Hero balance changes
Buffed
- Passive Blood Curse: Stack limit lowered from 16 to 12.
- Passive Blood Curse: Single stack effect raised from 3% to 6% (+1% every 4 levels) up to 4% to 8% (+1% every 3 levels).
- Ultimate Demon's Gift: Cooldown reduced from 80(-7.5/Lv) seconds to 70(-7.5/Lv) seconds.
- Ultimate Demon's Gift: Conversion rate increased from 20% to 30%.
- Ultimate Excalibur: New effect, recovers HP equal to 25% of damage dealt.
- Ultimate Excalibur: Base damage increased from 400 (+150/Lv) (+8% max HP) to 480 (+240/Lv) (+8% max HP).
- Skill 1 Moon Pierce: First hit base damage increased from 200 (+40/Lv) (+1.0AD) to 210 (+42/Lv) (+1.05AD).
- Skill 1 Moon Pierce: Non-hero damage in phase 1 increased from 80% to 100%.
- Skill 1 Moon Pierce: Second hit true damage increased from 400 (+80/Lv) (+2.0AD) to 420 (+84/Lv) (+2.1AD).
- Skill 1 Mischief: Base damage increased from 525 (+80/Lv) (+0.8MP) to 575 (+80/Lv) (+0.8MP).
- Skill 1 Mischief: Damage reduction on subsequent targets improved from 40% to 50%.
- Skill 2 Thunder Blast: Cooldown reduced from 11(-0.4/Lv) seconds to 9(-0.4/Lv) seconds.
- Ultimate Gathering Thunder: Cooldown scaling changed from 60(-5/Lv) seconds to 60(-6/Lv) seconds.
Nerfed
- Skill 2 Holy Guard: Shield changed from 5% to 10% max HP, to a flat 150 (+30/Lv) (+4% max HP).
- Skill 2 Friendship: Shield reduced from 600 (+120/Lv) (+100% MP) to 550 (+110/Lv) (+95% MP).
- Skill 2 Friendship: Cooldown increased from 10 seconds to 11 seconds.
- Skill 1 Whirlwind: Cooldown increased from 6 seconds to 7(-0.2/Lv) seconds.
- Skill 2 Sword Propel: Cooldown increased from 6 seconds to 7(-0.2/Lv) seconds.
Adjusted and reworked
- Passive Blood Bramble: The blood ritual moves out of the recall slot and into the active item slot.
- Blood Ritual: Sinestrea loses 50% of her current HP to enter a charging state. She is untargetable while charging and slows nearby enemies by 15%. When the charge ends she explodes, stuns enemy heroes hit for 0.5 seconds, and splits her HP evenly with every enemy hero hit.
- Dextra's Sacrifice: Usable after Sinestrea casts Blood Ritual near Dextra. Dextra enters a 3.5 second sacrifice animation and loses 99% of her current HP to grant Dextra's Wish for 10 seconds. While it holds, Sinestrea gains Dextra's ultimate effect: fatal damage is converted into HP for a short window, and Sinestrea's damage to enemy heroes restores a portion of Dextra's HP.
- Skill 1 Blood Hide: Fixed the ranged form failing to hit enemy heroes at close range.
- Skill 2 Blood Ghost: Melee base damage increased from 250 (+50/Lv) (+0.65AD) to 275 (+55/Lv) (+0.7AD).
- Skill 2 Blood Ghost: Ranged damage changed from 200% damage to 100% damage plus 10% of the target's missing HP, capped at 500 against non-heroes.
- Ultimate Blood Samsara: Sinestrea enters a ranged state with 30% life steal. Each normal attack fires 3 blood arrows dealing 100%, 30% and 30% damage. Only the first arrow triggers attack special effects.
- Skill visual effects and the ranged weapon model were updated.
Bug fixes and optimization
- Fixed anomalies with Hayate: Dimension Breaker inside and outside the arena, and improved his skill visuals on high and medium graphics settings.
- Fixed the model anomaly on Liliana: Kumiho's Legacy at medium graphics.
- Improved how hero power titles display on the loading screen.
- Fixed the anomaly on Paine: Serpent's Oath skill 2.
- Fixed an issue where Gildur and Ormarr could not be picked under the Support role on the hero selection screen.
- Fixed the missing acceleration sound effect on the ultimate of Bijan: Reunion of Time.
- Fixed an anomaly where Zanis could see enemy attack effects without vision.
- Fixed abnormal effects on Lauriel: Divine Steed.
- Fixed the shadow display issue on Gildur: Jiji.
- Fixed the profile page display anomaly on Qi: Annie Leonhart.
