C TIERmageMid LaneMediumPatch 1.63Reviewed
Veera portrait

Veera

Stack magic shred, stun, and chaos, then let the bats clean up.

No ranked data for this patch yet
Editor's Take

Veera — Patch 1.63 Verdict

[Web: C | Web: C | Web: C] Ranked C on zathong.com. Ranked C on metatierlist.com. Ranked C on commonsensegamer.com.

Reviewed Patch 1.63By Danai · ROV META
Overview

Veera — Mage Guide

Key Insights

  • Come Hither stacks up to 3 times and scales with level, shredding magic resistance on each stack.
  • Every kill or assist refunds 25% CDR instantly, letting Veera chain into a second target mid-fight.
  • Hell Bat applies one Come Hither stack and pushes enemies toward W range; treat it as a setup tool, not your damage.
  • Kisses is a point-and-click 1.5s stun, but opening with it wastes the passive shred window, always land Q first.
  • Little Friends deals only 50% damage on a second hit to the same target, so R value drops sharply in a 1v1.

Strengths

  • Come Hither stacks 3x MR shred, amplifying every ally hit too.
  • Kisses is point-and-click 1.5s stun, nearly undodgeable at range.
  • Come Hither's 25% CDR refund on kill/assist enables rapid chain kills.
  • Little Friends punishes grouped enemies in ways single-target mages can't.

Weaknesses

  • Zero mobility, any assassin who reaches her before Kisses lands wins.
  • Kisses blocked or interrupted leaves her harmless until cooldowns reset.
  • Little Friends caps at 50% on repeat hits; she fades in extended 1v1s.
  • No waveclear early, lane bullies like Tulen can poke her under tower freely.
Matchups

Matchups

Kit

Abilities

Come Hither ability iconP
PASSIVE

Come Hither

Targets hit by skill damage have their armor and magic defense reduced by 30-72 (scales with hero level). Stacks up to 3 times. Additionally, after a kill or assist, reduce all skill cooldowns by 25%.

Hell Bat ability icon1
SKILL 1

Hell Bat

Veera releases a hell bat in a straight line, dealing magic damage.

Kisses ability icon2
SKILL 2

Kisses

Veera sends out a kiss, dealing magic damage and stunning enemies for 1.5 seconds.

Little Friends ability iconR
ULTIMATE

Little Friends

Veera summons her demons to attack nearby enemies. Each demon deals magic damage. If a demon hits the same enemy a second time, it deals only 50% damage.

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Hell Bat
1·3·5·7·9···13··
2Kisses
·2·4···8·10·12·14·
RLittle Friends
·····6····11···15
Build

Loadout

Flicker summoner spell icon
Summoner Spell
Flicker
Core Runes
Desolate rune iconDesolate
Spirit rune iconSpirit
Stain rune iconStain
Recommended

Standard Build

Enchanted Kicks item icon1
Enchanted Kicks
Boomstick item icon2
Boomstick
The Aegis item icon3
The Aegis
Berith's Agony item icon4
Berith's Agony
Staff of Nuul item icon5
Staff of Nuul
Blade of Eternity item icon6
Blade of Eternity
Mechanics

Core Combos

01

Standard Lane Kill

Hell Bat ability icon1
Hell Bat
Kisses ability icon2
Kisses
Little Friends ability iconR
Little Friends

Walk into close range first so W lands the moment Q's shred applies, use this to punish any mid laner who overextends past the river.

02

Flicker Ambush

Fl
Flicker
Kisses ability icon2
Kisses
Hell Bat ability icon1
Hell Bat
Little Friends ability iconR
Little Friends

Open with Flicker to close an unexpected gap, immediately chain W into Q and R while the target has no time to reposition, best used on squishy carries in the backline during a teamfight.

03

Snowball Chain

Hell Bat ability icon1
Hell Bat
Kisses ability icon2
Kisses
Little Friends ability iconR
Little Friends
Hell Bat ability icon1
Hell Bat
Kisses ability icon2
Kisses

After securing a kill and triggering the Come Hither 25% CDR refund, immediately re-engage the nearest target with the refreshed Q and W, the reset window is short, so have your next target pre-selected.

04

Poke-into-All-In

Hell Bat ability icon1
Hell Bat
AA
Auto
Hell Bat ability icon1
Hell Bat
Kisses ability icon2
Kisses
Little Friends ability iconR
Little Friends

Used in the lane phase when the enemy is at two Come Hither stacks from prior trades, walk up, land a third Q to max the shred, auto once to proc any item passive, then commit with W and R for a guaranteed burst kill.

Watch

Expert Video Guide

ROV VEERA! กดโซโล่วีร่ายังไงให้โหดทุกเกม สอนละเอียดยิบ ดูจบเล่นเก่งขึ้น 100% — บอมคนป่า

Strategy

Gameplan

Power Spikes

Veera's first real spike is level 4, when Kisses is leveled enough to combo cleanly with Hell Bat and Little Friends for a kill-threat all-in. She is a genuine threat from here through the mid-game; with Boomstick done she hits the damage threshold where a fully passive-stacked target simply dies to one full rotation. The window between first and second core item (Boomstick into Berith's Agony) is her strongest solo-kill period. She weakens in the very late game without a meaningful gold lead, as enemies finish magic resist and her burst-then-wait cooldown pattern gets easier to play around.

Early Game

Levels 1–6
  • Level 1-3: play disciplined and farm safely, use Q at angles that hit the enemy laner through minions to start stacking Come Hither passively, but do not commit W until you have level 4 and all three abilities.
  • Use the first back to complete Enchanted Kicks and a component of Boomstick; your kill threat rises sharply the moment Boomstick is finished, so rush it over anything else.
  • Communicate with your jungler: Veera's Kisses stun into a jungle gank creates an almost unavoidable kill because there is no dash for the enemy to escape through, if your jungler is near, bait the opponent forward with a Q poke and spring the trap.

Mid Game

Post Broken Spear
  • Once Boomstick is complete, start actively hunting kill opportunities in the mid lane and rotate to dragon skirmishes where your AoE stun and demons can swing multi-person fights instantly.
  • If you have a kill lead, prioritize The Aegis next for survivability, dying in a mid-game teamfight resets your momentum and Come Hither's kill-CDR mechanic only helps you if you're alive to use it.
  • Shove your wave quickly with Q before rotating so the tower does not punish you for leaving lane; Veera's wave clear is not exceptional, but consistent Q casts will work through a wave faster than standing there auto-attacking.

Late Game

Teamfight phase
  • In late-game teamfights your job is to identify and burst the highest-priority squishy, usually the enemy marksman or the opposing mage, using Flicker into W if necessary to bypass frontline peel.
  • Position centrally in grouped fights before casting Little Friends so each demon hits a different target for full damage rather than half-damage repeat hits on the same enemy.
  • If the game is close, do not use Flicker offensively on a risky pick attempt, save it as your panic button, since without it you have no way out of a collapsed dive and losing Veera in the late game is a team fight loss.
Tips

Pro Tips

  • Track the Come Hither stack count on your target using the debuff icon above their health bar. Experienced Veera players delay the Kisses commit until they can see two or three stacks already applied, which ensures the stun window syncs with maximum magic shred and kills targets who would otherwise survive a clean one-two-three.
  • After a kill or assist, scan the minimap immediately before the 25% CDR refund expires. The window is short and most Veera players waste it by standing still; if there is any nearby enemy within dash range of an ally, redirect instantly and use the refreshed Kisses to chain a second kill.
  • In the lane phase, angle Hell Bat to hit the enemy mid laner through the side of the minion wave rather than shooting it down the lane centerline. This tags them for a passive stack while they assume you were clearing creeps, and they will not respect the follow-up W until it is too late.
  • Against heavy magic-resist itemization (e.g., opponents rushing Gaia's Standard), switch your fourth item from Berith's Agony to Staff of Nuul earlier in the build sequence. The percentage magic penetration on Nuul bypasses the flat resistance that Berith targets and recovers much of your lost damage.

Veera is the pick for Diamond-and-above players who want a mid mage with a reliable kill pattern and real teamfight presence, as long as they can keep her out of losing draft matchups against dive assassins. She rewards disciplined passive stacking and punishes players who use Kisses as their opener rather than their commit; mastering the Q-first, W-second sequencing is the single most impactful habit to build. If you enjoy a mage who gets sharply stronger with every kill and whose teamfight performance scales with positioning intelligence rather than reaction time, she has a high ceiling at this rank. She will not carry on raw stats alone, but she makes every fight feel like it went exactly the way you planned it.

FAQ

Veera — Frequently Asked Questions

Is Veera good in the current ROV patch?+

Veera sits in B tier on the Thai server this patch, so a viable mid pick but not a must-ban or must-pick threat. She rewards players who understand kill-timing and passive stacking, and in the right hands she punches above her tier. She is just not as dominant or low-effort as the A-tier alternatives right now.

What is the best build for Veera?+

Start with Enchanted Kicks for the magic penetration on boots, then rush Boomstick as your first major item since it provides the burst you need to threaten kills from level 4 onward. From there, build The Aegis for survivability, then Berith's Agony and Staff of Nuul to maximize magic pen alongside the passive Come Hither shred, and finish with Blade of Eternity as your safety net against burst assassins.

How do you counter Veera?+

The cleanest counter is a high-mobility assassin like Butterfly or Nakroth who can either kill her before she establishes Kisses range or dash out of her close-range combo window. A ranged bully mage like Tulen can also deny her passive stacks by refusing to play close enough to eat sequential Q-W, making her lane miserable without ever committing to a direct trade.

Is Veera hard to play / good for beginners?+

Medium. Her buttons are simple and Kisses is point-and-click, which lowers the mechanical floor, but optimizing her around passive stack management, the post-kill CDR reset window, and correct positioning before Little Friends is where the real skill lives. Not the best choice for your first mid mage, but any player comfortable with burst-mage fundamentals picks her up quickly.

Sources & MethodThis guide reflects the current Thai-server ranked meta as discussed by Thai creators kritngi and Doyser on YouTube, cross-referenced with live win, pick, and ban data from Diamond-and-above Thai-server ranked play, and written for English-speaking players who cannot access those primary Thai-language sources directly. See our full methodology.