Arena of Valor (AoV/ROV) Patch Notes September 2026: Full Balance Changes
By

Arena of Valor (AoV/ROV) Patch Notes September 2026: Full Balance Changes

7 MIN READ|ROV META DISPATCH

Hero Balance Changes

Buffed

  • Fierce Shot (passive): Damage to heroes changed from 2% of the target's Max HP to 28~56 (+1.5% of the target's Max HP).
  • Explosive Arrow: New effect, grants vision of the target.
  • Hundred Barrage: New effect, illuminates vision along its path and grants vision of the target on hit while revealing its own vision.

  • Redeploy: New effect, passive attack damage is doubled while the skill is active.
  • Redeploy: Acceleration time increased from 2 to 3.
  • Entrench: Cooldown reduced from 22 (-3/Lv) seconds to 20 (-2/Lv) seconds.

  • Soul Seal (passive): New effect, after casting a skill or recalling a projectile the bonus damage on normal attacks can critically strike.
  • Soul Seal (passive): Bonus damage changed from 0.45AD to 16~30 (+0.35AD).

  • Divine Punishment (passive): Recovery increased from 120 (+10/Lv) (+1% bonus HP) to 140 (+10/Lv) (+1% bonus HP).

  • Wicked Plot (passive): True damage changed from 55 (+8Hero Level) (+0.3MP) to 84 (+6Hero Level) (+0.3MP).
  • Matrix of Woe: Base damage changed from 125 (+15/Lv) (+0.3MP) to 115 (+23/Lv) (+0.3MP).

  • Wild Stomp: New effect, grants 2 stacks of the damage reduction effect when activated.
  • Wild Stomp: Damage reduction changed from 6% (+0.5%/Lv) with a maximum of 4 stacks to 4% (+0.8/Lv) with a maximum of 5 stacks.

  • Sneak Attack (passive): Bonus damage increased from 160 (+12Hero Level) (+0.45MP) to 235 (+17Hero Level) (+0.55MP).

  • Uninjured (passive): Bonus damage increased from 10 (+1% Max HP) to 28~56 (+1% Max HP).
  • Bounced: Cooldown reduced from 8 (-0.3/Lv) seconds to 7.5 (-0.3/Lv) seconds.
  • Rake Down: Impact damage increased from 150 (+15/Lv) (+6% Max HP) to 150 (+30/Lv) (+6% Max HP).

  • Combo: New effect, the enhanced normal attack can dash forward when there is no target.

  • Blazing Shield: Base damage increased from 100 (+30/Lv) (+0.5MP) to 180 (+36/Lv) (+0.5MP).
  • Blazing Shield: Shield increased from 100 (+60/Lv) (+8% Max HP) to 250 (+50/Lv) (+8% Max HP).

  • Dimensional Cube: New effect, if the central area sits inside the Dimensional Portal magic circle, the detonation time becomes the Dimensional Portal pull-back time.

Nerfed

  • Battlecry: Base damage reduced from 200 (+40/Lv) (+4% Max HP) to 180 (+36/Lv) (+3.5% Max HP).

  • Pinwheel: Cooldown increased from 8 seconds to 10 (-0.4/Lv) seconds.
  • Spectral Ire: Cooldown increased from 12~10 seconds to 12.5~10 seconds.
  • Spectral Ire: Base damage reduced from 130 (+50/Lv) (+0.7AD) to 110 (+55/Lv) (+0.7AD).

Adjusted/Reworked

  • Toxic Mutation (passive): Skill hits stack Plague marks that deal continuous damage, and 3 marks detonate for area damage. Skill hits on enemy heroes, creep kills and jungle kills grant Plague Energy, which raises magic power and permanently evolves his skills.
  • Plague Spread: Grants a buffed normal attack state for 4 seconds with increased attack speed, range and movement speed, and every third normal attack deals area damage. At 25 stacks of Plague Energy all of his normal attacks deal area damage.
  • Poison Gas Bomb: Deals damage and slows on impact, then deals damage and knocks enemies back 1 second later. At 75 stacks of Plague Energy the skill range increases.
  • Plague Breath: Fires 3 shockwaves in the chosen direction for magic damage, released immediately on moving or recasting, with charge time setting the distance up to a maximum of 1800. At 145 stacks of Plague Energy it can be cast while moving.

  • Arcane Nova: Base damage changed from 130 (+15/Lv) (+0.15MP) to 100 (+20/Lv) (+0.15MP).
  • Lethal Rays: Base damage changed from 120 (+30/Lv) (+0.15MP) to 100 (+50/Lv) (+0.15MP).

Item Changes

Stealth Crossbow (new)

  • Offensive equipment: +40 Attack Damage, +20% Attack Speed, +20% Critical Rate, +650 Maximum HP.
  • Vanish (active): Instantly enter stealth for 2.5 seconds, or 1 second for melee heroes, gaining 30% movement speed and 130-260 HP regeneration every 0.5 seconds. Casting a skill or normal attack exits stealth immediately. Cooldown 75 seconds.

Radiant Round Shield (new)

  • Defensive equipment: +10% Cooldown Reduction, +180 Physical Defense, +1000 Maximum HP.
  • Dawnlight (passive): When a normal attack or skill damages an enemy hero, the user and the nearest lowest-HP ally gain a shield of 250~500 plus 4% of their maximum HP for 3 seconds, increased by 50% when no allied heroes are nearby. Cooldown 10 seconds melee, 12.5 seconds ranged.

Mail of Pain (reset)

  • Defensive equipment: +50 Attack Damage, +300 Physical Defense, +700 Maximum HP.
  • Riposte (active): Increases reflected damage to 25% for 3 seconds. Cooldown 75 seconds.
  • Malice (unique passive): When attacked, 5% of the damage dealt is reflected to the attacker as true damage, calculated on the initial value before reduction and decreasing by up to 50% with distance.

System & Gameplay Changes

Epic behemoths

  • One of Infinite Slayer, Abyssal Dragon or Primordial Ape spawns randomly in the Dragon Pit at the 15 minute mark.
  • Behemoth resurrection cooldown reduced from 210 seconds to 180 seconds.
  • Abyssal Dragon drops the Gift of Darkness for one instance of invulnerability, Primordial Ape shakes the earth for damage and healing and grants the killer the Primordial Ape's Aid skill, and Dark Lord Slayer grants a high shield and a large boost.

Final battle mechanism

  • At the 20 minute mark the behemoth is enhanced by a spacetime rift and cruises along the river as the contested late-game resource.
  • The team that kills it gains the Ultimate Darkness awakened buff and summons 3 waves of Slayer Vanguard.

Bonds of the Twin Dragons

  • Twin Dragons keeps its damage reduction after a Dragon or Slayer kill and gains a new passive attack skill, Primordial Blast.
  • New Primordial Synergy Backlash: heroes with the Light and Dark synergy who attack Twin Dragons are targeted for an enhanced Primordial Blast - Fury.

Slayer Vanguard

  • Gold earned by Slayer Vanguard from creep kills is now shared with allies, shown with a purple gold coin effect.
  • Floating economy text outside the field of view moved to a fixed anchor point on screen at the kill source, with the edge display issue corrected.
  • Slayer Vanguard waves summoned on defeating Slayer changed from 1 to 2.

Talents

  • New Teleport talent on a 90 second cooldown: after a 2 second cast time it teleports the hero to a friendly structure, including destroyed towers, or to a creep, with the selected unit immune to damage during the teleport.
  • Cancelling Teleport, or releasing it within 30 seconds of using a teleport array, reduces the talent cooldown by 30 seconds.
  • Long press on the minimap for precise targeting with both Teleport and teleport array travel.
  • Teleport array cooldown adjusted to 60 seconds.
  • Season-limited talent Umbral Spawn on a 100 second cooldown: reduces the current cooldown of all own skills by 50%, grants a shield of 280 (+level * 20), and summons a monster dealing 280 (+level * 20) magic damage that slows the user by 30% for 1 second.

Runes

  • New rune Home Turf (Lokheim, level 2): increases damage output and movement speed by 3% while in your own half of the map.
  • New rune Life Support (Afata, level 2): heals nearby heroes every 15 seconds for 210 (+15/level), and can be used on yourself.

Map and battlefield

  • Added a pursuit assist line toggle under Settings, Battlefield Settings, with an improved appearance and several bug fixes for the feature.
  • Minimap portrait overlap addressed with confirmed display priority and scaling for overlapping portraits.
  • Visual upgrades to the red and blue high ground, defensive towers, teleportation arrays and jungle areas to match the Time Rift theme.
  • 1st Tower HP increased from 6000 to 6500.
  • 2nd Tower HP increased from 7500 to 7750.

System and arcade

  • Visual refresh across the game lobby, ranked match lobby, team rooms and the hero selection interface.
  • Download Center adds cached image cleanup, hero display resource downloads by image quality, and a customisable automatic cleanup range.
  • New PVE mode Umbral Invasion with 5 boss levels, a rune talent choice before each boss, irreversible death within a run, a new hero for clearing every level, and exclusive titles for the server-wide leaderboard.