Strengths & Weaknesses
Strengths
- +Energy sustain on all three skills enables extended trades and harassment without returning to base
- +High burst damage and crowd control chain (lift, slow, knockback) allows solo takedowns on isolated targets
- +Passive bonus damage and knockback on autos after skill usage provides positioning control and sustained threat
Weaknesses
- −Lacks reliable escape when cooldowns are down, making him vulnerable to ganks and CC chains
- −Energy management is critical; poor spacing leaves him defenseless despite skill availability
- −Low win rate (42.9%) suggests struggles against current meta compositions and anti-burst itemization
Abilities
PFist Spirit
After using a skill, Raz leaps in a designated direction and gains movement speed. His next auto attack deals magic damage and knocks the enemy back.
1Rising Dragon Fist
Raz leaps and punches upward, dealing magic damage and launching the enemy into the air. If this skill hits a target, Raz restores 25 energy.
2Volatile Fist
Raz releases power from his fist, dealing magic damage and reducing the target's magic armor and movement speed. If this skill hits a target, Raz restores 25 energy.
ROdin's Fist
Raz charges forward in a straight line in a designated direction, dealing magic damage and knocking the enemy back. If this skill hits a target, Raz restores 25 energy.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1Rising Dragon Fist | 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · |
2Volatile Fist | · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · |
ROdin's Fist | · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Standard Build
1
2
3
4
5
6Core Combos
Full Burst Combo
Use against isolated squishies. Q lifts them, auto procs passive damage+knockback, W applies slow and defenses shred, auto again, then R for the finish. Each skill hit refunds 25 energy to chain abilities
Disengage Combo
When caught: W to slow and reduce enemy magic defense, auto with passive knockback to create space, Q jump away while dealing damage. Resets cooldowns with energy returns
Teamfight Entry
Flicker to gap close, R knockback their backline, Q the closest threat for lift, W for sustained damage and safety. Position to protect carries while controlling enemy positioning
Gameplan
Early Game
Levels 1–6- →Play safe until level 4 (R available) - Raz lacks early trading power without full combo
- →Use Q+auto for poke on overextended enemies; energy sustain lets you abuse cooldown advantages
- →Respect enemy jungler proximity; you have no reliable escape before R is available
Mid Game
Post Broken Spear- →With R available, look for isolated targets in sidelanes or when enemies are split for objectives
- →Build magic pierce early; your damage scaling depends on applying true threat through defenses
- →Ward aggressively and maintain vision to identify gank-vulnerable targets before committing skills
Late Game
Teamfight phase- →Position at middle-range in teamfights; open with R to scatter enemies, then clean up isolated targets
- →Energy sustain makes you a raid boss in extended fights—chain abilities on nearest targets to maintain pressure
- →Avoid being first engage target; let initiators (tanks) land CC first, then follow up with burst
Matchups
Raz gets countered by
GrakkHook catches Raz before he can execute his combo; CC chain prevents energy-based escapes
LaurielMagic defense shred and invulnerability frames negate burst windows; superior mobility prevents isolation
IgnisBurn damage and crowd control over time wear through Raz's energy management; tanky enough to absorb combo
Raz synergizes with
VeeraHer long-range stun locks down targets that Raz's R knockback separates; combo execution guaranteed
MalochInitiates teamfights with tankiness while Raz follows with burst; passive knockback separates enemies for Maloch cleanup
HayateBoth benefit from isolation picks; Hayate's CC chains into Raz's burst combo for guaranteed takedowns
Pro Tips
- →Master passive auto-attack timing after skills: the knockback is free positioning control that forces enemies away from your carries
- →Track energy carefully during trades—you need minimum 75 energy (one full combo) before committing in skirmishes. Wasting skills leaves you vulnerable
- →In high-level play, use Q lift into W slow to guarantee your R knockback connects and repositions enemies away from objectives
Raz is a mobile mage-assassin reliant on energy sustain for extended pressure, but his 42.9% win rate suggests weak meta matchups against defensive stacking and CC-heavy compositions. Pick into teams with isolated squishies and lacking hard CC, where your burst combo and passive knockback can control teamfights without relying on allies.