Strengths & Weaknesses
Strengths
- +Exceptional self-healing through Blood Drinker passive and skill hits against heroes, sustaining through extended trades
- +High mobility with Ghostscythe repositioning and Demon Claw aerial dodge, enabling aggressive playmaking and kiting
- +Strong armor shred on Demon Claw combined with high physical scaling makes him a threat to tanky frontlines
Weaknesses
- −Low win rate (33.3%) indicates struggles against current meta heroes and itemization patterns
- −Demon Claw armor reduction applies only in limited AoE, reducing effectiveness against spread-out enemies
- −Lacks hard crowd control, making him vulnerable to peeling and lockdown from support-heavy compositions
Abilities
PBlood Drinker
When Errol attacks or hits enemies with abilities, he stacks Berserk for 5s (max 5 stacks). Each stack grants 2% movement speed, 12% attack speed, and 6% lifesteal (75% reduced if target is not a hero). Armor is reduced by 6% instead. Every 3rd normal attack deals 150% physical damage. Errol's abilities apply full lifesteal.
1Ghostscythe
Launch toward a target direction (cannot target projectiles). Sweep forward, dealing 150 (+100% AD) physical damage to all enemies hit. If hitting a hero, restore 6% of lost HP. During launch, hitting a hero stuns the target for 0.5s before warping to the opposite side to attack (reduces this ability's cooldown by 30%).
2Boneshaver
Errol transforms his demon arm into a scythe and attacks forward in a line, dealing 250 (+180% AD) physical damage and slowing enemies by 80% for 1s. If hitting a hero, restore 12% of lost HP. At 5 Berserk stacks, damage and healing increase by 50% and enemies are knocked airborne for 1s.
RDemon Claw
Errol leaps into the air, becoming untargetable and able to choose a landing point. Deals 40 (+12% AD) physical damage every 0.5s and reduces enemy armor in the area by 12 (stacking) for 5s. After 2s airborne, Errol launches down on the target point, dealing 300 (+100% AD) physical damage to all enemies in range and knocking them airborne for 0.75s.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1Ghostscythe | 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · |
2Boneshaver | · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · |
RDemon Claw | · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Standard Build
1
2
3
4
5
6Core Combos
All-in Trade
Initiate with Ghostscythe for repositioning and hero hit, follow with autos and Boneshaver for maximum healing and damage. Best used in duels or when target is isolated.
Engage Reset
Jump into teamfight with Demon Claw for armor shred, immediately Boneshaver for slow and healing, use Ghostscythe to reposition or chase. Cycle skills to maintain Berserk stacks.
Defensive Kite
When threatened, use Demon Claw to dodge incoming damage and position safely, then Ghostscythe away while dealing damage. Maintain distance while healing.
Gameplan
Early Game
Levels 1–6- →Farm safely with Ghostscythe to poke enemies at range while building Berserk stacks for movement speed
- →Avoid all-ins unless you can secure hero hits for healing sustain; play around cooldown timers
- →Look for favorable 1v1s against non-control mages or immobile carries once you have first item
Mid Game
Post Broken Spear- →Rotate to secure objectives and leverage superior dueling strength against split-pushing threats
- →Group with team when possible, but prioritize reaching priority targets—your healing keeps you relevant in extended fights
- →Use Demon Claw strategically in chokepoints to apply armor shred before main engage, not as primary initiation
Late Game
Teamfight phase- →Position as off-tank threat, forcing enemies to deal with you while your team capitalizes on their distraction
- →Chain skill usage to maintain high Berserk stacks for permanent movement and attack speed advantage
- →Identify weak armor targets and duel them during fights; back off if facing heavy crowd control focus
Matchups
Errol gets countered by
GrakkHook disrupts Errol's mobility patterns and chains him for burst; hard to sustain through combined CC and team follow-up
ArumSilence and armor strip negate Errol's sustain and mobility, while her tanky nature resists his damage output
LaurielSuperior burst and crowd control lock down Errol before he can close gaps; healing can't match the damage intake
Errol synergizes with
AliceAlice's crowd control and burst complement Errol's dueling; her tankiness covers his vulnerability to initial poke while he sustains through extended fights
ThorneThorne's ranged control and armor shred stack with Errol's armor reduction, overwhelming tanky frontlines together
MinaEarly-game utility and healing amplification synergize with Errol's sustain playstyle; her CC enables his aggressive trading windows
Pro Tips
- →Passive stacking duration resets on each hit—maintain constant pressure in fights to keep Berserk at 5 stacks; passive effectiveness drops 75% on minions, so always prioritize hero interactions
- →Boneshaver's 80% slow for 1s is your primary tool against kiting—use it before Ghostscythe if chasing to ensure followup damage, or after if managing range
- →Demon Claw's armor shred lingers after you leave the AoE—position it to hit multiple targets before jumping back out, amplifying your team's subsequent burst
Errol is a mobility-heavy duelist warrior with self-sustain, but his weak 33.3% win rate suggests he struggles against the current meta's crowd control and burst damage. Pick him into immobile, low-poke compositions where you can reliably generate healing from hero hits and abuse your dueling advantage in sidelane.
