Slimz — Patch 1.63 Verdict
[Liquipedia RPL: C | Web: S | Web: S | Web: B | Web: B | Web: S+] Pro play (RPL 2026): 7 picks, 71.4% WR, 2.4% pick/ban rate. Note: pro meta may differ from ranked. Ranked S on zathong.com. Ranked S on metatierlist.com. Ranked B on pillarofgaming.com. Ranked B on commonsensegamer.com. Ranked S+ on richmanshop.com.
Slimz — Marksman Guide
Key Insights
- Pierce fires through the primary target on every 3rd auto, hitting lined-up enemies for 1.3x physical attack.
- Flying Spear stun duration scales with distance, max range stuns noticeably longer than point-blank throws.
- Flying Spear deals bonus true damage to jungle monsters, making it a real objective contest tool with Punish.
- Leap of Vitality is your gap-closer, escape, and attack-damage steroid all in one, pick the right role each fight.
- Savage Potion's attack damage bonus scales off enemy max HP, so it hits harder the tankier they build.
Strengths
Flying Spear's distance-scaled stun is among the longest CC on any marksman.
Savage Potion scales off enemy max HP, so tanks feed his damage.
Pierce's third auto hits multiple stacked enemies passively, no extra button.
Leap of Vitality is real peel against divers, not just a gap-closer.
Weaknesses
- Sustained slows or roots before W range are genuinely punishing.
- Burst assassins one-shot him before
Pierce's third auto fires.
Flying Spear is a telegraphed straight-line skillshot; Diamond players sidestep it.- Without Punish, his farm speed and objective control lag behind Laville or Capheny.
Matchups
Abilities
PPierce
Every 3rd auto attack pierces through the target and deals 1.3x additional damage from the auto attack.
1Flying Spear
Throw a spear in the chosen direction, dealing damage and Stunning the target. Stun duration increases with distance. Deals true damage bonus against creeps.
2Leap of Vitality
Leap to the chosen location and temporarily increase your attack power.
RSavage Potion
Gain an attack power boost based on the target's maximum health and increase movement speed for 8 seconds. If you get a kill or assist, extend this effect by 3 seconds.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · | |
| · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · | |
| · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Standard Build
1
2
3
4
5
6Core Combos
Max-Range Engage
Activate R before throwing Q from maximum range so the stun lasts long enough to close with W and land your pre-stacked Pierce auto. The full sequence from bush at max range is nearly unreactable at Diamond.
Pierce-Trade in Lane
Use this in early laning to proc Pierce on the enemy laner through their own minion wave, then follow immediately with Q to deny them any retaliation during the stun window.
Kill Secure / Chase
Pop R first for the movement speed, throw Q to stun the fleeing target, then W to close. The attack buff from W combined with an active R means even a partial Pierce proc finishes most squishy targets under 30% HP.
Anti-Dive Reversal
When an assassin dives you, W away to reset the engagement distance, then turn and throw Q at max range behind you to stun them mid-pursuit and trade back on your terms.
Expert Video Guide
ROV : Slimz สอนเล่นสลิม แครี่ท้ายเกมสุดโหด(ต้นเกมอ่อนกุ๊กๆ) — Jayop
Gameplan
Slimz's first real spike is Firestorm Bow: the attack speed and on-hit damage line up with Pierce's third-hit cadence well enough that trades start going his way. He plateaus a bit before his second item (Claves Sancti), so avoid forcing fights in that gap. Savage Potion at level 4 changes his lane kill potential dramatically; if you hit level 4 first, look to Q from max range immediately. His true peak is a four-item Claves Sancti plus Slikk's Sting core, where the Pierce hits, the HP-scaling R, and the crit all come together into one of the highest sustained damage outputs in the dragon lane.
Early Game
Levels 1–6- →Use Flying Spear's true damage bonus on the river dragon with Punish to contest or steal the first drake. This is a core Slimz move that most opponents don't anticipate from a dragon-lane ADC.
- →In the laning phase, stack your Pierce passive on minions rather than face-tanking poke, then look for a level 4 all-in the moment Savage Potion comes online.
- →Stay at max auto-attack range and avoid walking into the enemy's CC. Your Q stun creates kill opportunities, not your dash. Save W for repositioning, not initiating.
Mid Game
Post Broken Spear- →Rotate to contest dragon or dark slayer objectives. A Q stun on an out-of-position enemy near the objective pit is a free kill that converts directly into the objective.
- →With Claves Sancti built, look for picks on isolated squishy targets. Max-range Q into W dash into Pierce proc is a one-rotation kill on any carry without defensive items.
- →Avoid grouping for 5v5 brawls in the mid lane until your team has a clear engage tool. Slimz is a follow-up damage dealer, not a primary initiator, and using him as a frontliner here wastes his kit.
Late Game
Teamfight phase- →In full-team late-game fights, stand behind your frontline and angle for Pierce to punch through grouped enemies. Get into position so the third auto travels through at least two targets.
- →Pop Savage Potion the moment the enemy tank or warrior walks into your auto range. Do not save it for the backline squishies when the HP-scaling makes the frontline the more efficient target.
- →After a kill or assist extends R's duration, immediately pivot to the nearest objective, Dragon, Dark Slayer, or a tower, rather than chasing the next kill.
Pro Tips
- →Track your Pierce passive counter as you lane. Getting to a trade with two stacks pre-built on minions instead of zero is the single biggest damage difference between an average and a strong Slimz.
- →Flying Spear's true damage on jungle monsters is not just an early-game tool. At mid and late game, throwing it on the dragon or dark slayer during a steal with Punish deals a meaningful true-damage chunk that enemy teams simply do not expect from a dragon-lane ADC.
- →The movement speed from Savage Potion gets ignored way too often. Pop R before an objective fight and you can get into your Pierce angle before autos even start, not just for the attack damage.
- →When an assassin gap-closes onto you, wait half a second before hitting W instead of panic-dashing immediately. Let them land in your space, then dash through them. It reverses the geometry and puts you behind them for a Flying Spear that is much harder to dodge.
Slimz is the pick for marksman players who want a genuine strategic edge right now. His A-tier win rate is not an accident, and his zero ban rate means you get that edge for free. He rewards players who respect the Pierce passive rhythm, land disciplined max-range Flying Spears, and activate Savage Potion before a fight rather than mid-trade. If you master one habit, make it prepping your third Pierce stack on a minion before committing to any trade. That single discipline separates good Slimz from great Slimz. Bring him into tank-heavy enemy drafts, pair him with a CC-heavy support, and let the enemy's own health bar do the work.
Slimz — Frequently Asked Questions
Is Slimz good in the current ROV patch?+
Yes. Slimz is firmly A-tier on the Thai server this patch, backed by a 71.4% win rate in Diamond-and-above ranked play. His 0% ban rate means you get him virtually every game, making him one of the most consistently accessible high-win-rate ADCs in the current pool. If you are climbing and comfortable with skillshot-based marksmen, he is an excellent investment right now.
What is the best build for Slimz?+
Start Firestorm Bow for the attack speed and on-hit synergy with Pierce, then path into War Boots and Claves Sancti as your core crit foundation. The full recommended build, Firestorm Bow, War Boots, Claves Sancti, Slikk's Sting, Bow of Slaughter, Muramasa, balances crit, attack speed, armor penetration, and the HP-scaling power of Savage Potion. Always carry Punish; Flying Spear's true damage on jungle monsters makes it far better than any other summoner spell.
How do you counter Slimz?+
The most reliable counter is banning Butterfly or picking a dive assassin like Murad or Nakroth who can reach him before he builds Pierce stacks and before W is available to escape. In lane, sidestep Flying Spear whenever you can. A whiffed Q leaves him without CC for a long cooldown and is the safest moment to all-in him. Building a Spear of Longinus or Frost Cape on a bruiser to cut his attack speed and crit also limits his late-game output significantly.
Is Slimz hard to play / good for beginners?+
Medium. He is accessible enough that a beginner can get value from Savage Potion and the dash, but truly excelling requires internalizing the Pierce passive rhythm and landing Flying Spear at max range consistently, which takes deliberate practice. He is not recommended as a first marksman, but after 15 to 20 games on a simpler ADC he is a solid next step. Players who already understand positioning and kiting tend to feel comfortable within a handful of games.


