Strengths & Weaknesses
Strengths
- +Furball provides sustained damage and crowd control while offering defensive utility with shield and stun
- +Area denial through Dreamy Circle creates powerful zoning and teamfight control in chokepoints
- +Skill 2 offers both mobility and defensive layering, allowing Ishar to kite and reposition safely
Weaknesses
- −High reliance on Furball positioning makes the hero vulnerable when Furball is on cooldown or misplaced
- −Delayed damage from fungus detonation (2.5s) reduces burst and makes combo execution punishable
- −Immobile mage with moderate range struggles against gap-closers and assassins without proper spacing
Abilities
PFurball
Furball's Attack Power, HP, Armor, and Magic Armor scale with Ishar's bonus Magic Power. Furball's first attack deals Magic Damage. When not in combat, Furball regenerates 6% HP per second and can be resummoned after 15 seconds. If Ishar dies, Furball gains 100% Movement Speed and hunts enemies for 5 seconds.
1Somnial Fungus
Ishar releases power to deal Magic Damage to enemies. If the target is hit 2 times, the next ability cast spawns a mushroom behind the first hero hit. After 2.5 seconds, the mushroom explodes and deals Magic Damage. Furball charges the first target hit by this ability (always prioritizes heroes), dealing Physical Damage and applying a brief Movement Speed slow.
2Somnial Shield
Ishar creates a shield and gains 50% Movement Speed for 2 seconds. Furball charges back to Ishar and stuns enemies it passes through for 0.75 seconds. Upon return, enemies around Ishar are knocked airborne for 1 second and have their Movement Speed reduced by 50% for 1 second.
RDreamy Circle
Ishar creates a Magic circle at a target location. After 0.5 seconds, the circle becomes a barrier blocking enemies for 3 seconds. Furball charges to the skill location, dealing Magic Damage and granting itself a buff: takes 30% reduced damage, gains 100% Attack Speed, and deals 60 Magic Damage per second to nearby enemies.
Skill Order
Priority: R > Q > W| Skill | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1Somnial Fungus | 1 | · | 3 | · | 5 | · | 7 | · | 9 | · | · | · | 13 | · | · |
2Somnial Shield | · | 2 | · | 4 | · | · | · | 8 | · | 10 | · | 12 | · | 14 | · |
RDreamy Circle | · | · | · | · | · | 6 | · | · | · | · | 11 | · | · | · | 15 |
Loadout

Mid Lane
1
2
3
4
5
6Support
1
2
3
4
5
6Core Combos
Fungal Setup
Land Skill 1 twice on same target to trigger fungus placement behind them, then auto-attack for additional damage while fungus ticks down
Defensive Pivot
Use Skill 2 shield + speed boost to kite away, then place Dreamy Circle to block pursuit and create barrier while Furball returns for stun
Teamfight Control
Open with ultimate for area denial, activate Skill 2 for defensive positioning, spam Skill 1 into the barrier zone while Furball provides crowd control
Gameplan
Early Game
Levels 1–6- →Farm safely with Skill 1 from range; prioritize mana efficiency over aggressive poke
- →Use Furball's healing (6% HP/sec when out of combat) to sustain lane without backing
- →Position near walls to maximize Dreamy Circle's zoning value when enemies attempt ganks
Mid Game
Post Broken Spear- →Transition to roaming with Skill 2 for mobility, setting up Dreamy Circle in river/jungle chokepoints for vision denial
- →Maintain Furball pressure on grouped enemies; focus on fungus detonation timing for guaranteed damage
- →Play around cooldowns carefully—without Skill 2, you lack escape against dive-heavy comps
Late Game
Teamfight phase- →Position behind frontline and use ultimate to split objectives, forcing enemies into bad engagements or long rotations
- →Kite perpendicular to teamfights using Skill 2; let Furball do sustained work while you land Skill 1 spam
- →Prioritize keeping Furball alive and positioned—one recall resets your defensive layer entirely
Matchups
Ishar gets countered by
ZillMobile assassin can burst through shield before Skill 2 completes, and jumps over Dreamy Circle barrier
RyomaHigh mobility and healing sustain enable aggressive all-ins on Ishar, who can't kite indefinitely
FennikLong-range poke and mobility outrange Ishar's effective zone; can kite Furball while whittling her down
Ishar synergizes with
ArthurTanky initiator activates Ishar's area control; Dreamy Circle + Arthur engage forces clustered enemies into fungal damage
TulenBurst damage pairs with Ishar's delayed combo—Tulen forces engagement while fungus detonation secures kills- LumburkCrowd control chain enables fungus setup; his disables let Ishar land guaranteed double Skill 1 hits
Pro Tips
- →Track Furball's 15-second respawn timer mentally; play passive during final 3 seconds to avoid getting caught without it
- →Double-tap Skill 1 on priority targets before teamfights start, so fungus detonates during engagement when enemies can't kite away
- →Use Dreamy Circle to block jungle exits rather than damage—the barrier's 3-second duration forces pathing decisions worth more than direct damage
Ishar is a control-focused mage best into grouped/immobile comps that struggle with area denial. Currently B-tier due to delayed damage patterns and Furball dependency making her vulnerable to poke-heavy meta. Pick when enemies lack burst assassins and your team provides adequate frontline.
