Yue — Patch 1.63 Verdict
[Liquipedia RPL: A | Web: S+ | Web: S+ | Web: A] Pro play (RPL 2026): 37 picks, 54.0% WR, 21.6% pick/ban rate. Note: pro meta may differ from ranked. Ranked S+ on zathong.com. Ranked S+ on metatierlist.com. Ranked A on commonsensegamer.com.
Yue — Mage Guide
Key Insights
- Every Q and W cast contributes a symbol toward the upgrade threshold; once upgraded, Q and W maintain the buff without resetting the passive.
- Upgraded Aqua Force hits 4 blades vs base 2, and the wider arc makes dodging nearly impossible at close range; casting it from max range loses most of that width advantage.
- Alternate Q into W to stack symbols evenly; upgraded Mountain Crusher is your preferred second skill after Q forces the enemy to commit to a dodge direction.
- Rising Wind's elite use is offensive: walk into melee range of a carry, trigger R to push them into your team while you recoil back to safety.
- Triggering Rising Wind when your passive charge is only partial interrupts the stack, which the source calls the single biggest mechanical error Yue players make at Diamond.
Strengths
- Upgraded
Aqua Force and
Mountain Crusher arcs punish sidestep-reliant carries.
Borrowed Might keeps her threatening all fight long, no dead zone after burst.
Rising Wind works as engage, escape, and ally peel on one button.- Base Q and W poke through minion lines wins CS trades safely.
Weaknesses
- No hard CC;
Rising Wind displaces but cannot lock targets.
Borrowed Might takes real time to charge, early burst (Lorion, Jinnar) kills her rhythm.- Upgraded damage needs close range, and she has no gap-close without Flicker.
- Staff of Nuul is mandatory vs tanks, making her item path rigid to exploit.
Matchups
Abilities
PBorrowed Might
Each time Yue uses Skill 1 and 2, she gains a symbol. When fully stacked, Skill 1 and 2 are upgraded.
1Aqua Force
Yue swings her fan to release 2 wind blades, dealing damage to all enemies in range. Upgraded Skill: Yue releases 4 wind blades in an arc, dealing damage.
2Mountain Crusher
Yue swings her fan to release 2 wind blades, dealing damage to all enemies in range. Upgraded Skill: Yue releases 4 wind blades in an arc, dealing damage.
RRising Wind
Yue deals damage and knocks enemies back, while she is pushed back slightly.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · | |
| · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · | |
| · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Standard Build
1
2
3
4
5
6Core Combos
Full Passive Burst
Stack Borrowed Might to full with alternating Q and W before the fight, then open with upgraded Q to force the dodge, immediately follow with upgraded W into the predicted sidestep path, and use R mid-combo to deal damage and reposition if the target turns to run.
Lane Poke Trade
Use at every cooldown window through minion wave gaps during laning phase to accumulate passive symbols safely without over-extending. The goal is symbol stacking, not kill pressure.
Flicker Engage
Burn Flicker to close the gap on a priority target at full upgraded-passive state, dump both upgraded arcs point-blank for near-guaranteed multi-hit, then R to push them away from their teammates and recoil yourself to safety.
Anti-Dive Counter
When a melee assassin gaps onto you, trigger R immediately to push them back and create breathing room, then chase the brief stagger window with upgraded Q and W arcs before they can re-engage.
Expert Video Guide
RoV:รีวิว Yue พัดบินสลายวิญญาณ - Doyser — Doyser
Gameplan
Yue's first spike is the first time Borrowed Might hits its upgrade threshold, around level 4 if you have traded well. Her item spikes are Boomstick, which makes even the base blades hurt, and then the Boomstick-into-Hecate's double completion around the 10 to 13 minute mark, when she becomes a real teamfight threat instead of just a lane threat. Force mid fights and Dragon control between those two items. She scales fine but she is not a late-game hypercarry, so if the game runs past 20 minutes with her core unfinished she loses relevance faster than her peers.
Early Game
Levels 1–6- →Alternate Q and W on cooldown through creep-line gaps to stack Borrowed Might symbols as fast as possible. Prioritize symbol generation over direct poke damage in the first two minutes.
- →Contest river vision on your side after hitting level three. Yue's poke is strong enough that most mid laners cannot freely walk into her zone once symbols are partially stacked.
- →Hold Flicker defensively until after you've completed your first Borrowed Might upgrade cycle. Losing it early removes your only real escape and invites jungle dives.
Mid Game
Post Broken Spear- →After Boomstick completes, begin rotating to Dragon fights with full upgraded-passive state pre-loaded. Arrive charged, not building.
- →Use Rising Wind offensively in skirmishes to displace the enemy carry into your frontline rather than saving it as a panic escape. This is the rotation that separates good Yue play from average.
- →Pressure the enemy mid laner under tower between objective timers with upgraded arc Q and W to maintain gold lead and prevent roams.
Late Game
Teamfight phase- →In full teamfights, position just behind your initiator so you can walk forward into the cluster the moment your frontline engages and dump upgraded dual-arc combos into grouped targets.
- →Arctic Orb timing matters. Hold it for the enemy carry's ultimate or a targeted CC, not as a panic button mid-rotation.
- →If ahead, look to Flicker-engage onto the enemy mage or marksman in the backline. If behind, play the R-displacement support role and let your carries follow up rather than forcing solo burst plays.
Pro Tips
- →Never use Rising Wind to escape unless you have already completed at least one full upgraded passive cycle in the fight. Exiting mid-stack wastes the geometry of damage you just built and resets your tempo advantage.
- →When approaching max blade-count on Borrowed Might, stop moving and bait the enemy into walking toward you rather than chasing them. Upgraded arcs at close range in a static duel almost always win, while chasing lets them control the distance.
- →Against teams with a single high-priority backline target like Violet or Laville, pre-position your Flicker so R's recoil pushes you toward your own team after the engage burst rather than deeper into the enemy. Direction control on R is learnable and it changes games.
- →Track your passive symbol count on the UI the same way you track a Conqueror stack in other games. Knowing you are two symbols away from upgrade before a Dragon fight should change whether you walk in immediately or take one more safe poke rotation in the river.
Yue is a precision rhythm mage wearing a basic caster's clothes. Every button is either a setup or a payoff, never filler. At Diamond and above on the Thai server she is one of the highest-leverage mid picks you can bring, and the data backs the S+ tag. The habit to build is Borrowed Might timing: finish your symbol charge before an objective fight, not during it. That is the difference between a 54% Yue and a 45% one, and you will feel it inside five ranked games.
Yue — Frequently Asked Questions
Is Yue good in the current ROV patch?+
Yue is one of the strongest mid-lane mages on the Thai server right now. S+ tier with a 54.1% win rate across Diamond-and-above ranked games. Her 13% pick rate means she is still somewhat under the radar, making her a strong priority pick before the ban rate climbs further.
What is the best build for Yue?+
The current Thai-server core is Gilded Greaves into Boomstick into Hecate's Diadem into Staff of Nuul into Arctic Orb into Holy of Holies, with Flicker as the summoner spell. Boomstick is your first buy priority every game. It is the item that makes her base-form poke genuinely threaten trades and makes the upgraded arcs hit harder once passive kicks in.
How do you counter Yue?+
Deny her the close-to-medium range window where her upgraded arcs hit full width. Mobile assassins like Quillen who can gap-close faster than Rising Wind can react, or long-range mages like Lorion who starve her passive-stacking phase, are your best options. Building Magic Defense early, Berith's Agony on the enemy side, also meaningfully delays her damage curve.
Is Yue hard to play / good for beginners?+
She rates Medium difficulty, and that is accurate. The mechanics of casting Q and W are not complex, but knowing when to save your passive-upgrade state for a fight rather than spending it on poke takes real game sense. She is a reasonable pickup for Diamond players who are comfortable with cooldown management and want a meta-relevant mid laner, but beginners will likely mistime their upgraded arcs and underperform.





