S TIERmarksmanMarksman / ADCMediumPatch 1.63Reviewed
Stuart portrait

Stuart

Stuart: The Dragon Lane Brawler Who Never Lets You Breathe

Win Rate
50%
Pick Rate
26.8%
Ban Rate
11.3%
Editor's Take

Stuart — Patch 1.63 Verdict

[Liquipedia RPL: A | Web: S | Web: A | Web: S+] Pro play (RPL 2026): 78 picks, 50.0% WR, 38.1% pick/ban rate. Note: pro meta may differ from ranked. Ranked S on zathong.com. Ranked A on commonsensegamer.com. Ranked S+ on richmanshop.com.

Reviewed Patch 1.63By Danai · ROV META
Overview

Stuart — Marksman Guide

Key Insights

  • Burning the passive proc on minions before an all-in is the most common laning mistake; track its state like an auto-attack timer.
  • Q is almost certainly his primary engagement or repositioning tool; use it after the enemy burns their own escape, not before.
  • Top Stuart players use Q to dodge skillshots mid-trade, not just to close gaps, which buys extra time in the pocket at high rank.
  • Correct W usage is almost always to activate it at initiation for the burst; holding it defensively mid-fight means the fight is already going wrong.
  • R is a finisher or engage amplifier, not a panic button; ulting for partial damage leaves you dry for the next roughly 40 seconds.

Strengths

  • His mobility closes gaps and escapes ganks with the same button.
  • Two items in and he is already a real kill threat on squishies.
  • Massive Thai-server build pool means you ride community knowledge.
  • Fits as primary carry or secondary damage; flex-picked at high Diamond.

Weaknesses

  • Hard CC chains cut off his mobility and shut him down completely.
  • Two levels behind shifts his power-spike and kills mid-game windows.
  • Tanky bruiser supports can match his aggression without giving kills.
  • 50% win rate at high pick volume means he gets drafted into bad matchups constantly.
Matchups

Matchups

Kit

Abilities

Stuart portraitP
PASSIVE

Icon

Name

Stuart portrait1
SKILL 1

[](https://static.wikia.nocookie.net/strikeofkings_gamepedia_en/images/5/58/Stut_noi_tai.png/revision/latest?cb=20250115161951)

Crime

Stuart portrait2
SKILL 2

[](https://static.wikia.nocookie.net/strikeofkings_gamepedia_en/images/7/73/Stut_c1.png/revision/latest?cb=20250115162009)

Death Bloom

Stuart portraitR
ULTIMATE

[](https://static.wikia.nocookie.net/strikeofkings_gamepedia_en/images/5/5e/Stut_c2.png/revision/latest?cb=20250115162019)

Eyes of Zealot

Stuart portrait1
SKILL 1

[](https://static.wikia.nocookie.net/strikeofkings_gamepedia_en/images/9/9e/Stut_c3.png/revision/latest?cb=20250115162038)

Last Breath

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
11[](https://static.wikia.nocookie.net/strikeofkings_gamepedia_en/images/5/58/Stut_noi_tai.png/revision/latest?cb=20250115161951)
1·3·5·7·9···13··
22[](https://static.wikia.nocookie.net/strikeofkings_gamepedia_en/images/7/73/Stut_c1.png/revision/latest?cb=20250115162009)
·2·4···8·10·12·14·
RR[](https://static.wikia.nocookie.net/strikeofkings_gamepedia_en/images/5/5e/Stut_c2.png/revision/latest?cb=20250115162019)
·····6····11···15
Build

Loadout

Summoner Spell
Flicker
Core Runes
Onslaught ×10
Assassinate ×10
Skewer ×10
Recommended
War Boots item icon1
War Boots
Rankbreaker item icon2
Rankbreaker
Fafnir's Talon item icon3
Fafnir's Talon
Claves Sancti item icon4
Claves Sancti
Fenrir's Tooth item icon5
Fenrir's Tooth
Omni Arms item icon6
Omni Arms
Mechanics

Core Combos

01

Standard Lane Kill

P
Icon
1
[](https://static.wikia.nocookie.net/strikeofkings_gamepedia_en/images/5/58/Stut_noi_tai.png/revision/latest?cb=20250115161951)
AA
Auto
2
[](https://static.wikia.nocookie.net/strikeofkings_gamepedia_en/images/7/73/Stut_c1.png/revision/latest?cb=20250115162009)
AA
Auto
R
[](https://static.wikia.nocookie.net/strikeofkings_gamepedia_en/images/5/5e/Stut_c2.png/revision/latest?cb=20250115162019)

Use this after your passive proc is ready and the enemy support has used their defensive ability. Q to close, weave autos to consume the passive empowerment, W for the mid-trade damage boost, and finish with R if they are not already dead.

02

All-In Opener

1
[](https://static.wikia.nocookie.net/strikeofkings_gamepedia_en/images/5/58/Stut_noi_tai.png/revision/latest?cb=20250115161951)
2
[](https://static.wikia.nocookie.net/strikeofkings_gamepedia_en/images/7/73/Stut_c1.png/revision/latest?cb=20250115162009)
AA
Auto
P
Icon
AA
Auto
R
[](https://static.wikia.nocookie.net/strikeofkings_gamepedia_en/images/5/5e/Stut_c2.png/revision/latest?cb=20250115162019)

Open with Q before the passive is stacked so you can build charges during the W window, then cash the passive proc before committing the ultimate. Best used on an isolated enemy at the Dragon altar.

03

Flicker Finisher

2
[](https://static.wikia.nocookie.net/strikeofkings_gamepedia_en/images/7/73/Stut_c1.png/revision/latest?cb=20250115162009)
AA
Auto
1
[](https://static.wikia.nocookie.net/strikeofkings_gamepedia_en/images/5/58/Stut_noi_tai.png/revision/latest?cb=20250115161951)
Fl
Flicker
R
[](https://static.wikia.nocookie.net/strikeofkings_gamepedia_en/images/5/5e/Stut_c2.png/revision/latest?cb=20250115162019)

Hold Flicker as a gap-closer when the enemy has burned their escape and you need to close the last bit of distance to land the ultimate. High-risk, high-reward. Save it for sure kills, not speculative chases.

Watch

Expert Video Guide

ROV : สอนเล่น Stuart ตัวโกงอีกหนึ่งตัวที่โผล่ทั้งในแรงค์และในแข่งพร้อมเซ็ตไอเทม!!! — Jayop

Strategy

Gameplan

Power Spikes

Stuart's first major spike arrives when he finishes his core attack-speed or crit item. Before that, prioritize CS and harass over all-ins. Level six opens up real kill pressure. The window between levels six and eight is when you should be forcing fights in the dragon lane or rotating for objectives. His second item brings a damage jump that defines his mid-game. In the late game he stays dangerous but becomes more team-dependent. Coordinated enemies will peel for their carries, and his single-target focus starts working against him in chaotic five-on-five skirmishes.

Early Game

Levels 1–6
  • Focus on last-hitting under relative safety for the first two levels. Stuart's pre-six kill pressure is matchup-dependent and you do not want to burn Q aggressively before you know the enemy jungler's position.
  • Identify the enemy support's defensive cooldown (dash, heal, shield) and track it mentally. Your all-in timing in the dragon lane is built entirely around that cooldown being down.
  • Call for a level-six tower dive or Dragon altar skirmish the moment you hit six with your support. This is the single biggest tempo window Stuart gets in the early game and you must not passively farm through it.

Mid Game

Post Broken Spear
  • After your first completed item, apply constant pressure on the dragon-side objectives. Force the enemy carry to choose between contesting and giving up Dragon rotation.
  • Rotate mid only when your lane opponent is dead or recalling. Stuart's mid-lane rotation value is high, but his dragon-side objective control is irreplaceable and you should not give it up cheaply.
  • Ward the river bush and the Dragon altar approach before you push for kills. A flash-forward play that gets you killed by a three-man collapse erases the entire lead you spent twelve minutes building.

Late Game

Teamfight phase
  • Position on the edge of teamfights rather than the front. Let your frontline establish contact, then Q onto the backline carry and execute your full combo before the enemy can react.
  • In the final Dark Slayer or Abyssal Dragon contest, stay alive at all costs. A dead Stuart during the objective fight is worth more to the enemy team than almost any other outcome.
  • If you are ahead, do not chase individual kills across the map. Group with your team and close out through structures, because Stuart's late-game value is in sustained teamfight presence, not split-push.
Tips

Pro Tips

  • Check the minimap between every trade decision to track the enemy jungler. The number-one reason Stuart players die in the dragon lane at Diamond rank is not bad mechanics, it is missing gank indicators that were visible thirty seconds before the collapse.
  • Learn to cancel the tail-end of your auto-attack animation with Q to hold aggressive positioning without losing damage. That is the mechanical separator between a good Stuart and a great one at high rank.
  • In close late-game teamfights, go for the second-most dangerous enemy, not the tank. The tank will absorb your rotation and live. Dropping a second carry snowballs the numbers advantage immediately.
  • Do not burn your ultimate trying to escape. Stuart's R is a damage tool and a finisher. Players who waste it as a panic button are completely toothless in the next skirmish forty seconds later.

Stuart is the pick for dragon-lane carry players who want to be proactive. If you are tired of farming passively and waiting for teamfights to come to you, his aggressive mid-range kit fits that mindset right away. He is S tier, and the reason is accessible to anyone willing to lock in the one habit this hero demands: only trade when you have confirmed the enemy support's defensive cooldown is down. Get that right, and everything else about playing Stuart at Diamond and above becomes significantly easier.

FAQ

Stuart — Frequently Asked Questions

Is Stuart good in the current ROV patch?+

Yes. Stuart is S tier on the Thai server this patch with a 27.4% pick rate and a 10.7% ban rate. High-rank players clearly value him. The 50% win rate is healthy given how often he gets picked into unfavorable matchups.

What is the best build for Stuart?+

In Thai-server ranked play, prioritize attack speed and critical damage items that work with his ability-weaving pattern, then slot in a defensive item at fourth or fifth position once you are ahead. Check exact item names and stats in-game since patch updates shift optimal itemization quickly. The principle stays constant: damage first, defense when ahead.

How do you counter Stuart?+

Pair a mobile assassin like Quillen with a hard-engage support who can land crowd control before his rotation starts. Once his mobility tool is burned early, he is a stationary target. Drafting Arduin or Allain as a dive threat also forces him to play at distances where his damage drops off significantly.

Is Stuart hard to play / good for beginners?+

Stuart is Medium difficulty. The core pattern is learnable, but the positioning discipline and trade-timing that separate a 50% win-rate Stuart from a 55%+ one require real game sense. Skip him if you are below Platinum rank and still building fundamentals. Diamond-level players who put in twenty to thirty games will find the mechanics click quickly.

Sources & MethodThis guide reflects the current Thai-server ranked meta as covered by Thai-language content creators kritngi and Doyser, cross-referenced against live win-rate, pick-rate, and ban-rate data from Thai-server ranked play, and written specifically for English-speaking players who cannot access those primary sources directly. See our full methodology.