A TIERmarksmanMarksman / ADCMediumPatch 1.63Reviewed
Teeri portrait

Teeri

Stack Fos' Ring, punish with precision, Teeri hits different.

No ranked data for this patch yet
Editor's Take

Teeri — Patch 1.63 Verdict

[Web: A | Web: A | Web: A] Ranked A on zathong.com. Ranked A on metatierlist.com. Ranked A on commonsensegamer.com.

Reviewed Patch 1.63By Danai · ROV META
Overview

Teeri — Marksman Guide

Key Insights

  • Fos' Ring gives you a three-second window to cash the empowered auto after it procs. Burning it on a minion is never correct.
  • Q plants a Symbol and applies a slow. Landing it before activating W is mandatory in any serious trade.
  • W's buffed auto returns the weapon to Teeri, and if the current target was Symbol-marked, that return hit transfers the Symbol to the next enemy it touches.
  • R is directional, not targeted. The return trip deals escalating damage, so cast through the backline first and the arc runs through the frontline twice on the way back.
  • In lane, use R when the enemy carry and support are stacked near tower: the weapon bounces off one and returns through the other, giving you two hits neither player expects.

Strengths

  • Fos' Ring empowered auto wins burst trades most marksmen can't match.
  • Piercing Heart's speed doubles as chase and self-peel without an item.
  • Comet Strike into Piercing Heart creates a soft AoE slow in 2v2s.
  • Glowing Redemption's bounces give real AoE teamfight scaling.

Weaknesses

  • No hard CC escape; one hard-engage before W fires often means death.
  • Tracking Fos' Ring, Symbol, and Piercing Heart simultaneously causes misplays under pressure.
  • Burst-conditional damage loses poke trades to Laville or Violet in lane.
  • Glowing Redemption's directional cast underdelivers when enemies scatter.
Matchups

Matchups

Kit

Abilities

Fos' Ring ability iconP
PASSIVE

Fos' Ring

When Teeri hits a normal attack or hits multiple targets with a skill 3 times, her next normal attack deals bonus damage and her next special attack does not count towards ability usage for 3 seconds.

Comet Strike ability icon1
SKILL 1

Comet Strike

Teeri fires a projectile at an enemy in range, dealing damage and applying a Mark. The marked target is slowed.

Piercing Heart ability icon2
SKILL 2

Piercing Heart

Teeri gains movement speed and enhanced normal attacks. When attacking an enemy, her weapon returns to her. If attacking a marked enemy, the Mark is transferred to the next enemy hit.

Glowing Redemption ability iconR
ULTIMATE

Glowing Redemption

Teeri throws her weapon in a targeted direction. Each time it hits an enemy hero, it travels a short distance before returning. Each hit on a hero while traveling outward deals increased damage.

Leveling

Skill Order

Priority: R > Q > W
Skill123456789101112131415
1Comet Strike
1·3·5·7·9······
2Piercing Heart
·2·4···8·10·12···
RGlowing Redemption
·····6····11···15
Build

Loadout

Flicker summoner spell icon
Summoner Spell
Flicker
Core Runes
Rampage rune iconRampage
Spirit rune iconSpirit
Dragon's Claw rune iconDragon's Claw
Recommended

Teeri

War Boots item icon1
War Boots
Claves Sancti item icon2
Claves Sancti
Slikk's Sting item icon3
Slikk's Sting
Muramasa item icon4
Muramasa
Bow of Slaughter item icon5
Bow of Slaughter
Fafnir's Talon item icon6
Fafnir's Talon
Mechanics

Core Combos

01

Standard Poke Trade

Comet Strike ability icon1
Comet Strike
Fos' Ring ability iconP
Fos' Ring
AA
Auto
Piercing Heart ability icon2
Piercing Heart

Use when Fos' Ring is already stacked. Q to apply Symbol and slow, dump the empowered auto for bonus damage, then activate W immediately to close the gap and land the buffed returning strike before the target can disengage.

02

All-In Kill Combo

Comet Strike ability icon1
Comet Strike
Piercing Heart ability icon2
Piercing Heart
Fos' Ring ability iconP
Fos' Ring
AA
Auto
Glowing Redemption ability iconR
Glowing Redemption

For a kill attempt on a slowed, Symbol-marked target: Q into W to close with the speed buff, cash the empowered auto, then cast R through them at close range so the weapon bounces off and returns through their body a second time for max damage.

03

Escape Punish

Fl
Flicker
Comet Strike ability icon1
Comet Strike
Fos' Ring ability iconP
Fos' Ring
AA
Auto
Glowing Redemption ability iconR
Glowing Redemption

When a diving melee target burns their gap-closer and you need to flip the fight, Flicker away to reset spacing, Q immediately to plant Symbol and apply slow, then empowered auto into R aimed through their body so the return arc also connects.

04

Two-Target Symbol Chain

Comet Strike ability icon1
Comet Strike
Piercing Heart ability icon2
Piercing Heart
AA
Auto
Comet Strike ability icon1
Comet Strike

In a two-versus-two skirmish, Q the support to apply Symbol, activate W and auto the carry so the Symbol transfers, then re-Q the support to apply a second Symbol. Both enemies are now slowed and your team's follow-up CC is almost guaranteed to land.

Watch

Expert Video Guide

@Qzadd แนะนำการเล่นฮีโร่ Teeri ฉบับปี 2025 — Garena RoV Thailand

Strategy

Gameplan

Power Spikes

Teeri's first real spike is Claves Sancti: the crit chance works with the empowered Fos' Ring auto to create a burst hit that can remove a third of a squishy's health in one trade. Her mid-game peak is the Claves-plus-Slikk's window, roughly minutes 12 to 16, where she wins extended side-lane duels against most other carries. Before Claves she is genuinely fragile and should avoid forced trades. At full build she is a threat, but not a meta-defining carry, so play for picks and Dragon/Abyssal Dragon control rather than forcing teamfight entries where her positioning demands are hardest to meet.

Early Game

Levels 1–6
  • Play for CS and passive stacking rather than aggressive level-one trades. Establish the Fos' Ring rhythm before committing to a real trade at level three, when Q, W, and the passive interact properly for the first time.
  • Use Q on the enemy carry, not the support, to avoid wasting cooldown on a target who will absorb the Symbol without consequence. Get the Symbol onto the carry before your support engages and the slow almost always results in an assist or kill.
  • Respect hard-engage supports in the first four minutes. Save W as an escape tool rather than an aggressive closer, and call for your own support to stand between you and dive threats.

Mid Game

Post Broken Spear
  • After Claves Sancti, look to split the dragon side-lane and force the enemy carry or a rotator to respond. Teeri wins most one-versus-one duels in this item window against carry-class heroes.
  • In Dragon fights, stay at maximum W-dash distance from the frontline. Your job is to output passive-enhanced autos safely, not to dive, so let your tank initiate and Q any priority target who gets slowed by the engage.
  • If the enemy team lacks hard CC, consider using R through a cluster at Dragon pit to chunk multiple targets before your team commits. A 30% health lead on two enemies before the fight starts wins most mid-game objectives.

Late Game

Teamfight phase
  • At full build, position in teamfights to aim R through the maximum number of enemy heroes. A four-man R that bounces back is potentially the highest single-ability damage output in any teamfight your team has.
  • Avoid split-pushing past minute 20 if the enemy has a mobile assassin like Murad or Quillen who can find you alone. Group instead and force the enemy to peel for your R threat in five-versus-five situations.
  • Keep tracking Fos' Ring charges in late teamfights. Even when the screen is chaotic, never spend the empowered auto on a tank if a squishy carry is accessible; the burst differential against priority targets is what closes games.
Tips

Pro Tips

  • Track your Fos' Ring charge count passively during laning. Experienced Teeri players never check the passive icon reactively; they feel the charge timing from their attack rhythm and preemptively hold the next auto for a Symbol-marked target.
  • In the W-enhanced auto animation, the weapon return arc is a real projectile that deals damage on the way back. Auto through a minion wave deliberately so the return hits the enemy carry standing behind it, effectively getting two hits for one activation.
  • Against burst assassins who have already blown their gap-closer, pre-stack Fos' Ring before any fight you anticipate. If the passive is ready before they jump, your first response is an empowered auto rather than a panic W, and that trade often reverses the kill.
  • Use R as a poke tool early when the enemy carry and support are stacked near the tower. The weapon bounces off the support, returns, and hits the carry, or vice versa, giving you free poke that neither player expects from what looks like a teamfight ability.

Teeri suits the kind of player who finds satisfaction in mechanical precision over raw stat dominance. If you enjoy learning a nuanced passive loop and expressing it through clean trades, she pays back the investment across a full season. She is not for players who want a straightforward carry to grind LP quickly, and in her current B-tier state she asks you to play near-perfectly to match what simpler picks do with less effort. The thing to master is Fos' Ring timing: knowing exactly when your third charge procs, holding that empowered auto for a Symbol-marked target, and never burning it on a minion. That discipline alone separates mid-Diamond Teeri players from the ones who actually climb with her.

FAQ

Teeri — Frequently Asked Questions

Is Teeri good in the current ROV patch?+

Teeri is a B-tier dragon-lane marksman in the current Thai-server meta, viable but not dominant. Players who have put serious time into her Fos' Ring passive loop consistently beat her tier placement, but she needs more mechanical investment than the top carries for the same results. If the meta shifts further toward hard-engage comps she may slide to C tier; poke-heavy metas with slower setups benefit her significantly.

What is the best build for Teeri?+

Thai-server consensus is War Boots into Claves Sancti as your first core item; the crit chance amplifies your Fos' Ring empowered auto into a real burst threat and sets her first power spike. From there, Slikk's Sting, Muramasa, Bow of Slaughter, and Fafnir's Talon complete the build, prioritizing attack speed and crit damage over pure attack to keep the passive stacking rhythm fast enough to matter in skirmishes.

How do you counter Teeri?+

The most reliable counter is a mobile assassin or hard-CC support who can interrupt her W-activation window. Murad's displacement ult and Arduin's chain CC are especially effective because they bypass the spacing she relies on. In lane, sustained-poke carries who don't need to close the gap, like Laville, can bully her through the early phase before she completes Claves Sancti, keeping her from her first power spike safely.

Is Teeri hard to play / good for beginners?+

Medium, which undersells the cognitive load her passive management adds in real ranked games. She is mechanically approachable, but playing her optimally means tracking three separate buff states at once while holding safe positioning. Beginners find the feel satisfying but frequently waste empowered autos on minions or forget the Symbol chain, which leads to underperformance. Better suited to players who already have some marksman fundamentals in place.

Sources & MethodThis guide reflects the current Thai-server ranked meta as covered by Thai creators kritngi and Doyser on YouTube, cross-referenced against live win, pick, and ban rate data from Thai-server Diamond-and-above ranked play, and written specifically for English-speaking players who cannot access those original Thai-language sources. See our full methodology.