositions where you can reliably generate healing from hero hits and abuse your dueling advantage in sidelane.