B TIERmageMid LaneMediumPatch 1.62
Jinnar portrait

Jinnar

Elemental control mage with sustained area denial

Win Rate
50%
Pick Rate
1.4%
Ban Rate
0%
Overview

Strengths & Weaknesses

Strengths

  • +Strong area control and zoning with persistent damage fields
  • +Excellent sustained damage output in team fights with proper positioning
  • +Good mana efficiency allows extended laning and map pressure

Weaknesses

  • Low mobility makes him vulnerable to assassins and gap closers
  • Requires careful positioning to maximize damage without getting caught
  • Falls off in utility compared to other mages in late game teamfights
Kit

Abilities

Battering Beads ability iconP
PASSIVE

Battering Beads

Jinnar uses his spirit orbs to attack up to 2 nearby enemies, dealing x (+x) magic damage. With each hit, the spirit orb bounces to nearby enemies up to 2 times. If an enemy is already hit once, subsequent hits only deal 30% damage.

Nirvana ability icon1
SKILL 1

Nirvana

Jinnar evokes the power of his spirit orbs to attack nearby enemies 10 times over 5 seconds, dealing 170 (+0) magic damage per hit. When using this ability, Jinnar gains 15% damage reduction plus 5% for each nearby hero for 5 seconds, and 80% movement bonus that gradually weakens over 2.5 seconds.

Samsara ability icon2
SKILL 2

Samsara

After Jinnar uses his spirit orbs four times (normal attacks or abilities), the next normal attack will fire a spirit orb with a penetrating effect to deal x (+x) magic damage.

Sutra of Pain ability iconR
ULTIMATE

Sutra of Pain

Jinnar creates a spirit orb formation and deals x (+x) magic damage to nearby enemies, slowing their movement speed by x% for 2 seconds.

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Nirvana
1·3·5·7·9···13··
2Samsara
·2·4···8·10·12·14·
RSutra of Pain
·····6····11···15
Build

Loadout

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Mechanics

Core Combos

01

Zone Control Combo

Samsara ability icon2
Samsara
Nirvana ability icon1
Nirvana
AA
Auto

Establish elemental field with W, chain Q through it for damage, follow with autos. Use when enemies are forced into narrow areas or during siege situations.

02

Escape + Poke

Nirvana ability icon1
Nirvana
Fl
Flicker

Cast Q predictively then Flicker away to safety. Effective against aggressive ganks when you need to maintain distance while dealing damage.

Strategy

Gameplan

Early Game

Levels 1–6
  • Play safely in lane focusing on CS and poking with Q when enemy overextends
  • Control river vision and avoid feeding early kills to potential gankers
  • Stack mana items for sustain; don't force kills without jungler assistance

Mid Game

Post Broken Spear
  • Group for objectives and use W to deny enemy team from taking favorable positions
  • Rotate to winning lanes to apply pressure and force enemy mage to roam
  • Position behind frontline and maintain distance from threats; let damage accumulate

Late Game

Teamfight phase
  • Set up elemental zones before major team fights to control engagement range
  • Stay with team and avoid isolated fights where you'll be picked off
  • Use R defensively if caught; prioritize survival over aggressive plays
Matchups

Matchups

Jinnar gets countered by

  • Quillen hero icon
    Quillen
    Stealth and high burst damage negates Jinnar's defensive positioning and extended sustain
  • Zill hero icon
    Zill
    High mobility allows gaps between Jinnar's abilities while burst combo eliminates him before escape options
  • Raz hero icon
    Raz
    Dashes through Jinnar's zones and stuns interrupt spellcasts, making positioning irrelevant

Jinnar synergizes with

  • Grakk hero icon
    Grakk
    Hook pulls enemies into Jinnar's established zones and W zones protect Grakk during rotations
  • Warrior-type frontliners (Capheny, Argrakhan)
    They create engage opportunities for Jinnar to establish zones safely while absorbing counterplay
  • Preyta hero icon
    Preyta
    Combined zone control and crowd control creates oppressive lane pressure that forces enemy mage to react
Tips

Pro Tips

  • Place W in high-traffic areas during rotations to chip enemies before fights—don't always save it for engagements
  • Against mobile enemies, chain W and Q usage to predict their movement rather than react to it
  • In stalemate scenarios, your zone control wins late game attrition—stay patient and let enemies make positioning mistakes

Jinnar is a solid B-tier pick for players comfortable with methodical mage gameplay and map awareness. His low pick rate suggests underutilization in the current meta, making him a potential sleeper pick into comps lacking mobility or burst. Pick into scaling-heavy teams where sustained damage wins; avoid into high-threat assassin compositions.